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Posts with tag cenarius

Know Your Lore, Tinfoil Hat Edition: Celestials, Ancients and Aspects

Know Your Lore, Tinfoil Hat Edition Celestials, Ancients and Aspects
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we took a tinfoil-hat look at the Curse of Flesh and why, exactly, that strange curse came to be. We also took a look at theories behind why the Titans didn't simply wipe the Old Gods out of existence -- and in what order Azeroth's creation took place. If you haven't read last week's offering, I'd suggest doing so now, because the theories I'm going to present today tie into that material. While the Old Gods have been pointed out time and again as being on Azeroth since the dawn of time, there are other creatures with just as lengthy a history.

The Ancients are, as their name suggests, ancient -- and the Celestials of Pandaria seem to be just as ancient and wise. These creatures are all there to supposedly help the mortals of Azeroth and protect the world from harm. In the War of the Ancients, many of these odd demigods helped the kaldorei fight off the Burning Legion, and with a great deal of success. In Pandaria, the Celestials have their own curious methods of helping out the world -- after all, it was the Jade Serpent who told Emperor Shaohao of the sha, albeit indirectly.

So who are the Celestials? Who are the Ancients? And how do they tie into that weird mystery that is Azeroth?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Back in my day, it was all about patch 1.2

Patch 5.2 this, patch 5.2 that! Back in my day, we had real patches. Or rather, we had the very first content patch for the game -- patch 1.2. Daily quest hubs? Dailies didn't even exist back then. No, you got a dungeon -- a single dungeon -- and you liked it. And there was none of this silly heroic nonsense, either. All we needed was someplace to run in and smash a few centaur and we were perfectly happy.

But seriously, it's actually kind of odd to think about, because I remember that very first patch with utter clarity. It was still 2004, less than a month after the game itself had been released -- and I had just gotten the hang of playing a druid, more or less. Well, I figured out what talent points were for, anyway. Hint: It wasn't just the game congratulating me for leveling up.

I was such a noob back then.

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Filed under: Analysis / Opinion

Know Your Lore: Cenarius, Malorne, and Ysera

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

He is the Lord of the Forest, a union of the heavens, and the earth. One of the most powerful and influential demigods in Azeroth, Cenarius and his teachings have led to the development of the druids, and no other demigod has been as closely involved with mortal affairs. It's no surprise that the son of an Ancient and the closest thing Azeroth has to a goddess is so powerful -- and his connection to the Aspect Ysera made him even more so.

He is the White Stag or Apa'ro, as the tauren call him. Malorne, an Ancient who served as a protector of nature, was rumored to have roamed the forests of Azeroth long before the night elves ever came into existence. He is the father of Cenarius, and unlike his son, he meddles little with the affairs of mortals. But his love with the goddess Elune resulted in the birth of his son, and his later association with Ysera guaranteed his son would be raised safely and with the right kind of guidance.

She is the Dreamer, Aspect of Nature and guardian of the Emerald Dream. Ysera has always been held in high regard by the night elves, who were bound to the Emerald Dream with Ysera's blessing. But her relationship with Malorne resulted in a son she didn't expect. Though not his mother by birth, Ysera was just as much a mother to Cenarius as Elune -- perhaps more. After all, it was Ysera and the Emerald Dream that helped shape Cenarius into the demigod we know today.

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Filed under: Lore, Know your Lore

WoW Archivist: World of Warcraft patch 1.2

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

Patch 1.2 was World of Warcraft's very first post-release content patch, way back in December of 2004. It was officially released on Dec. 18, less than a month after the release of the game. Patch 1.2's crown jewel was Maraudon, the first instance ever added to the game after its launch. You may all hate Maraudon now, but back in 2004, that twisty hellhole was the cat's pajamas.

Patch 1.2 also included:
  • Winter Veil
  • The ability to turn off your helm and cloak
  • A nerf to Daze
  • The Great Kodo Nerf of '04
Let's dust off the patch 1.2 tome together, shall we?

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Filed under: WoW Archivist

Know Your Lore: The Eternals part one -- the Ancients

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

With Cataclysm coming up and the beta now up and running comes plenty of new information about what we'll be seeing in Cataclysm. One of the highly anticipated zones is Hyjal, where players will work with the Guardians of Hyjal to retake the mountainous peaks where Nordrassil has begun to grow anew. Parts of these quests involve the Eternals of Azeroth -- characters we've only seen in novels or game manuals, but never been exposed to in World of Warcraft. Today we'll be looking at some of the major players in the Eternal lineup, and how they relate to World of Warcraft.

WARNING: Some of the descriptions and Eternals in this post are taken from Cataclysm content. While I will avoid spoiling any Cataclysm quest lines or events, there will be screenshots -- if you'd rather avoid all Cataclysm content altogether you may want to skip this post.

To begin, we have to define what exactly an Eternal is as far as Azeroth is concerned. Eternals are the immortal, divine beings of Azeroth who wield godlike powers and are generally either revered or worshipped by the mortal races in one way or another. There are many different kinds of Eternals out there oddly enough -- the Titans, the Elemental Lords (who have been covered in great detail by Matthew Rossi), the Loa spirits, the Old Gods, and the Ancients. Today we're going to look at the Ancients -- Eternals worshipped mostly by night elf society as deities. The big Eternal in night elf society is of course Elune, but what about the other Eternals in the night elf pantheon? Let's take a look.

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Filed under: Lore, Know your Lore

Know Your Lore TFH Edition: Elune is a naaru

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

WARNING: The following post contains spoilers for World of Warcraft: Cataclysm. Players who wish to play the new expansion spoiler-free should veer away from this post.

The above screenshot (go ahead and view it in full) was taken in the Temple of the Moon in Darnassus. Instead of the ever-present statue of Haidene, first high priestess of the moon, we see Elune. Or rather E'lune, a naaru that looks much like A'dal, which I suppose would be only appropriate given the sheer scope of what E'lune's power would have to be. I mean heck, she made the night elves what they are, didn't she? E'lune, (or Mu'sha, as she is called by the tauren) is the major deity worshipped by the night elves. That's right, night elves: Your deity is a giant light-spinning windchime.

Maybe. If you haven't noticed by now, today is another "Tin Foil Hat" edition of Know Your Lore, which means we're going to talk about lore elements presented in game and attempt to weave them together into a logical conclusion that makes perfect sense in the context of Warcraft lore. Today's subject is Elune, the goddess of the night elves, An'she, the "missing half" of tauren history surrounding the Earthmother's eyes, and why tauren priests and paladins may not be quite as far-fetched as some people think. To begin, we have to go back to what all priests and paladins of World of Warcraft work with, that mysteriously vague magic school knows as the Light.

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Filed under: Lore, Know your Lore

The Queue: Oh no, not again

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

This is The Queue that doesn't end. Yes, it goes on and on, my friend. Some people started writing it, not knowing what it was, and they'll continue writing it forever just because this is The Queue that doesn't end. Yes, it goes on and on, my friend. Some people started writing it, not knowing what it was, and they'll continue writing it forever just because this is The Queue that doesn't end. Yes, it goes on and on, my friend. Some people started writing it, not knowing what it was, and they'll continue writing it forever just because this is The Queue that doesn't end. Yes, it goes on and on, my friend. Some people started writing it, not knowing what it was, and they'll continue writing it forever just because this is The Queue that doesn't end.*

dpoyesac asked...

"Every time I kill his son I forget to ask High Overlord Saurfang when the doors to the next wing will be down. Soon?"

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Filed under: Analysis / Opinion, The Queue

All the World's a Stage: So you want to be a Druid

This installment of All the World's a Stage is the nineteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

Nature is a system of life energy in constant flow, peaceful one moment and turbulent the next. All living things draw their life from it, and depend upon its balance for their existence. Druids are the protectors of this balance, who harness the energies it contains and try to live their lives according to its laws and principles. In this way, they become intimate members of the natural system, embodying the very force that they seek to protect. The druid is not merely a spellcaster who draws on nature to do cool stuff -- he is nature, in himself, completely one with it in every way. The world is his body, and he is an inseparable part of the whole.

It can be rather hard for those of us living in the concrete jungles of modern city life to get a feeling for what nature really is, or what it feels like to be a part of it. Perhaps if you have ever ventured off the paved highway into the distant reaches of the world, you will know the feeling of connection to the greatness of the natural world in which the human race evolved, long, long ago in a state of mind far, far away from billboards and electronic devices, pop culture and prime-time TV programming. It may no longer be possible for human beings to simply return to its ancient state, nor would that necessarily be a good thing. Today, people look out at the world outside the closed-off bubble of material civilization and wonder their new relationship with the ancient balance of nature could be.

To play a druid in WoW as a class in a game is one thing, but to try and get inside the druid worldview and understand what they might be thinking is something else. To start, it would help to look inside ourselves and see what sort of connection to nature exists there. Is there a balance? What would balance look like? How would it feel to be in complete harmony with the natural world? What would it be like to channel all the power of nature through your body or indeed feel the world itself as an extension of your body?

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Filed under: Night Elves, Tauren, Druid, Analysis / Opinion, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)

Ask a Lore Nerd: Alliance leaders and strange mythology


Welcome to Ask a Lore Nerd, where each week Alex Ziebart answers your quests about the lore in the World of Warcraft. If you have any questions, no matter how big or small they might be, ask them in the comments section below and we'll try to answer it in a future edition.

We're all busy people, so let's jump right in here. Sorano asked...

Has Gelbin Mekkatorque ever done something to contribute to the world around him? Poor little guy seems to do nothing nowadays. I'm sure as leader of the Gnomes, he could do a lot to help the people of Azeroth.

He does things, but they're not portrayed in WoW very well. It's mostly things you will find in the RPG books. Mekkatorque helps design the various siege weaponry the Alliance uses (steam tanks, etc), and works heavily on figuring out ways to take back Gnomeregan from the ferocious level 30 elites and, more importantly, clean up the radiation.

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Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

Ask a Lore Nerd: Cenarius, C'Thun, and the Titans


Welcome to Ask a Lore Nerd, where each week Alex Ziebart answers your quests about the lore in the World of Warcraft. If you have any questions, no matter how big or small they might be, ask them in the comments section below and we'll try to answer it in a future edition.

Last week on Ask a Lore Nerd, I answered a question about sports. In short, does Azeroth have sports? I, foolishly, looked at it in a pretty narrow way. I was thinking baseball, basketball, things like that. However, it was quickly pointed out that not all sports are things like those. That's very true! Azeroth definitely has things like hunting, racing, fishing and the arena circuit. There's also a reference to Battle Ball but who knows what that is. So there's that! And with that out of the way...

XvampyrexrisingX asked...

My friend and I have been arguing recently over the death of the demigod Cenarius. I was hoping for some clarification. I (a diehard Nelf) say that Cenarius was only protecting the forest the orcs were cutting, while she (a Nelf turned Hordie) says that Cenarius attacked the Orcs for no reason and their only choice was to kill him. Which one of us gets the bragging rights?

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Filed under: Analysis / Opinion, Lore, Wrath of the Lich King, Ask a Lore Nerd

All the World's a Stage: So you want to be a night elf

This installment of All the World's a Stage is the seventh in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

The night elves are probably the most difficult race to roleplay well in all the World of Warcraft, which is particularly ironic considering how very popular they are. Many a roleplayer has been disappointed by seeing player character night elves who are 21 years old, who were born in Darnassus or Teldrassil, or whose mother or father is human -- all of which would be next to impossible according to the actual lore of the game. The only way to make things like this is to change the lore to suit your own preferences, or to rely on cliche devices such as time travel and special magics which really go too far into the realm of the abominably self-centered Mary Sue.

Night elves can also be difficult to understand, and full of contradictions: they can be over 10,000 years old, and yet they often do not possess the vast wisdom that would seem to come with such an age; they are deeply connected to nature, and yet they sometimes act without the blessings of nature; their women are supposed to be very fierce warriors, and yet their animation in the game has them bouncing up and down like teenage girls at their favorite boy-band concert.

And yet much of this is just the sort of thing that draws people to the night elves. There's a youthful passion combined with ancient grace and sadness that many roleplayers just love to get into. Also, for those who love to develop long and complex background stories for their characters, there is a great deal of history about the night elves' ancient past which can serve as good inspiration for many of your own character's life events. We won't go into every detail of ancient history today, however; instead we'll cover the basics that you'll need to know in order to start out with a night elf that fits in the Warcraft story, and direct you to some more resources if you'd like to make one with a really deep and complicated background.

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Filed under: Alliance, Night Elves, Druid, Hunter, Warrior, Lore, Guides, RP, All the World's a Stage (Roleplaying)

Know Your Lore: Living Relics of the Barrens


Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Have suggestions for future KYL topics? E-mail us! Or, if you have a question for our sister column Ask a Lore Nerd, e-mail us those, too!

Most of us probably know the Barrens as the far, far too big and empty zone that we all spent too long running through. I know I do. You whippersnappers these days and your three flight paths. In my day, we had one and we ran to Ratchet on foot every single time. You kids nowadays have it easy. All of that aside, though, did you know it was originally a lush forest, some of which was part of the ancient Kaldorei territory?

It used to be a much more peaceful (and tolerable) place than it is now. Of course, we're talking ten thousand years ago. That place totally sucks now. Don't get all sentimental on me and pretend it's deep and meaningful and spiritual to quest there or something. It's horrible. Let's learn about it anyway, because learning is fun! ...Right?

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Filed under: Horde, Dwarves, Orcs, Tauren, Analysis / Opinion, Lore, Know your Lore

Know Your Lore: Ysera the Dreamer


Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Have suggestions for future KYL topics? E-mail us!

Last week we looked at Alextrasza, and this week we're going to continue the Dragon theme with the Aspect of the Green Flight, Ysera.

Ysera is a dragon that goes by many names. Ysera the Dreamer. She of the Dreaming. The Queen of Dreams. The Lady of Dr-- you know, forget it, I guess it's just that one name, really. Just take the word Dream and add a title to it and you can probably use it to refer to Ysera. Though, I guess Commodore of Dreams doesn't really work, does it? Hm.

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Filed under: Night Elves, Druid, Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King

Real-life, handmade Tabard


I was amazed by the Scarlet Crusade T-shirt tabard (and, you know, for wearability in public, it still kind of wins -- I still think my "custom tabard as t-shirt" business idea is a great one), but this is awesome, too -- Ammana of Dying Breed on my own home server of Cenarius-A was encouraged by her friend to send us this one, and we thank her for it -- she handcrafted a real-life, wearable version of her guild's tabard (you can click the picture above to see a bigger version of it). The crest is apparently hand-embroidered. She says she also made the dress and circlet herself, and the belt was crafted by a friend.

Very cool. Now all she need is those Pauldrons and that big axe and she's ready for some adventuring! I'm actually surprised by how well the tabard works in real-life. In game, it's kind of the least interesting thing on your character -- it's there for decoration, but the real show comes from your shoulders and helm. But when it's just the tabard, it's a much cooler piece of apparel. Not quite enough to start a new fashion trend, I think, but it does look good.

Filed under: Night Elves, Items, Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Factions

Know Your Lore: Malorne


Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm.

Before we start this week, I'd like to let you guys know about a neat little thing we've set up for you. If you have requests for Know Your Lore or questions for that other column that I do, you can e-mail me at lorenerd@wow.com ! I can't guarantee that I'll fill all Know Your Lore requests, but I'll certainly do my best. Now, on with the show!

My original intent with Know Your Lore this week was to go back to our preparation for Wrath of the Lich King with Kel'thuzad. I was pretty excited, because I adore the Scourge and c'mon, Kel'thuzad has to be awesome, right? Uh... no, not really, he isn't. He was shockingly boring and was only interesting in the context of the Scourge as a whole. He's definitely a pawn. He didn't stand up well on his own, so we're stepping away from the Road to Wrath a little longer.

Instead, we're going to focus on a topic suggested by my buddy Danny Whitcomb. Today we're going to look at Malorne, which conveniently goes pretty well with this past week's Ask a Lore Nerd. Malorne is one of many demigods in Kalimdor's history, but is/was generally regarded as one of the greatest. This makes sense, considering he and Elune hooked up once upon a time

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Filed under: Analysis / Opinion, Lore, Know your Lore

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