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Posts with tag chinese-wow

The Lawbringer: WoW in China


Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play?

We've all heard about the now-infamous request for Blizzard and NetEase to remove all forms of skeletons and other material from the Chinese release of Wrath of the Lich King, which finally was released in China on Aug. 31, 2010. What on earth is going on with Blizzard, NetEase, China and all that jazz? This week, The Lawbringer looks at the general video game climate in China, talks a little bit about how things are different for WoW players in China, and helps clarify some of the craziness going on about that whole skeleton debacle.

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Filed under: Analysis / Opinion, The Lawbringer

Wrath expected in China in mid-November

Because of all the chaos (from switched providers to government approval) on China's version of World of Warcraft, they haven't actually had a chance to release the Wrath expansion over there yet. They were planning to bring it out ASAP, but that obviously never worked out. But we hear now, finally, that the wait is almost over. They are still going through content checks, and Netease (WoW's new provider over there) says it has some more work to do, but at this point they're aiming for a mid-November release.

This doesn't mean much for us in the rest of the world -- and before you commenters mention goldsellers, know that most "Chinese goldfarmers" actually play on NA/EU servers anyway, and have been doing so even with the outage overseas. It does, however, mean that China's guilds and playerbase at large will finally have access to all of the content we've enjoyed for almost a year (the expansion was released in North America and Europe last November 13th -- remember that?), including death knights, the new Naxxramas, and all of the other Northrend content. The release should be a nice bonus for Netease as well -- they've been working hard to try and get the game up to date, and releasing the current expansion should help bring in a nice group of new customers.

Filed under: Patches, Blizzard, Wrath of the Lich King

Stars wins August's Guild of the Month contest

It's almost the end of September, but we're finally ready to announce the winner of August's Guild of the Month contest. As you probably saw in the title of this post, August's winner is a guild that has become something of a household name for WoW players, being one of the longest standing, most accomplished raiding guilds in the world (of Warcraft). Rather than me telling you about who Stars is, I'll leave that up to Leonking, a member of Stars currently living right here in the United States. You can find what he wrote behind the cut below.

Stars was August's winner, but remember that September's Guild of the Month contest is still ongoing! We had a lot of great entries for August, and we would all love if everyone who entered last month gave it another try this time around. We're absolutely eager to her from new entrants, too! This is your chance to not only win a $100 gift certificate from Swagdog for some custom guild apparel, but also be featured right here on WoW.com. Good luck, and we can't wait to hear from you!

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Filed under: Analysis / Opinion, Contests, Raiding

WoW currently free to play in China, fate still being decided by government

The trials and tribulations continue for Chinese MMO players, WoW, and its new Chinese provider NetEase. IncGamers is reporting that the beta of the game is continuing - effectively making the game free to play for those lucky enough to be taking part - while the Chinese government decides if enough changes have been made, such as the removal of corpses, gore and other unpleasant parts of the MMO experience, for the game to get a Chinese relaunch.

Since handing over the baton from from The9, things have not gone very well. After an extended hiatus which saw the game's servers offline while the data was transferred over, the game is still awaiting the final go-ahead from GAPP (the General Administration of Press and Publication). The beta was originally supposed to last around a week but because of the delay has been going on for nearly a month. However IncGamers is also reporting that according to NetEase, all the internal testing has been completed and once the GAPP are done, the game should launch pretty quickly.

Filed under: Odds and ends, Blizzard, News items

WoW China hit with more censorship upon relaunch

World of Warcraft is finally getting back up on its feet in China, but it seems that it didn't do so without making some concessions to China's censorship. We know that when The9 was still in charge, they had to make multiple graphical edits to the game to avoid showing off exposed bones, such as altering the Forsaken models and turning player corpses into gravestones, rather than a skeleton heap.

Now that NetEase is in charge, they've had to make some changes to the game as well, though perhaps not as substantial. Potentially funnier, though. According to this Chinese website, severed heads and skulls have been covered up. Literally. Item icons that would show heads or skulls in other regions of the world are now bags, chests and crates in China. This includes things like Van Cleef's Head, and even spell icons like the ones used by Ruin and Improved Corruption have been replaced by bags.

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Filed under: Analysis / Opinion, Blizzard, News items

The Queue: Wherein Alex renames himself Nostradamus


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

After a year of writing this thing, I've run out of quirky ways to introduce this thing that don't reek of veiled desperation. So screw the veil. Along with your question in today's edition of The Queue, I want you to write an introduction for the next edition of this column that I write, which will be the day after tomorrow. I will pick the best of the bunch to use. Keep it clean!

crusherkid asked...


"I've read reports that because of the servers going down in China that World of Warcraft has dropped down to only 5 million subscribers. Is that correct?"

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Filed under: Analysis / Opinion, Humor, The Queue

China's gold farming ban not really a ban

The other day, we reported on China's recent ban on trading real currency for virtual goods, and it was hailed as the end of gold selling in the MMO world. Unfortunately, it may not actually play out that way. While this would put a stop to some gold selling, it won't stop all of it thanks to a convenient little loophole.

That loophole is the fact that their law has no jurisdiction over foreign transactions. While it absolutely can put a stop to these transactions on Chinese soil using Chinese servers and Chinese currency, Chinese goldfarmers can still happily (well, probably not happily) scrounge up gold on American realms and sell it to American players. Most likely, this new law won't have an impact on the gold selling industry whatsoever. The people being impacted are those crafting their games on a model of microtransactions rather than a subscription model. Developers, not gold farmers, will be harmed by this. A game like Free Realms is no longer a feasible option in China.

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Filed under: Analysis / Opinion, News items, Economy

More Algalon firsts from around the world

The last couple of days have seen a few more 'firsts' around the world for Algalon, the supposed Destroyer of Raids. Premonition of the Sen'jin server scored the US first, roughly a week after Ensidia's world first. Their kill revealed two brand new drops from the boss, both of which you can see in the little gallery just below. Good work, guys.

In another part of the world, the infamous Chinese guild Stars (the one that moved to Taiwan servers to play Wrath of the Lich King) has downed Algalon as well. This is extremely impressive. Why? Well, Taiwan got their hands on patch 3.1 a full week after North American and European realms did. That means Stars killed Algalon in the same amount of time it took Ensidia to do it. If both regions received the patch on the same day, the two kills would have happened at very nearly the same time.

Congratulations to both guilds, and we look forward to watching the next raiding race when patch 3.2 rolls around!

[via MMO-Champion]

Filed under: Analysis / Opinion, Raiding

Chinese release of Wrath of the Lich King still delayed

Around early February, it was reported that Wrath of the Lich King's Chinese release had been delayed. It was suspected that the launch was postponed until after the National People's Congress (NPC) and the Chinese People's Political Consultative Conference (CPPCC) which occurred in the first week of March, but things are starting to look a little bleak.

There are rumors abounds that Blizzard and The9 are having something of a falling out, but it's being reported that things are going much more poorly on The9's end. Specifically, they've hit some trouble with the censorship board. You might recall that China has some very, very strict rules when it comes to things like video games and movies. Many of the models in the base World of Warcraft game needed to be altered to conform to these rules, such as the exposed bones on the Forsaken and the bones left behind when a player dies.

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Filed under: Analysis / Opinion, Expansions, Death Knight, Wrath of the Lich King

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