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Posts with tag charter

Officers' Quarters: Charter pirates

A pirate fires cannons
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

I never thought I'd be writing an OQ column about intellectual property, but here we are:

Hi Scott,

I'll make this short and to the point, because I'm honestly at the end of my rope with just how disrespectful, inconsiderate, and shady some folks who play this game are.

Without going into too much detail, we removed some folks from our guild a few weeks ago; they tried to poach our members and couldn't, so they ended up stealing our charter instead.

I found out because I noticed them advertising in trade chat, so I scoped their website out. Lo and behold, there were MY words I worked so dutifully on, for many hours, over the course of a few weeks, with my co-GM and other officers. This charter was the result of almost a year's worth of questions, concerns, comments, and experiences we all have shared since forming our guild, and to see another guild just blatantly rip it off was infuriating.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: A military solution


Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

Starting up a new raiding guild is never easy. There's a lot to think about and plenty of competition for those raid-quality players. It's not easy even under ordinary circumstances. Now try doing it while you're on deployment in the U.S. military! That's what this week's reader is facing.

Dear Scott,

I've been playing since about a year prior to the release of BC and been through many guilds which time and time again failed to meet my expectations of what a raiding guild should be, mostly centered around the lack of motivation. I'm in the military and 6 months ago was put on deployment so I've been "WoWless" for the last 6 months or so. While out here I made friends with some fellow players and after a few conversations I asked if anyone was interested in starting a guild. They liked the idea but no one wanted to spearhead it, well this sounded like opportunity knocking.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Unchart(er)ed territory

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

It's no secret that the game we all know and love is in a period of transition. Many basic assumptions of Warcraft are changing, from the way loot is itemized, to the way buffs work, to the very nature of raiding. Amidst all this change, I decided to update the document my guild wrote to define our basic principles and guidelines. Written in 2005, it was astonishingly outdated. I guess I shouldn't have been all that surprised. Someone who stopped playing back when Blackwing Lair was the endgame would barely recognize WoW if they rolled a premade 80 on the beta servers today.

We call this document our guild's philosophy. Many guilds call it their charter. However you label it, right now is a great time to reevaluate exactly what your guild is all about and what your basic rules and beliefs will be going into the next expansion.

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Filed under: Officers' Quarters (Guild Leadership)

Sign My Charter, a new community build around charter signing

We've all done it. You're sitting there, grinding away, minding your own business. Or (more likely) you're in a city, leveling up a profession or selling some things at the AH. And then, over the world chat it comes: "Can anyone help me sign my charter?"

The guild charter is a game mechanic that's never really been questioned -- to start up a guild, you have to grab a charter from an NPC, and then get nine other people (not characters, people, as alts on the same account can only sign once) to sign it. But in many cases, a guild isn't even planning to have nine other people. And so, they come, the charter signers, asking and sometimes even paying to get nine signatures on their guild charter.

The mechanic is a good one -- it keeps people from starting guilds lightly (or exploiting the guild interface too much) without actually being a big barrier to entrance. Some people are happy to sign charters, others not so much. I like St. Andrews Girl's approach over on WoW LJ -- she's actually started up a community of people willing to sign on and sign charters to get guilds started. Do you happily sign charters or would you rather people leave you alone? Sign My Charter is pretty empty right now, but you never know -- maybe there's a whole world of people out there willing to help guilds get off the ground.

Filed under: Analysis / Opinion, Tips, Fan stuff, Virtual selves, Guilds

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