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WoW Archivist: Life and death

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WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

World of Warcraft is without a doubt a massive cultural phenomenon unlike any other online game to date. It has given us countless hours of entertainment, introduced friends and couples to one another, and touched the lives of millions. For some, the game has made a bad situation better, or even -- in at least one case -- possibly saved their lives. For others, it has cost them everything.

Fair warning: This column describes some intense and tragic events.

Hans and the moose

In 2007, twelve-year-old Hans Jørgen Olsen of Norway and his sister (ten) decided to take a shortcut through a garden on their way to school. The choice would prove fateful. A moose had wandered into the area and promptly took a dislike to the children.

"It ran straight towards us when it saw us," Hans told Norwegian news station Nettavisen. "I screamed at it to scare the moose, but I soon realized that it was not going to stop. Then I turned and ran and ran until I couldn't run faster."

The charging moose caught up to Hans and slammed into him. His backpack cushioned the blow, but the impact knocked Hans to the ground.

Unsatisfied, the moose remained. "We held eye contact for a while," Hans said, "and then it suddenly struck me."

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Filed under: WoW Archivist

WoW China transition begins this month, will be down for weeks

JLM Pacific Epoch, the source that revealed this whole WoW China debacle to us in the first place, has continued their ongoing coverage of the World of Warcraft situation in China. As reported previously, The9 is no longer in charge of WoW China. The whole thing has been handed over to NetEase, who is already running some of Blizzard's other overseas properties. The9's operations of World of Warcraft will cease on June 7th, and NetEase will bring operations back up late that same month. Yes, that's a few weeks without WoW in China whatsoever. Luckily, it's intended that character information will carry over from one provider to the next.

No matter how much or how little you play the game, you have to admit that WoW being taken away for weeks sucks pretty hard. Of course, the fact that this might make it easier for them to get Wrath of the Lich King may ease the hurt a little. We here in North America (or even the EU or Oceania) may complain about downtime and lag and server instability, but we should consider ourselves lucky that gaming is a relatively painless experience in comparison to what our Chinese playmates need to put up with. Here's hoping that WoW in China remains strong after all of this, and not utterly barren due to people fleeing to Taiwan's realms.

[via Massively]

Filed under: Analysis / Opinion, Blizzard

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