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Posts with tag china

Joystiq talks to Frank Pearce about the past and future of Warcraft

Our friend Kevin Kelly over at the Joystiq mothership got a chance to talk to Frank Pearce at Blizzard about the Warcraft anniversary, and he did us proud. Not only did Frank Pearce do some nice reminiscing about Blizzard, where they've come from, and how the massive World of Warcraft undertaking has changed them as a company (they've gone from 500 employees to about 4,000 in just the last five years), but he also touched on some issues we've really been wondering about over here at WoW.com as well.

Like, say, the reason we haven't seen a girl in the ads yet. Pearce says they're open to it, and he wants some names submitted, so we'll offer up Felicia Day as a no-brainer, and if you guys have other ideas, share away below. He also talks about server capacity, and says that at nearly every step, Blizzard has been surprised by their success. He attributes race and faction changes to thinking that realms were big enough on day one to bring everybody together who wanted to come together, but they later realized that wasn't what was happening. He mentions China and NetEase and says they wish the process there was faster. And finally, he talks, surprisingly, about the BlizzCon Vegas that wasn't, and seems to confirm that Blizzard was considering a Vegas show. Interesting. Where else did they consider holding the convention, we wonder?

Filed under: Blizzard, Interviews, Cataclysm

The 9 revenues drop by 94% after losing WoW

Former World of Warcraft distributor in China The9 recently reported on their third quarter revenues which showed a massive 94% drop Year Over Year. Their revenues were posted at $3.7 million, a significant drop from their second quarter revenue which was pegged at $42.2 million (while they still held the license). Last year, The9 reported revenues of $59.8 million.

Although The 9 downplays the loss, pointing to notable growth in their other licenses, such as FIFA Online 2 and Granado Espada, the impact of losing the publishing rights to Blizzard's phenomenal MMOG was more than apparent. World of Warcraft has a tumultuous history in China, with The9 losing the rights to rival Netease back in June, with rumors swirling about the change as early as April of this year.

World of Warcraft is currently in the middle of a power struggle between two Chinese government agencies, resulting in the suspension of the game. Players in mainland China have reportedly not had access to the game in months and there were numerous delays to the Wrath of the Lich King expansion, putting the future of World of Warcraft in the country, as well as its potential millions of dollars in profits, in question.

[via Massively]

Filed under: Blizzard, News items, Economy

NYT: GAPP and Ministry of Culture clashing over Chinese WoW regulation

The New York Times has brought its journalistic bear to the story earlier this week about China deciding not to approve WoW's release over there under new service provider Netease, and it seems what we thought was confusion between two agencies has turned into a war. On one side, you have the General Administration of Press and Publication (GAPP), who earlier this week said that Netease (WoW's local provider of Blizzard's game in China) could not legally be collecting subscriptions on a game that GAPP hadn't yet approved. But on the other side is the Ministry of Culture, who did approve WoW's content when it was run by The9, and are now saying that GAPP "overstepped its authority" by thinking it could "penalize online gaming" at all.

Which means that the silly game of World of Warcraft has fallen smack dab in between two government agencies lobbying for power. In the past, says the NYT, GAPP has approved games pre-release, and the Ministry of Culture has overseen games once they've started running online. But WoW is a weird exception (it has been online for a few years already, and only went offline when Blizzard switched providers), and it looks like both agencies are grabbing for power and the sizable fees that come along with regulation. If they continue to clash, it'll be up to the State Council, China's cabinet, to determine who's in charge. And the NYT says if that happens, the Ministry of Culture has the edge, with lots of friends in the cabinet already.

Meanwhile, Netease hasn't taken the game offline yet, apparently -- they still haven't been given official notice to do so. There's no word on how long this will take to shake out, but even China's players are tired of the fighting; they just want to get back into Azeroth and play.

Thanks to everyone who sent this in!

Filed under: Realm Status, News items, Economy

Activision-Blizzard makes lots of money, no update on Blizzard earnings

Activision-Blizzard has released their third-quarter numbers for the financial year of 2009, and as you might expect for the company in charge of Call of Duty, Guitar Hero, and World of Warcraft, business is brisk. They were expecting to bring in around $700 million, and ended up pulling in around $50 million more than that. It's good, we guess, to be the king.

Blizzard, in particular, laid claim to three of the top five selling PC games in North America on the good side, and on the bad side, Activision acknowledges in the press release that they're happy to have WoW back online in China, but a little worried about the troubles it's seen over there lately.

Strangely enough, there is no information in the earnings about how much money World of Warcraft has pulled in for the company, or any updates about subscriber numbers. Usually, that gets at least a mention, so maybe, with subscribers certainly down in China, Activision-Blizzard wants to keep that under their hat for now.

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Filed under: Items, Blizzard, News items, Making money

China's GAPP halts WoW review, calls collecting subscriptions "illegal behavior"

Just when NetEase was finally getting back to business in China (they were even planning for a Wrath release next month), they hit a huge snag: China's General Administration of Press and Publications (GAPP) office has apparently halted their review of the game and told the company to stop collecting subscriptions and signing up new subscribers. They've also passed on the company's application to go into business, and have called the new subscription signups "illegal behavior," threatening even suspension of the company's Internet service.

We're not sure what happens from here -- an official from the country's Ministry of Culture has also said that the suspension of the review is "not appropriate," especially since the content under review had already been approved while the game was being run by The9, which may mean that it will be overturned just as quickly as it went down (and the game will be back in business before long). On the other hand, Netease may have jumped the gun -- they've been collecting subscriptions for a while, which they apparently weren't supposed to do without official GAPP approval (and we've heard before that GAPP might just want to delay the release of foreign games as long as possible). We'll keep an eye on the issue -- most analysts are saying that despite the threats, this is just another roadbump for NetEase, and they should still be back to collecting payments for the game soon.

Update: Stranger and stranger -- NetEase has released a statement saying they've gotten no official word from GAPP outside of the official press release. When you consider that along with the Ministry of Culture's comments, it seems that the government isn't quite sure whether they're approving the content or not.

Filed under: Realm News, Patches, News items, Expansions, The Burning Crusade

Wrath expected in China in mid-November

Because of all the chaos (from switched providers to government approval) on China's version of World of Warcraft, they haven't actually had a chance to release the Wrath expansion over there yet. They were planning to bring it out ASAP, but that obviously never worked out. But we hear now, finally, that the wait is almost over. They are still going through content checks, and Netease (WoW's new provider over there) says it has some more work to do, but at this point they're aiming for a mid-November release.

This doesn't mean much for us in the rest of the world -- and before you commenters mention goldsellers, know that most "Chinese goldfarmers" actually play on NA/EU servers anyway, and have been doing so even with the outage overseas. It does, however, mean that China's guilds and playerbase at large will finally have access to all of the content we've enjoyed for almost a year (the expansion was released in North America and Europe last November 13th -- remember that?), including death knights, the new Naxxramas, and all of the other Northrend content. The release should be a nice bonus for Netease as well -- they've been working hard to try and get the game up to date, and releasing the current expansion should help bring in a nice group of new customers.

Filed under: Patches, Blizzard, Wrath of the Lich King

WoW back online in China


The long wait is finally over -- World of Warcraft's servers are finally back online in China after they went offline all the way back at the beginning of June, due to a switch between former host The9 and current host NetEase. It took a while for the government to approve the move (and some have even suggested that the delay wasn't completely legit), but things are finally back to business as usual, according to a few sources out of China.

A few more interesting facts have arisen with this news as well: apparently NetEase has spent over a million yuan (about $146,000) per day to keep up and maintain the game and its servers during the past month of closed beta and free play. Of course, that includes customer support and all the other costs.

Even with that price, however, the company is still expected to grow. We haven't heard any population numbers worldwide for WoW since this whole deal began, but you have to think that they lost at least a few players due to all of the problems. Of course, the release of Wrath over there may bring back some players, but even though they were planning to have it out before all of this happened, the switchover has delayed it even further. All they need is more government approval, but as the outage proved, that can sometimes be hard to get.

Filed under: Analysis / Opinion, Realm Status, News items, Wrath of the Lich King, Hardware

Is China's WoW delay politically motivated?


I don't presume to know much about trade policy or international relations, so I'll just pass you this link to a story over on VentureBeat and let you decide for yourself. You probably have already heard that Blizzard has had plenty of trouble trying to bring World of Warcraft back online in China -- they've been waiting on approval from the Chinese government's General Administration of Press and Publication, which has already mandated a few changes to the game. Dean Takahashi at VB suggests that rather than being a technical issue, the delay may actually be political and/or economically motivated: the US and China have been bumping gently lately over exports and imports, and Takahashi suggests that Blizzard's game may have gotten caught in the middle. The GAPP, he says, may be holding the game back, concerned that such a popular foreign game might be released again on their soil.

Fortunately, even Takahashi says it's unsubstantiated -- WoW is likely to go back online in China in a matter of days, and the delays could just as easily have been administrative errors. But I do agree with Takahashi that it's worth watching -- China is cautious about allowing foreign manufacturers to sell to their citizens, and video games are no exception.

Filed under: Analysis / Opinion, Blizzard, News items, Economy, Wrath of the Lich King

Chinese WoW wraps up closed beta, to start charging soon


It looks like the long saga of World of Warcraft's transfer of operatorship in China is almost finally over -- NetEase has announced that the closed beta period is done with, and that they're just about ready to open up normal registration and bring the game back to for-pay status. They're still pending government approval there, so they're not quite online and running yet, but they have closed off registration to new players, and will only bring it back online when they're ready to start charging yet again. Of course, their pay scheme there is different from here in the US and EU -- they often charge per hour to play rather than a constant monthly subscription. But however they decide to charge, NetEase seems sure that by the end of the month, things will finally be back to normal in China's version of Azeroth.

Meanwhile, the former operator of the game, The9, has announced that they are extending by a month the option for former players to get refunds for their prepaid game cards. That option was originally planned to end on September 7th, but players of the game who have unused cards will have another 30 days to redeem them back for cash. All of this back-and-forth originally started back in April of this year, but it seems like, five months later, the game might finally be getting back to normal.

Filed under: Patches, Realm Status, Blizzard, Hardware

WoW currently free to play in China, fate still being decided by government

The trials and tribulations continue for Chinese MMO players, WoW, and its new Chinese provider NetEase. IncGamers is reporting that the beta of the game is continuing - effectively making the game free to play for those lucky enough to be taking part - while the Chinese government decides if enough changes have been made, such as the removal of corpses, gore and other unpleasant parts of the MMO experience, for the game to get a Chinese relaunch.

Since handing over the baton from from The9, things have not gone very well. After an extended hiatus which saw the game's servers offline while the data was transferred over, the game is still awaiting the final go-ahead from GAPP (the General Administration of Press and Publication). The beta was originally supposed to last around a week but because of the delay has been going on for nearly a month. However IncGamers is also reporting that according to NetEase, all the internal testing has been completed and once the GAPP are done, the game should launch pretty quickly.

Filed under: Odds and ends, Blizzard, News items

WoW China hit with more censorship upon relaunch

World of Warcraft is finally getting back up on its feet in China, but it seems that it didn't do so without making some concessions to China's censorship. We know that when The9 was still in charge, they had to make multiple graphical edits to the game to avoid showing off exposed bones, such as altering the Forsaken models and turning player corpses into gravestones, rather than a skeleton heap.

Now that NetEase is in charge, they've had to make some changes to the game as well, though perhaps not as substantial. Potentially funnier, though. According to this Chinese website, severed heads and skulls have been covered up. Literally. Item icons that would show heads or skulls in other regions of the world are now bags, chests and crates in China. This includes things like Van Cleef's Head, and even spell icons like the ones used by Ruin and Improved Corruption have been replaced by bags.

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Filed under: Analysis / Opinion, Blizzard, News items

China's Ministry of Culture approves WoW content

Blizzard has been having all kinds of issues trying to bring World of Warcraft back online in China, but here's one piece of good news for them: China's Ministry of Culture has gone through the game and approved all of the content in it. They apparently were concerned about some violent content (we know they've already made changes in the past to the Undead models), but that's now been cleared, and the only thing left is final approval by the General Administration of Press and Publication. There's no date on when that might happen, but it seems that will be soon (not soon(tm), just soon).

Blizzard should be extremely happy to see these content checks cleared, as it means that they're not only that much closer to bringing the servers back online, but that they can also finally bring out Wrath of the Lich King there. The whole issue with Netease and The9 backed things up, and then these content checks were a problem, but hopefully most of the obstacles have been cleared by now, and Chinese players can soon start making their way back into the game and up to the snowy shores of Northrend.

Filed under: Analysis / Opinion, Blizzard, Expansions, Raiding, Wrath of the Lich King

The Queue: Wherein Alex renames himself Nostradamus


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

After a year of writing this thing, I've run out of quirky ways to introduce this thing that don't reek of veiled desperation. So screw the veil. Along with your question in today's edition of The Queue, I want you to write an introduction for the next edition of this column that I write, which will be the day after tomorrow. I will pick the best of the bunch to use. Keep it clean!

crusherkid asked...


"I've read reports that because of the servers going down in China that World of Warcraft has dropped down to only 5 million subscribers. Is that correct?"

Read more →

Filed under: Analysis / Opinion, Humor, The Queue

Breakfast topic: Do you wish there were worldwide realms?


One of my big beefs with MMOs is that I have friends all around the world and can't play with them. For example, most of Team WoW.com play on US realms, a couple on Oceanic and me and the T in the EU. Of course the biggest problem with playing any MMO will be timezones (especially if you like to raid) but that doesn't stop some titles having just one massive server, regionless servers or allowing you to change realms on the fly. Sadly WoW has none of these and it frustrates me that there's such a divide, even though here in Europe there are cross-language battlegroups and more servers than you can shake a stick at. However given the number of players across the US, EU and China I can understand the reasons for it.

So readers, putting aside region restrictions, logic and languages for a moment, do you wish WoW had just one giant server? Would you like the ability to move from server to server for free at a moment's notice, depending on where your friends were playing? Would you rather the game was a bit more like Guild Wars in that it didn't matter where you purchased the game from?

Filed under: Blizzard, Breakfast Topics, Battlegrounds, Europe

Stars snag world-first legitimate Alone in the Darkness


World-first Heroic: Alone in the Darkness? "Didn't Exodus already get that?" you may ask. Well, they did get the achievement, but they used an exploit, and were slapped on the wrist to the tune of a 72 hour suspension. Which means: the stage was open for a legitimate world-first!

In a break from the tradition of European guilds getting major world-first accomplishments, Chinese guild Stars (playing on the Taiwanese servers) has apparently completed the achievement legitimately. They got that nifty Mimiron's Head mount, too.

In case you're scratching your head wondering what this is all about, during the Yogg-Saron fight (the last boss of Ulduar), the four Keepers of Ulduar (Freya, Thorim, Hodir, and Mimiron) help you out. You can choose how many of the Keepers you want to activate for the fight, and if you use fewer than all of them, it's hard-mode. "Alone in the Darkness" is Yogg-Saron with zero keepers: as hard as it gets.

Congratulations to Stars on a truly impressive feat.

Filed under: News items, Raiding, Bosses, Achievements

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