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Posts with tag challenge-modes

Warlords of Draenor: Guild leveling and guild perk changes

Players on the Warlords of Draenor beta have noticed something a little different about guild perks in the new expansion -- a large portion of them have simply been removed entirely, including both the Fast Track and Cash Flow perks. While some assumed this was likely a bug, it turns out this is part of change that has been planned for guild leveling. Namely, guild leveling is being by and large removed from the game. Or, if you want to think of it in a slightly different fashion, all guilds will automatically be what level 25 once was.

Why the changes? Watcher hit the forums to explain, and to point out that the perks people normally associate with guilds aren't really going away entirely. Some of them, like Ride Like the Wind or Honorable Mention will just be rolled into the game as default behavior, rather than offered as a perk of any kind. So yes, while the perk is getting removed, we won't really see a change -- flight paths will simply go 25% faster by default. The Cash Flow perk, however, is being flat out removed, and Watcher had some really good points as to why this is being changed.

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Filed under: Guilds, Warlords of Draenor

Warlords of Draenor: Challenge mode weapon models datamined

Adriacraft is at it again, datamining new models and more from the alpha client. This time around, it's a look at Challenge Mode weapons -- presumably the rewards for completing Warlords challenge mode dungeons. Like some of the armor sets that have been datamined so far, the weapons feature some really unique animations and moving parts that are far more complex than any weapon we've seen to date. There's a wide variety to look at, here -- and while I'm ambivalent on some of the models, I have to say the sword that assembles itself is pretty interesting.

But before you get too caught up in liking or hating the weapons, keep in mind that looking at these datamined models may be pretty cool, but these are in fact alpha models. Community Manager Rygarius hopped on Twitter yesterday to remind people of just that.



Regardless of whether you love or hate these datamined models, remember that they might not actually live to see the light of day. If nothing else, they're definitely worth a look just to see the leaps Blizzard has made in weapon design -- these aren't your run of the mill vanilla weapons anymore. Be sure to check out Adriacraft for more models and sets.


Filed under: Warlords of Draenor

Wowhead interviews Warlords developers at PAX East

Our friends over at Wowhead are attending PAX East this weekend, and Perculia had a chance to sit down and interview Lead Class Designer Kris Zierhut and Game Designer Steve Burke about Warlords of Draenor. A variety of topics were discussed -- Garrisons were discussed in detail, as well as raid cooldowns, the strengths and weaknesses of the Timeless Isle, professions and the removal of damage bonuses, and much more.

One of the more exciting discussions addressed the issue of storage space. Mentioned in the interview was the new toy box tab that will rid your bags of all the interesting gadgets and toys you find while questing. But that's not all -- most profession materials will stack to 100 in the new expansion, and gathered quest items from kill and carry quests will be tracked, but not actually take up space in your bags. And perhaps the most exciting news from the interview (for me, anyway) is that at long last, transmogrification fanatics will be getting a second tab of Void Storage in which to squirrel away their favorite fashions. You can listen to the full audio from the interview above -- it's well worth checking out.


Filed under: Interviews, Warlords of Draenor

Blizzard clarifies Challenge Mode Realm Best titles [Updated]

Challenge Mode Entrance
Lead Encounter Designer Ion "Watcher" Hazzikostas has taken to the official forums to provide more clarity on the removal of Realm Best Challenge mode titles. As ever, you can read the full post after the break, but in summary, if you're really unhappy about the removal of the titles, it's not good news.

Watcher explains the various options they considered, giving a title to everyone who'd ever been realm first, which was dismissed as too problematic for the next season. He also explains how leaving the titles with those who held them at the end of the season would not work because if those players changed servers they'd lose the server-tied titles. Response has been largely dissatisfied.

It seems to me, and I may be wrong, I am not a WoW dev after all, that it would not be so huge a feat to create a new title for those players at the top of the ranks at the season end. Challenge Modes have been compared to arenas before, and this could work exactly the same. A title like "Mystical Challenger [Name]" could be applied in the week following the end of the season, attached to the character not the server, just like they do for arena Rank One. And just like arena, players would have to vy for those realm-best top spots right up to the last weeks. The Arena comparison makes a lot of sense to me, so let's keep it going.

Hit the break for the full post, and an update posted after time of writing!

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Filed under: News items

Challenge mode rewards clarified for "end of season"

Challenge Mode Entrance
Blizzard has posted a blog detailing changes to the proposed "end-of-season" challenge mode rewards. They had previously posted a rather firm policy, detailing how this season's rewards would remain limited to those who'd previously earned them, and not be account wide. However, it seems they've changed their mind. Hit the break for the full post, as ever, but let's summarise the key points here:
  • The "Undaunted" title for all bronze medals will be account wide, so useable on any character.
  • The Pandaren Phoenix mounts earned with a full set of Silver medals will become account-wide.
  • If any character on your account has a full set of Silver medals, all four of the Pandaren Phoenixes (Crimson, Ashen, Violet, and Emerald) will become available to all characters.
  • Cosmetic sets will not be account wide. If you have all nine Gold medals, you can still buy the sets after the season ends on the character that earned the medals.
  • The "Challenger's Path" spells will be retained.
  • Realm Best titles will be permanently removed.
Hit the break for the full post.

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Filed under: News items

The Queue: Challenge modes, dungeon sets, and more

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Brace yourselves. Today's Queue comes equipped with some past-blasts.

arkainejel001 asked:

What's a good way to get a group for challenge modes before they're gone? I've asked friends and guildies but no one is interested, and pugging for it doesn't seem like a good idea.

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Filed under: Analysis / Opinion, The Queue

Warlords of Draenor: Proving grounds will be updated

As we heard today that Mists challenge modes will be ending at the Warlords of Draenor pre-patch, I wondered what the fate of Proving Grounds might be, as they share the scaling methodology of Challenge Modes, as well as rewarding players with titles, although not mounts or the like. So I asked Lead Encounter Designer Ion "Watcher" Hazzikostas:

To first address Watcher's point on Challenge Modes as analogous to Arena, it makes a lot of sense. The focus and structure of the reward and rank system is similar to that of arena, as Watcher points out in a subsequent tweet. Both arena and Challenge Modes reward high-end play on a specific class, and as a result the rewards, rankings and titles for Gladiator or Gold are similarly not account wide. Certainly, the number of rewards given out are markedly different, but the principles are comparable.

Proving Grounds, conversely, do not work the same. While there are titles available, there is no ranking, and they do not offer similar rewards. While Challenge Modes are designed to be challenging content that is for players at their best, Proving Grounds are for learning. This may well make them easier to update for the new systems, as well as the fact that they focus on one spec at a time.

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Filed under: Warlords of Draenor

Current Challenge Modes to become Feats of Strength

Challenge Mode Entrance
WoW Insider posted recently about Lead Encounter Designer Ion "Watcher" Hazzikostas' tweet regarding Challenge Modes, and now an official Blizzard Blog has surfaced regarding the fate of the current Challenge Mode dungeons.
  • The current challenge modes will no longer be available come Warlords pre-patch, when the item squish, stat squish and other changes also appear, rendering the scaling invalid.
  • The achievements awarded by the current challenge modes will become Feats of Strength
  • The current reward items will remain available for those who qualified prior to the end of the season -- which is when the pre-patch launches
  • After the pre-patch launches, new players will not be able to earn the Mists challenge mode achievements.
  • New Challenge Modes are coming with Warlords.
If you want the transmog gear, or the title, or the mount, you'll need to hurry up and get started on Challenge Modes! WoW Insider also has some class-specific guides and further information to aid you in your quest for glory.

Filed under: Mists of Pandaria, Warlords of Draenor

Warlords of Draenor: New Challenge Modes coming, with new rewards

Challenge Mode Entrance
Lovers of Challenge Mode dungeons may have been feeling a little uneasy with all the talk of how 5-mans are going to be a bigger part of WoW again in Warlords of Draenor. Simply because the popular opinion seems to be that Challenge Modes weren't a great replacement for difficult heroic mode dungeons. But fear not, Lead Encounter Designer Ion "Watcher" Hazzikostas' tweet will put your fears to bed:


Along with the greater frequency of 5-mans, we'll be seeing new Challenge Modes appear too, and they'll feature new rewards. I'm wondering what the rewards will be -- were the transmog sets and a little Valor enough for players to feel motivated to do Challenge Modes? Or should there be additional rewards for the most tricky of difficulties? Too much good stuff and they become "mandatory", too little and the proposed harder heroics will replace them.

We will have to wait and see what happens to the Mists Challenge Modes. Personally I hope they're scaled up to max level, or altered to reward big chunks of XP, or they will be abandoned forever. Bumped up to level 100, with new gear scaling added, they could continue to be enduring content for Warlords.

Filed under: News items, Mists of Pandaria, Warlords of Draenor

Arcane Brilliance: Challenge mode tips for mages part 2


Every other week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Stacey Landry is the resident mage here, bender of space and time, conjurer of delicious confectioneries and expert at dressing well while setting things on fire.

This is part two of three challenge mode tips for mages articles. Click here to go back and read part one.

This week we're going to look at getting your gear ready to dive into challenge modes! First, a few loose ends. I neglected to mention another reward for finishing gold CMs: Challenger's Path. This is a teleport on an 8 hour cooldown that will take you straight to the entrance of a CM you achieved a gold rating in! Once you complete any CM, the teleport cooldown resets. They're very handy for getting around Pandaria.

Some mages left comments about doing gold CMs as arcane. That's great! If you have any CM-specific arcane questions, I'm sure they'd be happy to share some of their strategy in the comments this week. I'll still be assuming you are probably frost. Frost is the most accessible and easiest option for the average mage, but I didn't say it couldn't be done by another spec. The reason for this is that frost scales better than the other two specs at lower item levels. It will perform well for you and can put out some serious AoE damage. Most mages doing CMs use it.

Finally, Adam Koebel posted an introductory challenge mode guide this week. It also includes links to recommended strat videos. HamletEJ's were the ones I used.

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Filed under: Mage, (Mage) Arcane Brilliance

Getting started with challenge mode dungeons

Challenge Mode Entrance
Looking for something else to do during the downtime between expansions? Why not give challenge modes a whirl? Challenge mode dungeons are more than heroic dungeons with a timer attached. Enemies have more health, they hit harder, and mechanics can not be ignored. If you are interested in challenging small group content, there is nothing better. On the surface they may seem a bit daunting, but who said you have to go for realm records on your first go at them? There's nothing wrong with just going for a bronze or silver medal your first time out.

You're not decked out heroic warforged gear, you say? No problem. As long as your items are ilvl463 or higher you won't be hindering yourself that much. All items are scaled to this level in challenge mode, and things such as the legendary cloak procs are disabled. There are ways to optimize your gear, which I'll touch on briefly, but the goal of challenge mode is to put everyone on equal footing. Teamwork and improving your personal performance is the name of the game. There's no cost to running them outside of consumables because you will take no durability damage inside. Running them with your friends or in a PUG are both viable options, and if you approach them with the right attitude you are going to have a lot of fun.

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Filed under: Mists of Pandaria

Arcane Brilliance: Challenge mode tips for mages part 1

A group of characters wearing challenge mode gear, from left to right: draenei shaman, human paladin, draenei mage, pandaren shaman, draenei death knight
Every other week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Stacey Landry is the resident mage here, bender of space and time, conjurer of delicious confectioneries and expert at dressing well while setting things on fire.

Happy new year! Welcome to 2014. This week I'm going to talk about something we haven't looked at yet: challenge modes. Every column I've posted, someone has asked about or remarked on my current transmog. (Thank you for that. It warms my heart that you're also fashion-conscious). I'll admit, I haven't been able to change my transmog since I got the CM one. It's such a perfect combination of unique, exclusive, and also it's a credential. It says, "Trust me, I know what I'm doing here."

But the best thing about it is that you don't need a raid group to get it. Why would you want to do challenge modes as a mage? Read on to find out.

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Filed under: Mage, (Mage) Arcane Brilliance

Is your guild bank going dry?

Is your guild bank going dry
I raid with an extremely generous 25-man raiding guild that is chugging along quite nicely through the Siege of Orgrimmar. They are kind enough to provide not only guild repairs, but potions, flasks, and feasts -- now noodle carts -- as well. The guild is pretty good about keeping everything managed, and raiders do a pretty good job about keeping the guild bank filled with materials for all the stuff that the guild supplies on a typical guild run.

But we've had a problem recently that picked up in patch 5.4. Someone mentioned that the guild bank wasn't making quite as much gold as it used to, and player repairs are bleeding the guild bank of gold almost faster than it can be put in. This seemed odd to me at the time, but I re-doubled my efforts to continue sticking herbs, gems, and whatever other useful items I came across into the guild bank, figuring it would all balance itself out. It turns out, however, that we aren't alone with our weird little problem.

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Filed under: Analysis / Opinion, Guilds, Economy

Check your scaling for Challenge Modes and Proving Grounds with Wowhead

Check your scaling for Challenge Modes and Proving Grounds with Wowhead
Challenge modes have been in the game for some time now, but patch 5.4 added another type of content where gear is scaled down, and that's proving grounds. Proving grounds, unlike challenge modes, are already being used to gauge the quality of players, with groups asking for certain ranks or achievements in order to join them. So how best do you arm yourself for this content? Gear scaling is certainly one hurdle to overcome, and it's a tricky one, as it's not easy for the average player to work out just how their stats are going to be scaled with the reduction to ilvl 463. And you can't always carry every potentially viable piece of gear with you to the Temple of the White Tiger to see what works.

And that's where Wowhead's gear scaling checkbox comes into play. While it's far from perfect, it's certainly helpful. As you can see above, we're looking at a tank trinket that drops off Garrosh. It's not ilvl 463. In fact it's ilvl 553, in this example at least, but by checking the "Challenge Mode" box, it's downscaled to 463, as it would be in-game. You can see what works, what the numbers will be, what the procs will look like and so on. Go forth and prove yourself!

Filed under: News items

Weekly news roundup with Panser of TradeChat

Panser of TradeChat is back with another WoW Insider Weekly news recap, highlighting the biggest moments from last week's news in one place. Big news? How about that Warcraft movie and all the details released over the past week? Today's topics include:
If you like the show, make sure to subscribe to TradeChat, leave comments, and tune in next week for a new episode!


Filed under: News items

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