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Posts with tag challenge-mode

Challenge Modes could be coming to older dungeons

Challenge Mode could be coming to older dungeons
Blizzard Community Manager Draztal posted on the forums today in response to a topic created about Challenge Modes.

Draztal
Quote:

Will you guys ever consider adding more CMs, perhaps old dungeons like Ragefire Chasm/Wailing Caverns?.

Actually, the developers would like to add Challenge Modes to existing dungeons from previous expansions. No timelines or anything, though, but it's definitely something they're considering.


This seems like a really exciting proposition, and the question is, what dungeons would be the best ones to redo? We discussed this at WoW Insider, very briefly, and one suggestion was Upper Blackrock Spire and Lower Blackrock Spire. My preference would likely not be anything that took place in Blackrock Mountain, just because it seems like such a samey place, but what do you all think, dear readers?

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Filed under: Mists of Pandaria

Battle.net World Championships feature challenge modes, raids, and more

The Battle.net World Championship will be kicking off Friday, November 16. If you're interested in World of Warcraft there's going to be quite a bit going on for you. One of the highlight events will be a Challenge Mode Dungeon tournament, similar to the match between Blood Legion and the Blizzard UX team during the Mists of Pandaria launch event.

Arena PvP will be represented as well with the Arena Global finals, and top guilds Stars and Supreme Quicksand will be engaging in a live raid of Heroic Mogu'shan Vaults. Keep your eyes peeled for more announcements and get ready to watch some of the best World of Warcraft players in the world.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Blizzard, News items, Mists of Pandaria

Challenge Mode Armor: Special effect videos

We've all been keeping a close eye on Challenge Modes, but we've said very little about the rewards. Challenge Modes don't offer any real upgrades in the stat department. It would be a tad counterintuitive if they did, given that the whole idea behind Challenge Modes is a level playing field, and your stats are scaled down accordingly.

Challenge modes do, however, award gear that is used purely for transmogrification. The original models were released a while back, with static models, but now Blizzard has posted videos of animated shorts of each challenge mode set, and add the following on their official YouTube channel:
These gear sets behave like nothing before, activating and reacting to their wearer's combat actions.
And they really do! Some are better than others, of course, and this is purely subjective, but I really like the Death Knight ones. You can find all of the others right here:
Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Mists of Pandaria

Players begin hitting Gold in Challenge Modes

Challenge Mode Golds start to appear!
As time ticks on since the launch of Mists of Pandaria, players are starting to run Challenge Modes and have already begun hitting gold medals! WoWProgress.com has put together a list that draws from all the Challenge Mode Leaderboards provided by Blizzard, as Blizzard themselves seem to currently only offer that information realm-by-realm. WoWProgress' Challenge Mode section shows all the dungeons together, and can be filtered by realm, region, and, of course, dungeon.

At the time of writing, and subject to rapid change, there are three Gold runs on the WoWProgress leaderboard, two of which are in Gate of the Setting Sun, one from Organised Confusion of EU-Anetheron-H, who currently hold the top time at 11 minutes 58 seconds, and one from Aquila of EU-Stormreaver-H who come in at 12 minutes 24 seconds. The only other Gold time is from Scarlet Halls, where aLions of EU-Senjin-A have a time of 12 minutes 49 seconds.

It's not surprising, with the head-start we've had, that the current Gold medals are mostly coming out of the EU. This will change very soon, and we can already see US groups coming up in the Silver medal sections.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Challenge Mode Leaderboards live on Battle.net

Challenge Mode Leaderboards live on Battlenet

The Blizzard web team has announced the arrival of Challenge Mode leader boards on the Battle.net sites in the EU and the US.

These leaderboards aren't exactly alight with activity right now, as most players are still engaged in leveling and the minimum level for challenge mode dungeons is 90. However, once more people get to 90, get familiar with the dungeon content, and get their item level up to the advised, but not required, 463, the leader boards the team have put together will be an invaluable resource.

They allow you, of course, to view all the top-ranked team runs, but also allow you to filter those by class. You could look up every team with a priest in it, or a mage. And once you have that information, you can also use the leaderboards to easily access their spec and gear. If you're logged in, you can also check out how well your guild is doing in challenge modes for various dungeons.

Check the full post out after the break!

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Filed under: Mists of Pandaria

Challenge Mode for Stormstout Brewery enabled in beta

Challenge Mode for Stormstout Brewery enabled in beta
Blizzard Blue Watcher, a.k.a. Lead Encounter Designer Ion Hazzikostas has been back on the forums with his challenge-mode-master hat on. He's delivered the exciting news that the first of the leveling dungeons, Stormstout Brewery, has been enabled on the beta in challenge mode.

Now, you can't just walk into Mordor, and the same applies for challenge modes. You have to be level 90, and you have to have completed Stormstout Brewery at least once on heroic mode. Now, having run Stormstout Brewery a lot of times on normal mode, and a few times on heroic mode, as a healer, I haven't really noticed any big differences. Mostly, the heroic mode tuning seems to be that things which really hurt in normal mode really hurt in heroic mode.

Of course, since I last did the dungeon, it's entirely possible that things could have been changed or added. In the meantime, do check out our walkthrough, 5 things you need to know, and bosses in 5 seconds guides on the Stormstout Brewery if you're planning to check out the challenge mode.

And if you're planning to head straight into the beta with four of your friends after you've read this article, you should know that the barrels are currently bugged. Blizzard are working on a hotfix.

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Filed under: Mists of Pandaria

No nerfs, no lockouts, no consumable restrictions for Challenge Mode dungeons

No nerfs for Challenge Mode dungeons

Blizzard's Lead Encounter Designer Ion Hazzikostas, a.k.a. Watcher, has taken to the forums a few times lately, along with Community Manager Zarhym, to provide clarification on Challenge Modes.

With all the bad air swirling around Blizzard from certain minority groups within the WoW community about catering to casuals, challenge modes are something they seem very keen to stand firm on. When asked if challenge modes would ever be nerfed, Ion replied as follows:


Watcher
If at all feasible, we're not going to be adjusting the content itself. Persistent leaderboards are the backbone of the system, and if we make the dungeon easier, then your 14:13 time last week might actually be more impressive than my 14:05 clear today, but there would be no way of knowing that. It's conceivable that we might adjust the actual Gold/Silver/Bronze cutoff times slightly if it turns out we were badly off the mark with the tuning, but we're pretty confident in our numbers.


Zarhym also weighed in with his own input on the nerf question.

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Challenge modes provide new teleportation options

Challenge modes provide new teleportation options
The fine folks at Wowhead have discovered a tasty tidbit in the latest beta patch for those upset about the upcoming loss of the Have Group, Will Travel guild perk. It appears that completing a dungeon challenge mode on Gold will unlock an ability called Challenger's Path, enabling you to instantly teleport to that dungeon's entrance whenever you choose.

Personally, I love this. I still use my Dimensional Ripper and Wormhole Generator to go hopping around the lands of the old expansions whenever I'm messing around with things, and being able to flit around Pandaria will be amazing as well. (Yes, there's a new Wormhole Generator for Pandaria, but it apparently only takes you to a random spot in the continent, which isn't as helpful.)

For more details, port over to Wowhead News.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

WoW Archivist: Strat 45 -- the original challenge mode

The streets of Stratholme
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Mists of Pandaria will introduce a new feature to WoW called challenge modes. Challenge modes are timed heroic dungeon runs offering rewards based on how fast you complete them.

What newer players may not know is that vanilla WoW also had a timed dungeon run. It was known as the 45-minute Baron, Strat 45, or sometimes simply Baron run. This "challenge mode" was actually just a quest (called Dead Man's Plea) to engage Baron Rivendare within 45 minutes and then kill him, or he would execute his prisoner and you'd fail. Why 45 minutes? That's just how Rivendare rolls.

The timed run was perhaps the most infamous step in the quest line to upgrade vanilla's rare-quality Dungeon 1 set into a mix of upgraded rares and epics known as Dungeon 2 or "tier 0.5." The quest line was added in patch 1.10, but it was removed entirely with Cataclysm's Shattering.

Because it was a part of that quest line (occurring roughly a third of the way into it), everyone wanted to complete a successful Strat 45 run. Trade chat in cities was full of "LFM 45Baron must know pulls!" However, very few PUGs in that era ever finished the run on time. It really was that difficult.

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Filed under: WoW Archivist

Blizzard clarifies Challenge Mode gear scaling

Clarification on Challenge Mode gear scaling
U.S. blue Watcher has recently been online answering questions about Challenge Mode gear scaling. Blizzard first responded to discussion about the upscaling of old items, confirming that as many suspected, this has been purely for beta testing purposes. Gear above ilevel 463 will be scaled down, but gear below ilevel 463 will be left alone.

This certainly means that challenge modes will not be available to those who have only recently started working their way through the dungeon gearing system, and I definitely think that is working as intended. After all, players who aren't experienced at the dungeons they're attempting will likely not do well in challenge mode scenarios. One commenter mentioned that it meant they could choose their favorite tier set bonus. I rather sympathize with that perspective; it would be really cool to have the opportunity to go back and reuse those old set bonuses.

In a later post, Watcher went on to clarify how the scaling would work on in the live game. Check it out after the break!

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Filed under: Mists of Pandaria

Mists of Pandaria Beta: The new endgame

Mists of Pandaria Beta The new endgame
Mists of Pandaria has a whole new story on a brand new continent with inhabitants that we've never really been able to interact with before. We've mentioned the leveling experience, we've mentioned the shift away from the linear nature of quests in Cataclysm, and we've mentioned some of the cool moments you'll see as you level. And let's face it -- there are a lot of cool moments. Leveling in Pandaria feels completely different from leveling in Cataclysm.

Jade Forest serves as the starting zone and the literal impetus, in terms of story, for what drives you to the rest of Pandaria. Without the events of Jade Forest, the rest of the zones simply would not happen. In fact, without the events in Jade Forest, I suspect the rest of Pandaria would have been largely uneventful. The key lies in our arrival, which is a shift in the direction of the storytelling. We aren't reacting to traumatic events anymore; we're the cause of them.

But it's the endgame that has changed so significantly that it's unlike anything we've ever seen before -- and it's changed for the better.

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Filed under: Analysis / Opinion, Mists of Pandaria

Mists of Pandaria Beta: Challenge Mode armor sets revealed

During the Mists of Pandaria press event, Mike Sacco and I had our fancies tickled by what little we saw of the upcoming Challenge Mode armor sets. They're vanity-only items meant for use with transmogrification, and they looked way awesome. Thankfully, we have Wowhead and Wowhead News around to show us most of the sets we didn't get to see.

I'm a sucker for winged armor, so the paladin set (embedded above) is my favorite by far. The shoulders on the rogue set are fantastic, and the shaman set seems tailor-made for trolls. Unfortunately the mage, warlock, warrior, and monk sets are still missing from the lineup, so we'll need to keep an eye out for those in future beta patches.

You can see a sampler of the currently available armor sets in the gallery below, but I do highly recommend checking out the 3D model viewer over at Wowhead as well. Wowhead has a whole slew of other models you should check out at the same time, such as mounts, more weapons, and miscellaneous quest reward gear sets.



It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Paladin, Mists of Pandaria

Mists of Pandaria: Dungeons and challenge mode

Mists of Pandaria will launch with nine heroic dungeons, four of which were previewed to one extent or another at last week's press event: Temple of the Jade Serpent, the Stormstout Brewery, the updated Scholomance, and the updated Scarlet Monastery.

Temple of the Jade Serpent

Blizzard is taking a new approach with its introductory dungeon of the expansion. Rather than starting you off in instances that are entirely secondary to the expansion's story arc and saving the dungeons that tie closest to the plot of the expansion for the level cap, the very first dungeon you run in Mists of Pandaria will set the story's tone. The Temple of the Jade Serpent will display the expansion's villainy right up front.

The sha, as you've heard by now, are the core external villains in the land of Pandaria. They are the manifestation of negative emotion. The Temple of the Jade Serpent will be your introduction to the sha. The Temple is where, once upon a time, an old emperor of Pandaria beat down the Sha of Doubt and saved the entire empire. Unfortunately, the war that the Horde and the Alliance have brought to Pandaria's shores has rekindled the Sha of Doubt and the temple has fallen under its influence.

We did get to tackle the Temple hands-on at the press event, so we can provide a few concrete details about the bosses within and their abilities.

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Filed under: News items, Mists of Pandaria

Breakfast Topic: Which part of "Mists of Pandaria" has you most excited?

When we saw that Blizzard had registered the Mists of Pandaria trademark back in August, no one was sure what to think. Was it a sign of the next expansion, a WoW Trading Card Game pack, or simply Chris Metzen playing an elaborate prank on us all? It turns out that the first option was the correct one, but big fat pandas are not the only things we have to look forward to next year. Huge talent changes, the WoW version of Pokemon, scenarios and challenge modes, a new class (the monk), and even a free copy of Diablo 3 (with the new WoW annual pass) are all bundled into the next expansion. Which one of these interests you the most?
Which part of "Mists of Pandaria" interests you most?
Big fat pandas. Anyone who says otherwise is a traitor to the cause of fun.2285 (20.9%)
The monk. A tanking, healing, punching drunk? Yes please.3696 (33.8%)
The talent changes. Finally, I can have all of my class' most annoying talents at the same time!1562 (14.3%)
Pet battling. Mini Diablo! I choose you!1069 (9.8%)
Scenarios and/or challenge modes. I'm better than everyone else, and now I have another way to quantify it.630 (5.8%)
The sparkle pony that comes with WoW's annual pass!579 (5.3%)
None of the above. I'll write mine (if I have one) in the comments.1124 (10.3%)


The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!

Filed under: Breakfast Topics, Monk, Mists of Pandaria

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