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Posts with tag chain-heal

In defense of ignorance

Friends, gamers, Earthicans -- lend me your ears.

One of the things that has increasingly struck me while reading peoples' accounts of the new LFG system is the frequency with which people cite getting kicked from groups due to a low gear scores, or scathing comments from other players on the extent to which they are being "carried" after damage meters are posted. Now, while I don't believe that this is an overwhelmingly common practice (most players have had positive experiences with the dungeon finder, and I'm one of them), it's still a problem. People have complained since the beginning of WoW about damage meters and the jerks who spam them, and we've all seen our fair share of the unhappiness wrought by the misuse of GearScore, but this is different. At no point in WoW's history have so many players who don't know each other from Adam been tossed into relatively intimate 5-man situations with the total freedom to be angels or asshats to each other (and, speaking of the Adam we do know, even he's given up and started to expect some bad play in his PuGs).

I am about to propose what I know is a radical departure from the standard gamer practice of reducing someone else's total worth to a number that, ideally, is lower than yours:

Don't bother.

You're happier not knowing.

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Filed under: Analysis / Opinion, Instances

Spiritual Guidance: 12 Reasons why you don't want to play a Priest

You know, I'm normally a huge proponent of my class. Don't get me wrong, I love my Dwarf Priest. There's all these great healing spells we have at our disposal. No one's ever going to turn down a Priest from joining a raid or a guild. I have to admit, we have it pretty easy. I'm used to giving newer players advice about Priests and reasons for selecting that class.

Every once in a while, I get extremely bitter about being a Priest. For those of you that want to roll a Priest, let me introduce some second thoughts.

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Filed under: Priest, (Priest) Spiritual Guidance

Resto Shaman changes hinted

Shaman news part two: revenge of Shaman news! You may still be reeling from the revamp to the totem interface announced earlier today, but Ghostcrawler presses on. In a thread bemoaning the current state of Resto Shamans, he pre-announced the following changes for patch 3.2:

The crab says they'll try to make a more comprehensive list of Resto changes soon. Class changes lists, you say? Is that a PTR I see on the horizon?


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Loot, rationality, and the Sunwell effect


Here at WoW Insider we don't always agree with each other. Whether it's debating the merits of various tanks on different encounters, the damage difference between pure and hybrid DPS classes, the ideal function of a particular healing class in raids, or the superiority of cake over pie, our back-channel discussion tends to be pretty interesting.

Eliah Hecht's article "25-man gear should not be better than 10-man gear" sparked a lot of great discussion with our readers and, I think, some illuminating poll results as well. The majority of responders believed that giving 10-man and 25-man raids the same loot table would result in a significant drop in popularity for 25-man raiding. Overall, I tend to agree with this, but I also think that Eliah touched on something that speaks to Blizzard's evolving sense of game design, much of which is evident in the transition between late Burning Crusade and Wrath.

I would like to call this the Sunwell effect, or "ingame rationality." To wit: don't incentivize players to behave in a manner contrary to your actual design interests. I believe this played a huge role in the differences between BC and Wrath raiding, and that it underlies why the 25-man loot table has to remain superior to its 10-man counterpart.

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Filed under: Items, Analysis / Opinion, Blizzard, Features, Raiding

Name one thing you'd change about your class

Ghostcrawler is known to recite this line here and there. He mentions often that the purpose of saying such a thing isn't to get them (Blizzard) to change just one thing in a class the next patch, but to get people to zone in on a real problem.

A real problem is something like "Fury Warriors do not have enough survivability and therefore are less effective in terms of spike PvP and PvE damage."

A non real problem is something like "Blizzard hates Shamans and doesn't pay enough attention to them."

So as an exercise this evening let's see what the WoW Insider readers think. Name one thing you would like changed about your class.

As a full time PvE Protection Warrior, I think that we have a problem with obtaining the hit cap and would like to see more +hit gear drop in heroics and 10-man raid instances. I think an inclusion of items that have both +hit and +parry would help solve this wonderfully.

I've also been known to dabble in Holy Paladins once in a while.

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Filed under: Analysis / Opinion

Shifting Perspectives: State of the class, part 1 - Balance


Every Tuesday, or possibly Thursday when the writer votes on Tuesday and spends Wednesday screaming and beating her laptop over formatting errors, Shifting Perspectives explores issues affecting Druids and those who group with them. This week Allison Robert steals John Patricelli's column once again, secure in the knowledge that she will never be forced to atone for her crime as long as she writes something nice about ferals and keeps a respectful distance from Dan O'Halloran's whip.

I hate Tauren cat form.

Good. I got that out of my system and can write something productive. Although, believe me, if I could get away with it, an entire Shifting Perspectives would be devoted to just how much I hate Tauren cat form. I mean, just look at it! Look at the angle on the horns! The cat can't bite anything! Christ, I just -- hi, Dan. Yes, I'm totally writing the column! Look at me go!

This week, mindful as always of American election-year politicking, I'm going to borrow a page from presidential duties and write a little something I like to call "State of the Class." Druids have undergone a number of changes in the transition to Wrath of the Lich King, and will acquire even more as they level to 80. We are one of Blizzard's primary targets for both gear and role consolidation, which raises a few questions over how comfortably we're going to scale in relation to pure classes and what we can realistically expect on the march to a new level cap.

The TL:DR version of this article -- I believe our future is generally bright, the Druid community continues to have a few concerns over certain aspects of the class, our focus in PvP seems to be changing the most, and I hate Tauren cat form. This is a three-part post, so let's get started with balance. However, if you want to jump ahead to feral, you'll find that here; and the third part, restoration, is here.

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Filed under: Druid, Analysis / Opinion, PvP, Instances, Expansions, Features, Raiding, The Burning Crusade, Leveling, Buffs, (Druid) Shifting Perspectives, Wrath of the Lich King, Battlegrounds, Arena

Shaman changes in patch 3.0.3


The elders spoke of a day when great, sweeping changes would come to us Shamans. A day when our command of the elements would become unsurpassed and we would harness power like never seen on Azeroth (kind of like Retadins). Today, my friends, is not that day. In fact, today may well be any other day for Shamans because Patch 3.0.3 is about as underwhelming as it gets with regards to changes to the class.

Let's see... we have a Lava Burst damage increase, which means jack to us because we only train for the spell at Level 75. Speaking of which, Storm Reach was renamed to Elemental Reach because it now affects... Lava Burst. Also in the Elemental tree, Improved Fire Nova totem was reworked to increase the damage done by Fire Nova Totem by 20% instead of a quicker detonation and now stuns opponents caught in the blast for 2 seconds instead of ensnaring them.

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Filed under: Shaman, Patches, Analysis / Opinion, Talents

Ask a Beta Tester: Enchanting, legacy content, and a beta medley

Welcome back to Ask a Beta Tester, wherein WoW Insider's stable of beta testers answer as many of your Wrath Beta questions as possible! Today we'll start off with burton888's question...

Is there a "magic number" for Enchanting, in that you can disenchant everythng in the game (currently 275 for pre-WotLK content)?

My 375 Enchanter was able to start disenchanting blues as soon as I hit Northrend shores, so I can't say for sure what the minimum level is. However, we can take some guesses based on what we saw in The Burning Crusade. As a few readers said, to disenchant epics it actually requires 300 Enchanting. 300 was the profession cap in WoW Classic. Assuming that trend continues, you will need 375 Enchanting to disenchant everything in Wrath. In the expansion after Wrath, it will probably take 450. Getting to 375 is a pretty safe bet.

Red asked...

How is spell damage affecting a Paladin's Ret Aura? Is it reduced like a standard DoT tick or even further? What are the numbers looking like with tested spell damage?

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Filed under: Paladin, Analysis / Opinion, Expansions, Death Knight, Wrath of the Lich King

SK Gaming interview: Kil'jaeden, Sunwell, and why to stack +haste


Recently WoW Insider caught up with Neg, a restoration-specced Orc Shaman who raided with Nihilum before leaving recently for SK Gaming. An experienced player who has seen all of Blizzard's raid content, from Molten Core through Sunwell Plateau, Neg's talked to us previously about high-end raiding and what Sunwell was like on the PTR. As he's become one of a small group of raiders worldwide to finish the whole zone, we've asked him some follow-up questions about guild stability during the transition to Wrath, what Sunwell was like going live, why there are so many Shaman nowadays in high-end raiding, and the best and worst raid content on offer in WoW.

If you didn't catch our first interview with Neg, you can find that here, but read on for an inside look at the toughest raiding you'll find in the game:

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Filed under: Druid, Paladin, Priest, Shaman, Patches, Analysis / Opinion, News items, Expansions, Features, Raiding, The Burning Crusade, Bosses, Classes, Interviews

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