Another week, another Totem Talk, a column by and for shamans and those that love us. Well, okay, you don't have to love us to read it, but why wouldn't you? Look how cuddly we are! We even provide Bloodlust or Heroism for your 5 mans and raids. Don't you want to adopt one of us and take us home right now? No? What do you mean, no? Matthew Rossi is disappointed that you haven't already made a shaman plushie and cuddled it upon finishing this paragraph.
Okay, so my introductory column for Totem Talk
went about like I expected, with most folks disagreeing with the idea that shamans need help. This isn't a new problem, of course, and it's not likely to go away
for a while. Most players have enshrined the concept of shamans as OP and either deliberately or unknowingly exaggerate certain abilities (as an example, complaining that Grounding Totem
, an ability which has a 15 second cast cooldown and which dies in one hit, is eating half of their frostbolts. How is that mathematically possible? Frostbolt
has a max casting time of three seconds. You can cast five of them in the time it takes to cast one Grounding. It's just not possible for it to be eating half of your frostbolts, even assuming a one on one mage vs. shaman battle) but this happens to everyone. When I play my warrior, I see people complaining about 6k executes
, and I'm sure every single class in the game has a similar ability or two that everyone complains about far more than it is actually capable of.
But this week there will be no complaining. No, this week we're going to celebrate shamans and what they're capable of and try and sell a really interesting and fun class to everyone in WoW. So read on for tales of high adventure! Or at least tales of stuff that would be good to have along on an adventure, anyway.
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Filed under: Shaman, Analysis / Opinion, Features, Classes, Talents, (Shaman) Totem Talk