Blood Pact: The chaotic influence of haste

I'm starting to dislike hit rating again. Previously, with reforging, it was totally possible to sit there with 14.96%, 14.97%, 14.98%, 14.99%, or the occasional rare times I nearly hit fifteen-even, just off by a mere handful of rating points. Now, with the huge amounts of stats on our gear, I feel like we're approaching Wrath-era hit rating juggling, where a new piece means you're way under hit cap or way over hit cap.
This is not a fun stat balancing. Hit is coming back around to the pre-reforge era where it it's actually irritating to balance, not just annoying.
But I don't want to talk about spell hit this time. I want to talk about the very-coolness of haste.
Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria





