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Posts with tag challenge-mode-guide

Challenge modes 101: The beginning, the middle, and the end

This is the sixth in a series on getting challenge modes done before the Warlords of Draenor content patch. You will find all the articles in the series here.

Challenge modes can't be queued for like normal or heroic dungeons; you must travel to the instances and start them yourself (at least until you start getting golds and can teleport to them). Doing so will illuminate why so few people enjoyed having to do this in the age before the Dungeon Finder.

Right-click your character portrait, scroll down to instance difficulty, and click the Challenge Mode option. The instance portal will change to the hourglass graphic above. Enter and you'll find the path forward blocked by a yellow mist with a sundial in front and a list of the dungeon's requirements on your right. Clicking the sundial will give you the option to start the challenge. Once you accept, you'll get a countdown from 5, and then you're off to the races. Be sure to pre-pot!

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Filed under: Analysis / Opinion

Challenge modes 101: Ranking the dungeons by difficulty

This is the fifth in a series on getting challenge modes done before the Warlords of Draenor content patch. You will find all the articles in the series here.

There's no universal agreement on which dungeon is the easiest or most difficult; groups with different CC and cooldown options don't experience dungeons in the same way. However, there's some consensus on which dungeons demand the most effort:
  • Easy: Gate, Scholomance, and Scarlet Halls
  • Intermediate: Temple, Shado-Pan Monastery, and Scarlet Monastery
  • Hard: Mogu'Shan, Siege, and Stormstout
I prefer to classify them somewhat differently.

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Filed under: Analysis / Opinion

Challenge modes 101: Pull McNasty

This is the fourth in a series on getting challenge modes done before the Warlords of Draenor content patch. You will find all the articles in the series here.

Pull McNasty (noun: 'púl mik-'NAS-tē): The worst and most difficult pull in a challenge mode dungeon, and most common point of failure for a group attempting to beat the gold timer.

Learning how to survive "Pull McNasty" is an essential challenge mode skill. Once your group knows how to coordinate its cooldowns, stuns, and interrupts, each successive McNasty will simply be a matter of tailoring that rotation to each dungeon's context so you're not pulling faster than your cooldown timers can support.

I've assembled a list of the various Pull McNasties past the cut.

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Filed under: Analysis / Opinion

Challenge modes 101: Farming invis pots and how to use them

This is the third in a series on getting challenge modes done before the Warlords of Draenor content patch. You will find all the articles in the series here.

For non-mages and groups without access to the rogue's Shroud of Concealment, plan on using a lot of Invisibility Potions for challenge modes. If you're not on a big server, the odds of finding them on the auction house are low, but farming them in quantity is easy. Ghost Mushrooms grow and respawn very quickly in the Fungal Rock cave in northeastern Un'Goro, and you can get more Sungrass than you'll ever use with a few circuits around the edge of Thousand Needles. Get a potion-specced alchemist to make the pots for you.

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Filed under: Analysis / Opinion

Challenge modes 101: Shopping list


This is the second in a series on getting challenge modes done before the Warlords of Draenor content patch. You will find all the articles in the series here.

Gear in challenge modes is scaled down to ilevel 463, so it's crucial to bring buffs to maximize your group's performance. You will need:
  • Extra helm if needed Legendary meta gems do not work in CMs. If your regular helm has one equipped, pick up an ilevel 463+ helm somewhere and equip it with an ordinary meta gem.
  • Restorative Amber Healers may find this useful as it will regenerate mana substantially faster than ordinary drinking. On the down side, it requires honored with the Klaxxi to buy and it's expensive. I don't use it while healing, but many do.
  • Invisibility Potions: Plan on using one of these in every dungeon with the exception of Gate, Stormstout, and possibly Mogu'shan and Siege. Rogues can eliminate the group's need for these altogether with Shroud of Concealment. Mages can use Invisibility instead and continue to use their potion cooldowns for DPS. You can also use Lesser Invisibility Potions, but I find the 18-second version easier to farm. We'll talk more about these tomorrow.

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Filed under: Analysis / Opinion

Challenge modes 101: Finding a group before it's too late

This is the first in a series on getting challenge modes done before the Warlords of Draenor content patch. You will find all the articles in the series here.

Because challenge modes for Mists of Pandaria dungeons are set to disappear in the Warlords of Draenor content patch, I thought it might be helpful to run a series on how to get your golds squared away before that happens.

I would advise everyone to read Adam Koebel's article from January on getting started with challenge modes. I won't repeat the excellent advice given there, but will try to expand on it for the benefit of players who are trying to get all 9 golds done quickly. Take heart: My character is living proof that no one is too dumb or incompetent to do these things.

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Filed under: Analysis / Opinion

Current Challenge Modes to become Feats of Strength

Challenge Mode Entrance
WoW Insider posted recently about Lead Encounter Designer Ion "Watcher" Hazzikostas' tweet regarding Challenge Modes, and now an official Blizzard Blog has surfaced regarding the fate of the current Challenge Mode dungeons.
  • The current challenge modes will no longer be available come Warlords pre-patch, when the item squish, stat squish and other changes also appear, rendering the scaling invalid.
  • The achievements awarded by the current challenge modes will become Feats of Strength
  • The current reward items will remain available for those who qualified prior to the end of the season -- which is when the pre-patch launches
  • After the pre-patch launches, new players will not be able to earn the Mists challenge mode achievements.
  • New Challenge Modes are coming with Warlords.
If you want the transmog gear, or the title, or the mount, you'll need to hurry up and get started on Challenge Modes! WoW Insider also has some class-specific guides and further information to aid you in your quest for glory.

Filed under: Mists of Pandaria, Warlords of Draenor

Getting started with challenge mode dungeons

Challenge Mode Entrance
Looking for something else to do during the downtime between expansions? Why not give challenge modes a whirl? Challenge mode dungeons are more than heroic dungeons with a timer attached. Enemies have more health, they hit harder, and mechanics can not be ignored. If you are interested in challenging small group content, there is nothing better. On the surface they may seem a bit daunting, but who said you have to go for realm records on your first go at them? There's nothing wrong with just going for a bronze or silver medal your first time out.

You're not decked out heroic warforged gear, you say? No problem. As long as your items are ilvl463 or higher you won't be hindering yourself that much. All items are scaled to this level in challenge mode, and things such as the legendary cloak procs are disabled. There are ways to optimize your gear, which I'll touch on briefly, but the goal of challenge mode is to put everyone on equal footing. Teamwork and improving your personal performance is the name of the game. There's no cost to running them outside of consumables because you will take no durability damage inside. Running them with your friends or in a PUG are both viable options, and if you approach them with the right attitude you are going to have a lot of fun.

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Filed under: Mists of Pandaria

Weekly news roundup with Panser of TradeChat

Panser of TradeChat is back with another WoW Insider Weekly news recap, highlighting the biggest moments from last week's news in one place. Big news? How about that Warcraft movie and all the details released over the past week? Today's topics include:
If you like the show, make sure to subscribe to TradeChat, leave comments, and tune in next week for a new episode!


Filed under: News items

WoW Challenger guides you through Challenge Modes

WoW Challenger contacted us a little while back to give us advance warning of their new site, which they were adding videos to and doing some work on, and we were impressed then, but man, now that they contacted us to say it's finished, we're really impressed now. Yes, challenge modes have existed for a while, but do you have all the golds? I know I don't, and many others are really just getting around to them now.

And that's where WoW Challenger comes in. First up, the thing I was most impressed with, is that they've got Gold Medal video for every single dungeon, in their tactics section, but also accompany that with a full written walk-through. What's more, a helpful gnome spends the entire video with you providing useful tips for dealing with trash, tricky pulls, you name it. They even provide maps with the best routes to maximize your speed through the dungeons.

But there's more to this great site than just video, they also have tips for gear, flasks, food and potions, professions, and extra items like the Restorative Amber item from the Klaxxi that is vital for casters, or Rod of Ambershaping, or the G91 Landshark. In all honesty, even if you're not interested in Challenge Modes, you should probably check this site out. You might learn something, I know I did!

Filed under: News items

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