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Posts with tag chuck-norris

IGN discovers the Aubrey Plaza WoW commercial that never aired

Does anyone remember those World of Warcraft "What's your game?" commercials? They've been around for years, featuring celebrities like Mr. T, William Shatner, Verne Troyer, Ozzy Osbourne, and even a French commercial with Jean-Claude Van Damme. There were two that were introduced last year -- the infamous Chuck Norris commercial, and one done by Aubrey Plaza from Parks and Recreation. I remember liking the Chuck Norris commercial well enough, but the Aubrey Plaza commercial fell a little flat for me. Don't get me wrong, I love Parks and Recreation, but the commercial for WoW didn't seem particularly funny.

Well IGN just uncovered an entirely different Aubrey Plaza commercial, one that never aired. Frankly, I think this version is quite a bit funnier than the one originally used, and I'm not sure why they didn't go with it. Perhaps it was just a tad too racy for television? Regardless, you can view the unaired commercial above and decide for yourself. Personally, I like the second version of Aubrey's commercial a lot better -- but then, I'm a fan of silly orc puns. What do you think?

Filed under: Blizzard, Humor

Chuck Norris plays a melee hunter in latest WoW commercial

Blizzard has just posted an official copy of the newest Warcraft commercial, in which Chuck Norris plays a human melee hunter with a cat pet. The commercial shows Chuck punching and kicking his way across Azeroth in a particularly monk-like style, fighting orcs and kodos in The Barrens and Westfall, and beating up gnomes in seedy bars.

Chuck Norris jokes have been a fixture of Warcraft Barrens and trade chat lore for years, so it was probably inevitable that we'd get something like this eventually. Personally, I'm still a bigger fan of Vin Diesel jokes (and Vin Diesel the human being, for that matter), but it's hard to deny that Chuck doesn't have his place in pop culture and in the WoW community. Now, with this commercial, it's official. And I won't lie, I'd probably give my humans that hairstyle and beard if they showed up in game.

Filed under: Blizzard

The art of pricing

I hear this all the time: "Hurrr! Undercutters are ruining this market! Durrr!". Today, we're going to talk about this. Undercutting doesn't ruin markets, high supply does. Also, if it's still profitable, the market's not ruined, it's just being taken away from you. Cut your margins and undercut back. Or buy them out if you still think they're wrong and you're right.

But markets should be protected from undercutters!

Balderdash. Markets are a place where people can sell their goods for any price they want. You're describing collusion between sellers to reduce "lost profits," where every time someone wants to undercut with a new auction, they do so by the smallest possible amount.

More often than not, all your competitors will have the same cost that you do, and as soon as they see you commit to an auction, they'll undercut you right back. If everyone is knocking a copper off the next highest auction, they only way to undercut successfully is to try camp the AH and make sure you're always the competitor who has visited most recently. Needless to say, this is a colossal waste of your time, and you would probably make more money per hour doing argent tourney dailies.

The only way to effectively sell your product in a market with a lot of competitors is to undercut by more than just a trivial amount. You need to make it just cheap enough that your competition is less likely to undercut you, but expensive enough that you're still making money.

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Filed under: Analysis / Opinion, Economy

Tuesday Morning Post: Vin Diesel is better edition

So here we are. 5 AM Pacific is almost upon us, then we'll have downtime until 11 AM Pacific (Unless they extend it again). That means it's closing time. One last call for exp, so finish your grinding or quest, and whatnot. As usual, I'm going to suggest that you fill that WoW-less void in your life with some browsing of WoW Insider.

But first, I have something to get off my chest. It's something I have felt needs saying for a long time, and I'm now I'm going to say it, so listen up: Vin Diesel could beat Chuck Norris any day.

I've been saying it for years, seriously. Vin Diesel is so much better than Chuck Norris. Whoever first replaced Chuck Norris with Vin Diesel in all those Barrens Chat jokes, you and I need to have some words, I swear. And now I have even more evidence that Vin Diesel is the true master of badassedness: He actually plays WoW.

But anyway, back on topic. That wasn't the biggest piece of news this week, as weird as it may seen. We just got solid confirmation of a new Battleground, not to mention the new gamer fuel and a bunch of UI and Addon news that everyone's still buzzing about. Since we're all stuck not playing WoW for a bit, why not check all that out now? As always, I have a list of the best and hottest news under the cut.

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Filed under: Realm Status, Blizzard, News items

World of Warcraft as evolutionary model

This must be the time of year for zany social theories about videogames. First, we heard that World of Warcraft might quality as being a religion. Then we heard that it might make for better citizens. And now, in an essay over at Gamasutra on the event of Charles Darwin's birthday, Noah Falstein suggests that games like World of Warcraft are actually models for evolution -- as we level up with experience points, our characters get stronger and more evolved, and we feel comfortable with that because that's exactly what we see happening in the world around us.

Technically, of course, you can't model Darwin's theory of evolution with a single character -- evolution isn't about one individual getting better, it's about a process of natural selection in a species over a period of time. To really model evolution, you'd have to play hundreds of alts, and quit them each time you ran into a problem, leaving you with just a few characters that worked really well. Wait -- maybe some of you are already doing that.

But Falstein makes good points in saying that certain elements of what Darwin described as evolution have shown up in game design as well -- the idea of specialization for certain character classes, tribal and national allegiances, and even the idea of memes (which are certainly widespread in WoW -- anyone ever heard of Chuck Norris or Leroy Jenkins?) are all drawn from Darwin's thinking and definitely embodied in the game we play.

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard

Know Your Lore: High Overlord Saurfang

Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Have suggestions for future KYL topics? E-mail us! Or, if you have a question for our sister column Ask a Lore Nerd, e-mail us those, too!

Did you know that Kalimdor and the Eastern Kingdoms were actually separated by a stray swing of High Overlord Saurfang's axe? Did you know giraffes are just zhevras that were on the receiving end of a Saurfang Uppercut? Did you know that Saurfang doesn't have a face beneath his mask, just another axe? Overlord Saurfang is only afraid of one thing... Mrs. Saurfang.

Okay, I'm sorry, none of that was true except for possibly that last one. It was just as obnoxious to type out as it was to read, trust me. (Un)fortunately, it's a pretty good introduction to Saurfang, as he somehow evolved into a fan favorite bad ass over the last few years while his Alliance counterpart remained a Blizzard Employee ego stroke. It took me awhile to buy into the hype around this guy, but he's been winning me over as of late.

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Filed under: Analysis / Opinion, Expansions, Lore, Know your Lore, Wrath of the Lich King

Forum post of the day: Where's my big brother

At one point in time Chuck Norris jokes dominated trade chat. Then it was the Murloc game. I'm sure we've all noticed that now it's the anal <insert spell> gibberish that now floods the channel. Dolce of Blackrock believes that it's time the Blizzard begin moderating trade channels during prime time. The chat channel can be turned off, but then it loses utility for valid messages such as selling enchants, transmutes, and well, general trade.

As a parent, Dolce continued his argument:

Wow has a very broad appeal and the average parent would look at the packaging of the World of Warcraft and assume that it is nothing more than a fantasy game where their son or daughter can play with their friends and have "adventures".
The average parent I imagine (and this is merely a broadstroke comment based on the huge playerbase), may not have any sort of familiairity with online games, and even to a certain degree, computers as a whole.
Asking parents (although I am extremely attentive to what my childrens activities are) to have an intimate knowledge of joining and exiting out of city channels is a bit extreme. Perhaps if there were parental controls that you could set ot make this easier...... /wink
In any event I would not be suprised to see some news anchor with some over the top expository on the lewd and profane content that is seen in WoW spun out of context in the near future.
I would say they would be killing a variety of birds with one stone if they simply moderated these popular channels.

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Filed under: Analysis / Opinion, Blizzard, Forums, Forum Post of the Day

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