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The problems with Tol Barad (and how to fix them)

Tol Barad, the newest contestable PvP experience in Cataclysm, is great fun and provides the winning side with an awesome daily quest hub and a Vault of Archavon-style encounter, Argaloth, that drops the new tier legs and gloves. Using the same style of play as in Wintergrasp, the previous winners defend the island prison of Tol Barad against the invading faction. Tol Barad would be fun if it weren't so horribly broken in its goal and mechanics. The battleground of Tol Barad has only been active for about a week and a half, with most people only having experienced it for the first time within a few days.

There are six distinct problems with Tol Barad at the moment:
  1. Defending Tol Barad is too easy.
  2. The cap mechanics to secure capture points make it too easy to switch.
  3. The towers in Tol Barad that grant extra time to the attackers have no reason to be defended by the defending faction.
  4. Tol Barad's victory condition for the attacking faction has created a frustrating environment in light of the mechanics at play in the battleground.
  5. The graveyards are skewed in favor of the defenders.
  6. The losing side in Tol Barad receives no Tol Barad commendation for participating in the battle, while the winning team receives three.

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Filed under: PvP, Cataclysm

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