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Posts with tag ccp

Last Week on Massively: The end of the World of Darkness

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This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post.

Early this week, CCP announced it had canceled World of Darkness, a hardcore Vampire: The Masquerade sandbox that had been languishing in development since 2008. A pre-production video was shown at 2013's EVE Fanfest, but layoffs slammed the studio last December.

Read on for a look at the rest of this week's top MMO stories.

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Filed under: MMO Roundup

The Lawbringer: Paying for addons and APIs

Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play?

Not unlike most topics featured here on The Lawbringer, this one started with a blog post and a subsequent link to said blog post. CCP, the creators of MMO darling EVE Online, recently announced that players and customers could charge for third-party applications, utilities, and websites as long as the creator purchased a license. This is a fairly unprecedented move. CCP is probably the only company who could get away with this right now, but more on that later.

This story got my mind spinning about what this means for data feeds all over the MMO world, how Blizzard's free APIs coming out soon will change the way people make apps and utilities for WoW, and some thoughts on for-pay addons.

MMOs have spawned an impressive gray market of features, apps, utilities, and services that exist only because players are willing to partake in them. From Eve Online ship "fitting" apps to gold selling, the gray market lives alongside virtual worlds, and it is fascinating to think that these industries only exist because of the success of the genre. Recently, Blizzard previewed its own APIs that it would be releasing for web developers and app creators, providing easy-to-parse information to these development communities. This stuff isn't free, of course, which is interesting amidst the news that CCP would be charging a license fee for for-pay versions of utilities that make use of its APIs.

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Filed under: Analysis / Opinion, The Lawbringer

A challenge to Blizzard's secretive philosophy


Blizzard is notorious for not announcing release dates or patch days until the very last minute -- if at all. Sites like WoW.com and MMO-Champion have had to develop relationships with people in the know in order to have any idea when a patch is coming out, and even then we usually don't find out for sure until about 12 hours before a patch makes it onto the live servers.

Not all MMORPG companies are so secretive however.

CCP, which runs the hard core space based MMO EVE Online recently had to push back an announced patch -- from Wednesday to Thursday.

What happened when they did this? Fans rejoiced that a bug was being fixed. They cheered because you finally could shoot stuff that was 0 meters away with turrets.

Now in Blizzard's world, at least the one they display to everyone outside of their organization, pushing back an announced patch would be the end of world. Cats and dogs would live together, and fire with the occasional brimstone would rain down upon the Earth. They have said many times that the reason they don't want to announce patch dates is because if they don't hit their target, they are going to upset the fans.

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Filed under: Patches, Analysis / Opinion, Blizzard

Northrend's Gross Domestic Product: 719 million gold

Our friend The WoW Economist started a little project the other day: he added up, according to the top items lists, all of the products sold from Northrend across the servers, and then multiplied each by what he calls a "median" price (though exactly how that's reached, we're not sure), and landed on a huge amount of gold: 719,918,239.7. Obviously I'm not a WoW Economist (I'm not even that good at math), but that sounds to me like Northrend's gross domestic product: players are creating an economy of 719 million gold in Northrend from week to week.

Unfortunately, that number alone doesn't tell us much, except that there's a lot of gold moving around in Northrend (it would be interesting to compare this to, say, Azeroth or Outland's equivalent, though the more useful numbers would probably be Outland before the new expansion hit, when everyone was still farming and selling items from there). And it will be interesting to see this tracked in the future: the real GDP is usually used as an indicator of both standard of living and a country's economic health, and while there are drawbacks to using that number to gauge both of those qualities, it's probably fair to say the economy in Northrend is booming. Maybe tracking this in the future will let us see how new content patches or item or even class updates can affect what the economy does there.

Very interesting. EVE Online's creators, CCP, have actually hired an economist to help run their ingame economy, and while WoW's isn't generally seen as quite that complicated, there are still plenty of big numbers to play around with..

Filed under: Items, Analysis / Opinion, Odds and ends, Blizzard, Economy, Making money, Wrath of the Lich King

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