Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag cataclysm

The Queue: Oh no, look what you've done

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

There's a bit of a rant at the end of today's Queue. Enjoy?

SkarnWoW asked:

Are there new crafting patterns in 5.2? If so, what materials do they use? Will Blood Spirits still be useful for progression or only for catching up alts and new/returning players?

Read more →

Filed under: The Queue

WoW goes on sale in the EU and the US

WoW goes on sale in the EU, US sure to follow
As of today, in preparation for patch 5.2, all of WoW has gone on sale! The world's gamers can pick up the entire game at a huge discount, as posted today.

Blizzard
The Thunder King's return looms on the horizon, and to prepare for the storm, Blizzard has just slashed prices on all World of Warcraft games by up to 70%! Now is the time to recruit your friends to begin their epic quest in Azeroth. But hurry-this deal ends February 25.

Price in pound sterling is £4 for Battle Chest, £6 for Cataclysm and £15 for Mists of Pandaria.


Do note that these prices are correct for the digital versions, as physical products are currently unavailable from the EU Blizzard Store. If it's physical versions you're after, and you're in the EU, then the US Blizzard Store with the associated delivery charges and potential for import duty is your only option. But exercise caution, and ensure that any game purchased can be played in your region.

The US sale offers the Battle Chest for $5, Cataclysm for $10, and Mists of Pandaria for $20. US players can get either the boxed version or the digital version for this price.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Blizzard, Mists of Pandaria

Blizzard releases excerpt from upcoming Dawn of the Aspects

Blizzard releases excerpt from upcoming Dawn of the Aspects
If you're curious about the upcoming novel Dawn of the Aspects, Blizzard has just released an excerpt on its official site. The book, which will release part 1 on February 19, follows Kalegos on a journey to the past -- specifically, to the days before the Aspects were Aspects, and Galakrond still flew the skies of Northrend. It's a tale about the creation of the Aspects, and the history of dragonkind.

More importantly, while Kalecgos is observing events of the past, he's doing so from the standpoint of the future -- the days after Deathwing's defeat. While the ending of Dragon Soul was definitely interesting, it raised far more questions than it answered. What happens to the dragonflights, not that they've lost their powers? What purpose do they serve in the world, and how can they continue to make a difference in this so-called Age of Mortals?

Richard Knaak is an excellent choice for the novel, especially given his history with writing nearly every prior tale involving the Aspects and their history. The excerpt shown on Blizzard's official site is interesting, and even the small piece that we're shown holds valuable information regarding Galakrond, his history, and how it compares to the history we've been told so far. Suffice it to say, not everything is exactly as it has seemed, and the miniseries may clear up a giant chunk of Azeroth's history that to date has been left unexplained.

Head to the official site to read the excerpt, and don't forget to get your copy of the ebook when it releases on February 19.


Filed under: News items, Lore

We don't need daily quests anymore

We don't need daily quests anymore
I think I've firmly established that I really love doing quests, and that I'm fine with daily quests as a whole. Sure, some of them may have had their moments of extreme frustration, but by and large the daily quest system in Mists of Pandaria is pretty entertaining. But while it's entertaining to me, and it's fine with some players, there are others who cannot stand the system. They hate daily quests. The sight of a blue exclamation point is a source of constant irritation.

And it doesn't really matter how you wrap up that package, it's still going to be annoying content that players feel they must complete in order to be competitive. Unfortunately, it doesn't seem to matter what is tied to the system, or if it offers rewards of value, like Lesser Charms or valor points. Adding the value to the daily quest system doesn't make completing the quests any more compelling, it just makes them another chore that must be completed.

Which is why daily quests need to go away.

Read more →

Filed under: Analysis / Opinion, Mists of Pandaria

Are our Cataclysm attitudes ruining Mists?

Are our Cataclysm attitudes ruining Mists
Back in Cataclysm, the world was a very different place. While the journey from 80 to 85 was certainly a little tiresome, with the obligatory travel through Deepholm bringing many a draenei to their oddly-shaped knees, once that achievement flashed across your screen you were home and dry.

Gearing a character for raiding was a predictable and straightforward task. Get a few bits and jump into the latest 5-mans, which were very easy and certainly achievable with PvP gear, as long as you were one of the classes that didn't do too badly from it. Preferably not a plate tank, then!

If you were adamant that cheaty PvP-based gearing wasn't for you, you could just run a few of the normals and earlier heroics, such as the Zul'roics or even the ones before, to get yourself geared to an acceptable level for the 4.3 heroics. What's more, your main could send your alts decent, current gear with their inevitable glut of valor points, and your justice points bought you the previous tier's gear.

Why the Cataclysm retrospective? As a reminder of how easy it was, in Cataclysm's twilight hours, to level and gear alts to a raid-ready level, or, for that matter, to a competitive PvP level. Quite apart from the ease, it was really the only thing left to do, after months upon months of Dragon Soul.

Read more →

Filed under: Analysis / Opinion, Cataclysm, Mists of Pandaria

Dawn of the Aspects Part 1 to release February 2013

Dawn of the Aspects Part 1 to release February 2013
Part one of World of Warcraft: Dawn of the Aspects will see its release a little later than previous reported at NYCC last year. Simon & Schuster currently has the release date set for February 19, 2013. Unlike previous Warcraft novels, Dawn of the Aspects will be released in parts as an ebook rather than a print novel. Part one will be available for $1.99, with four more parts to follow over the coming year. And for those that can't wait, we've got an exclusive look at the full cover for the upcoming novel after the break.

Penned by Richard Knaak, Dawn of the Aspects explores the relationship between the proto-drakes of Northrend and the Aspects of here and now. Even though Deathwing has been taken care of and the Hour of Twilight has been halted, the question of what comes next for the Dragon Aspects is still unanswered. With their powers expended, how can any of the Aspects, or even dragonkind for that matter, hope to still make a difference in the world?

Read more →

Filed under: News items, Lore

How WoW's content offerings progressed in 2012

What did we learn
2012 is nearly over. If you were playing WoW on this date in 2011, you were playing a significantly different game, raiding the ultimate raid of Cataclysm with the Dragon Soul, or... probably not doing much else. One of the biggest changes between then and now is one that's often commented on, namely that there's a much wider variety of content in Mists of Pandaria at the endgame level. Level 90 players can choose to run scenarios, heroic dungeons, use the Looking for Raid tool, engage in pet battles, pursue one of a wide variety of daily quests which allow for the gaining of reputation with various factions, run challenge mode dungeons, or get involved in 10/25 man raiding. One can even step into older raid content with or without a group for the purposes of collecting gear for transmogrification or simply for fun.

I've said before and will say again that quests like Welcome to the Machine demonstrated real mastery on the part of the development team behind Cataclysm. To my mind, the real lesson of the Cataclysm to Mists transition is threefold. Cataclysm was extremely well designed, but the majority of its best content is in those revamped 1 to 60 jones, or to coin a term, is in vertical content, a pillar of content that players ascend. Mists content is horizontal -- while there are several zones to level from 85 to 90 in, the true flowering of the vast majority of Mists content is a plateau, an expanse that blossoms outward. Once you ascend those five levels, you get more to do, not less. However, it must be said that this isn't a trend that Mists invented. Pretty much every innovation in Mists of Pandaria's content delivery is built on the edifice of Cataclysm, which itself built on previous expansions.

Read more →

Filed under: Analysis / Opinion, Mists of Pandaria

Blizzard's tribute to 8 years of World of Warcraft

World of Warcraft is eight years old. Coincidentally, that's also the same age as one of my nephews, and it's really odd to think that when the kid was just a baby, I was taking my first baby steps in Azeroth. Eight years is an incredible amount of time, and Blizzard has put together the tribute video shown above as a thank you to all the players both past and present for the years of devotion.

It's a really well put together video that honestly sweeps me right back to day one of the game, when I stumbled through the night elf starting experience and delighted in the fact that my night elf sometimes flipped when she jumped. This led to years of compulsive jumping and several keyboards worth of play, all of which were totally worth it. And although I'm Horde now, I still remember those first months of frolicking as Alliance fondly.

Take a look at the video, and be sure to crank the music up -- the sweeping blend of soundtracks from vanilla to now is always worth a listen. And while you're at it, why don't you leave us a comment with your favorite or earliest memory?


Filed under: Blizzard, News items

Know Your Lore: Dailies and story development

Know Your Lore Dailies and story development SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

I have to admit that I've spent a lengthy amount of time this week trying to understand why people hate daily quests with such unbridled passion. Leveling a character through zones and completing various quests has to be one of my favorite parts of the game -- but once you reach max level, you've done all there is, from a questing perspective. In vanilla, this resulted in an absolute drought of things to do once you'd hit level 60. When daily quests were introduced in Burning Crusade, they were lauded as an excellent way for players to make gold after they'd reached max level.

But the focus of daily quests has shifted since their introduction in the first expansion. No longer just a way to make gold after the well of quests to do has run dry, daily quests have morphed into a resource to gain both reputation and unique rewards. And oddly enough, daily quests have also evolved into what is slowly starting to look like an effective storytelling tool as well. But why do some dailies work, and others falter? What makes dailies palatable?

Read more →

Filed under: Lore, Know your Lore

Blizzard releases The Story of Warcraft

Blizzard releases The Story of Warcraft
Are you lost in a sea of Warcraft games, expansions and patches? Not sure which came first, the orc or the egg? Wondering what happened in the patches you missed, or the expansions you didn't play through when they were current? Blizzard has just released The Story of Warcraft, a massive guide that goes through and explains the story of the Warcraft universe game by game, from Orcs and Humans all the way to Cataclysm's Hour of Twilight.

Each chapter of the story includes a synopsis of the events in each particular game or patch. In addition, the guide contains video trailers and key art for every chapter. If you've ever been wanting to get into the lore of Warcraft, but simply didn't know where to start, this guide is for you. According to Blizzard, more bonuses like wallpaper and character cards for various Azeroth heroes will be added at a later date.

This is a pretty amazing guide, and it's something Blizzard has desperately needed for a very long time. I'm glad we've got an outline out there for people to follow. Blizzard is also taking suggestions for future updates -- check out the official announcement post and leave your comments if you have any ideas to share.


Filed under: Blizzard, News items, Lore

Do we need a World of Warcraft II?

Do we need a World of Warcraft II
I read the forums. I do so because it's part of my job, because I like seeing what people are saying, and because sometimes a thread actually makes me think. This thread, asking people what they'd like to see in a sequel to World of Warcraft, did that and then some for me. First, the response from Vaneras that got me the most interested in talking about it.

Vaneras - WoWII?
I really hope they will do it some day, but if they do it, they won't do it sooner than 5 years, at least.

The idea is basically the same game, but with way better graphics, new features, new NPCs/Items etc etc. It would be cool, because the skeleton would be the same, but the rest would be new.

But that doesn't sound like something that would require an entirely new game though, but of course that is just my personal opinion. As I see it, these things could just as well be upgrades to the current game through patches and expansions, much like what we have seen already in the game's evolution from its release until today.

I think something more would be required in order to rationalise the end of WoW in favour of WoW II :-)


When EverQuest II came out in 2004, its predecessor was the largest MMO in the world. One of the charges leveled at EQII was that it looked and felt so different from EverQuest itself that it split the player base and, since this happened just around the time that World of Warcraft was launching, left the door open for the upstart game to get a serious footing. It's possible that if it weren't for EQII, we'd have ended up with a smaller MMO scene where a game with a million subscribers was considered a rousing success.

Now, I'm not arguing that it's always a bad thing to have a sequel to an MMO. There are MMO's out right now which run concurrently with a sequel and seem to be doing fine. The question becomes, does World of Warcraft need one?

Read more →

Filed under: Analysis / Opinion, Blizzard, Cataclysm, Mists of Pandaria

Cataclysm: Your reviews in haiku

Cataclysm Your reviews in Haiku
I was doing my usual trick of idly passing time on the EU forums recently when I came across this fantastic thread. The poster was asking the forum to review Cataclysm in the form of a haiku, which I felt was an excellent way to mark the transition from the staid, western feel of Cataclysm into the Zen, peaceful feel of Mists of Pandaria.

It seems that Blizzard Blue Vaneras felt the same, offering this haiku in response:

Vaneras
Thank you for posting
your feedback is important
be it good or bad

So let's hear your haikus! While the traditional Japanese form was probably far more free, the English version of haiku stipulates that they should be 17 syllables, five on the first line, seven on the second and five on the third. I've picked out some of the ones I liked from the original post after the break, and you should get to writing your own!

Read more →

Filed under: Cataclysm

Know Your Lore: The dynamic new face of Mists of Pandaria

Know Your Lore The dynamic new face of Mists of Pandaria SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Cataclysm was a good expansion for lore development. There were several new tools brought in to help the merger of gameplay and lore. There were just as many old tools that were reworked and reimagined in a way that made the story behind the game a fluid and interactive experience. And I'm not just talking about game mechanics like phasing and new quest technology; I'm also referring to the larger presence of novels and short stories that tie directly in with the game universe.

This isn't to say that Cataclysm's story was perfect. In fact, despite these innovations, there were problems abound with Cataclysm's storytelling methods. Zones played as seamless stories, but to many players, they felt as if they were on rails. Worse still was the lack of cohesion. The main storyline of Cataclysm felt to many just as scattered as the new zones we had to explore and level through. While Cataclysm was full of innovation, it seemed as though that very innovation led to an experience that ultimately wasn't as satisfactory from a story standpoint.

Mists of Pandaria is a stark contrast to Cataclysm. To be perfectly honest, it's a stark contrast to any WoW expansion we've seen to date. Throw your preconceptions of a world on rails out the window, because we're about to make the leap into dynamic storytelling.

Read more →

Filed under: Lore, Know your Lore, Mists of Pandaria

Breakfast Topic: I'll miss you most of all, Deathwing

Love him or hate him, Deathwing had presence.

Deathwing's gaping metal maw really personified Cataclysm as an expansion. His flying over zones and burning everything in his path to ash made him part of the world in a way that Illidan, Arthas, Kil'jaeden never managed. He combined the arrogance and sneering sense of superiority of a more human antagonist with the unfathomable menace and raw power of a destructive force of nature. He's the only raid boss to actually require two fights to finally defeat him.

I've always had a soft spot for ye olde Deathwing. I feel like we didn't get to see enough of his diabolical planning side, the schemer who manipulated the kings and princes of the Eastern Kingdoms into almost letting him take over Alterac and marry Calia Menethil. This was a plan with long-term aspirations and goals. We got to see a little more of his personality in the story Charge of the Aspects, but I would have liked to have seen more. Still, he's dead, the day has been saved, and we're moving on to those misty shores of Pandaria. But his legacy will live on.

Goodbye, Neltharion. Hopefully you rest quiet. You really were the Cataclysm.

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: Breakfast Topics, Cataclysm

Gamescom Raid Q&A with the Devs: Nerfs, the raid finder and more

Gamescom Raid and Dungeons Q&A with the Devs
You may have spotted Monday's post on how to design a raid, which was the first half of the Gamescom 2012 Raids and Dungeons round table with Ion Hazzikostas and John Lagrave. The second half of the Round Table was a Q&A session in which many interesting questions were asked, shedding light on some hot issues as well as simply providing a little more insight into the Blizzard Encounter Design Team's creative processes.

Again, these aren't verbatim quotations from Ion and John, as I simply can't write that fast, but the overall statements are accurate representations of their responses.

Are there any encounters Blizzard have had to alter or leave out due to technical constraints?

There was a boss leading up to the Lich King who you had to heal (Valithria Dreamwalker), and that was a huge challenge for their existing technology. If you think about it, Ion explained, up to that point, every healing spell in the game was designed to be cast on a friendly target, that is to say, a player. So the devs were faced with the task of reworking every healing spell in the game. They didn't want players to only be able to use certain spells on her, as that would have been bad, so they redid every healing spell. The technical team changed the game's design so that the boss basically became a raid team member. Ion and John explained that it's all about working out creative ways to implement the designers' ideas.

Read more →

Filed under: Raiding, Cataclysm, Mists of Pandaria

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

Mists of Pandaria Screenshots And Concept Art
Mists of Pandaria Screenshots of the Day
Kalimdor in Minecraft
It came from the Blog: Lunar Lunacy 2012
It came from the Blog: Caroling Carnage
It came from the Blog: Hallow's End 2011
It came from the Blog: Pilgrim's Bounty 2011
Mat's Birthday Wish
WoW Tier 13 Armor Sets

 

Categories