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Posts with tag chat-channels

The Drama Mamas guide to communicating with others

The Drama Mamas guide to communicating with others
The heart of a rich, long-lasting MMO isn't actually the gameplay itself. No, the heart of an MMO is its community. World of Warcraft wouldn't be World of Warcraft without the crazy quilt of personalities –- guildmates, real-life friends, family members, acquaintances met in game, passing strangers in public chat channels -– that keep Azeroth breathing and bright.

Successful participation in this community depends upon one single thing: communication. What's the expected behavior in a public chat channel? Is that different in guild chat? Are you so curt with other players you seem unwilling to cooperate during group events? Can you efficiently and effectively coordinate a group or raid encounter? Much of MMO socializing comes down to simple good manners, but new players can find themselves stumped by gaming lingo or stymied by unspoken social expectations and commonly understood conventions of group behavior.

Need a refresher course? Let's talk.

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Filed under: Drama Mamas

How to say, shout, and generally get your message across in WoW

How to say, shout and generally get your message across in WoW
Newsflash! World of Warcraft is what's called an MMO or massively multiplayer online game. What this means is that you're constantly playing with other people, and a lot of them. And since you're playing with them, you're probably going to want to be able to communicate with them. Though this may seem like basic stuff, WoW has a number of different communication tools and they may not all be evident to the new player. (Please don't ask me how long it took me to figure out how to use chat channels. Because, uh, I don't remember. Let's go with that.)

To start, most of the chat commands are typed into the game prefaced with a slash -- though just hitting enter will remember what type of chat command you last used and assume you want to keep speaking in the same way.

So what are you waiting for? Let's get talking.

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Filed under: WoW Rookie

Officers' Quarters: Private channels


Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press.

We've all been there: Someone makes a dumb mistake in a raid -- let's call that person Murbu -- and another player says, "Everyone /join ihatemurbu." A few people do exactly that, a few jokes are exchanged, Murbu shows up in the channel to joke around, too, and then people unjoin or simply forget that channel exists. Private channels like that can be fun for some good-natured ribbing. Other private channels can help two allied guilds communicate or allow a group of friends to stay in touch when they splinter off to different guilds. However, private channels can also have a more sinister purpose. This week, one guild leader is concerned about a channel some of his members are using.

Hello Scott,

I'd like to think I'm relatively new to leading a guild, but as my guild has recently passed our one-year anniversary I'm beginning to question that logic. Despite this, I have an issue that completely stumps me and the only reason I can think of why is inexperience. My question is, when does venting your frustration about issues cross the line from harmless venting to serious problems?

Several months back shortly after the holiday break it came to my attention that a few of the more veteran members of the guild were using a private channel to discuss primarily their dissatisfaction with how I ran things. At the time I also led a majority of our raids, and one major point of contention for the group was the way that I lead the raids and their frustration at our overall progression. This might not have been a huge issue, but several of the people who talked about me in the channel were people I considered close friends, people I've known for years throughout many different guilds.

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Filed under: Officers' Quarters (Guild Leadership)

All the World's a Stage: Out of Character


All the World's a Stage. It really is. All the World of Warcraft is a actually a stage -- and all its orcs and humans merely players, each one with a role to play.

When people hear about roleplayers in WoW for the first time, some get the impression that we take our little game of "let's pretend" way too seriously, that everything we do in the game has to be some sort of mind-blowing expression of our innermost true feelings. But the truth of the matter is that only a portion of what we do in the game involves stories and character -- a lot of what we do and say to other players is not "in character" at all. In fact, our out-of-character (OOC) communication is essential in order to properly enjoy the in-character (IC) elements, and good roleplayers do a lot of cool things to help make both sides complement each other.

Much of what roleplayer does is out of character, and rightly so. Even just pushing buttons in order to activate abilities could be considered "OOC" -- in a way, the only character you can ever totally immerse yourself in is... yourself. Any time you play a role that isn't yourself, there's always some part you which is there in the background, knowing that it's all just a show. You can't really ignore your true self -- you have to let it guide and inform every part of the role you play.

The same is true when roleplaying in WoW. Roleplay is strengthened when you open up and accept OOC communication with others, establish real relationships in addition to those your characters create. Actors in a play have to support each other as real people or their play will fail, and in the same way, the honest communication we open up with our roleplaying friends can sometimes be what defines our roleplaying experience and gives it true meaning.

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Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, Guilds, RP, All the World's a Stage (Roleplaying)

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