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Posts with tag chi

Stats 101: Your character's resources and attributes

If you've been around the game for a while, you know World of Warcraft's system of resources and attributes so well that it seems like it needs no explanation. However, for players diving into their first MMO or even just switching classes, the basics of WoW's resources and stats -- otherwise known as the jumble of numbers listed on your character sheet (just hit "c" to see what we're talking about) -- may as well be a foreign language.

So if you're trying to get started and you're a little lost as to what all of these numbers mean, how they affect your game, and the kind of gear you should equip to play your best, this guide is for you. Read on and we'll walk you through the numbers in plain English.

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Filed under: WoW Rookie

So you want to play a brewmaster monk?

So you want to play a brewmaster monk ANY
Interested in trying out the new monk class, but can't tell your Tiger Strikes from your Tiger Palms? Written by Chase Hasbrouck of World of Monkcraft, WoW Insider's new monk coverage will get you kicking in no time!

Last week, I covered windwalker monks and how to fly around kicking butt like a kung fu master. This week, I'm delving into the "spirited" version, the brewmaster. One caveat, though: Because this is still beta, things will likely change somewhat between now and live. We'll have a full 101 guide that covers things like enchants, gems, and stats when Mists is released, but this will cover you until then.

What is a brewmaster monk?

Monks have three role options: damage, tanking, and healing, of which brewmaster is the tanking role.

How do brewmaster monks work?

Brewmaster monks have two primary resources, energy and chi. Energy replenishes at a constant rate and is used to power your basic moves and abilities. These attacks generate chi, which is then used to buff your survivability.

What is this "stagger" thing?

Stagger is a new mitigation mechanic that is exclusive to brewmaster tanks. For every physical attack taken, a percentage of the damage is not taken immediately but instead is turned into a damage over time effect that stacks. In and of itself, this does nothing except spread out the damage taken a bit. However, brewmasters also have Purifying Brew, which completely eliminates the Stagger DoT effect. Depending on the fight, you may have enough chi to use PB often, or you may need to let Stagger stack a bit. Many abilities buff Stagger, such as the Shuffle effect from Blackout Kick.

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Filed under: Monk

Chi: World of Warcraft's new resource for monks

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Secondary resource systems are all the rage in World of Warcraft these days. Gone are the days of simply energy, rage, or mana. Now, the majority of classes in the game have an additional resource that must be managed in order to do their role well. From the traditional (combo points for feral druids and rogues, or runes for death knights) to the new (Burning Embers for warlocks, or Shadow Orbs for shadow priests), it's clear secondary resources are here to stay.

Chi is the secondary resource common to all three monk specializations in Mists of Pandaria. It is conceptually most similar to paladins' holy power, as a stored 4-point pool. Through his level 30 talents, a monk can choose to buff chi generation in one of three ways, either increasing the maximum pool size via Ascendance, increasing the rate of generation via Power Strikes, or enabling an ability that can periodically completely refill chi (Chi Brew). For all monk specializations, chi is required in order to use the majority of abilities.

Before I move on, let's make one thing clear: Chi and combo points (CPs) are very different systems. CPs are stored on a single target; if a rogue or feral switches targets and uses a CP-generating ability, any CPs stored on the previous target are lost. Chi, in comparison, is stored on the monk, making target switches much simpler.

Second, most abilities that consume CP scale with the number of CPs used; for example, a 5-CP Ferocious Bite hits much harder than a 1-CP Ferocious Bite. All of the monk's chi-consuming abilities have a fixed cost, though this may change later in the beta.

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Filed under: Monk, Mists of Pandaria

Raid Rx: Mistweaver Monk 101

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Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests Catch his weekly podcast on healing, raiding and leading, the Matticast.

Ghostcrawler introduced the monk in detail to us back during BlizzCon 2011. We didn't have as many details available to us until we entered the beta stage of the game. This week, I want to introduce you to the different aspects of healing monks.

The mistweaver monk is a stance-based class that has two forms of energy at their disposal: mana and chi.
  • Stance of the Wise Serpent Healing stance that replaces your energy resource bar and turns it into mana and converts your spirit rating into spell and melee hit rating. Abilities that would have cost energy now cost mana.
  • Stance of the Fierce Tiger Increases your damage done by 20% and allows access to a different set of offensive abilities.
When healing, you'll mostly be in the Stance of the Wise Serpent.

In terms of equipment, monks can use axes, staves, maces, fists, swords, and polearms. Your preferred weapons will mostly be staves or maces (although that may change as more items are revealed). For armor, you'll have access to leather and you'll get the 5% intellect from Leather Specialization. Like the other healing classes, your mana regeneration is going to rely on spirit.

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Filed under: Raid Rx (Raid Healing), Monk

Mists of Pandaria Beta: First impressions of monk leveling

Pandaren monk in a tornado for a starting zone quest
The first monk I leveled to 15 in the Mists of Pandaria beta was a tauren, and I'm still having nightmares about it. I thought it would be a grand idea, allowing me to focus entirely on the monk experience and not allowing myself to get distracted by the shininess of the new pandaren starting zone. Going with something I've already done tons of times in the past seemed to make sense, and the fact that tauren are still my favorite race in WoW was just icing on the cake. For this same reason, I eschewed heirlooms; I wanted to give myself a holistic monk leveling experience.

I had the best intentions, but the actual experience was pretty bad. Most of this can be chalked up to the beta test being a beta test; I'm fairly certain the monk isn't a fully developed class yet. One of the biggest issues was ability progression. You start off with your basic chi-building attack, Jab, at level 1. After that, you get the awesome and always-useful Roll ability at level 2. I have no complaints about Roll, even though the animation hadn't been implemented on tauren models yet.

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Filed under: Analysis / Opinion, Mists of Pandaria

Mists of Pandaria: Monk talents revealed

Our friends over at WoWHead have compiled a working talent calculator with the monk talents. While one talent is missing (and is defined as "mystery talent"), it seems Blizzard is well on its way to finalizing the list of talents.

Level 15 (Affects Roll)
Level 30 (Affects Chi)

Level 45 (Affects crowd control)

Level 60 (Affects personal movement)

Level 75 (Affects survival)

Level 90 (Damage and healing abilities)

While the talent list isn't set in stone, it's nice to at least have an idea of what types of spells and talents monks can choose. Now that the information is out, which talents do you plan on taking for your monk? Any guesses as to what the Mystery Talent might be?
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Monk, Mists of Pandaria

Insights and observations on early Monk DPS mechanics

Pandaren monk posing on pole.
Here at WoW Insider, we're somewhat known for our crock pot, tin foil hat theories. Anne Stickney and Matt Rossi are definitely the best-known for this, as both of them possess levels of lore knowledge that can only be bested by Red Shirt Guy. Personally, I'm not a lore buff. My tin foil hat theories have relatively little to do with wondering if Elune is secretly a Naaru but instead with class balance, generally within the DPS role. With last week's announcement of the monk class in Mists of Pandaria, I've kicked my brain into overtime to figure out just how this class -- and specifically, the windwalker spec -- might come out.

What do we know about monks?

We know that monks will be agility-based melee DPSers (and tank and healer, but I'm focusing on DPS today). We know that they'll be able to use staves, polearms, fist weapons, and one-handed maces, axes, and swords, which means they'll need to be balanced with both two-handed weapons and dual wielding in mind (that is, unless Blizzard restricts dual wielding to DPS and two-handers to tanking, which is a possibility).

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Filed under: Analysis / Opinion, BlizzCon, Monk, Mists of Pandaria

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