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Posts with tag class-design

Submit your questions for the next WoW Source


Blizzard is getting ready to sit down with several lead designers to discuss class and PvP changes that will be happening in Warlords of Draenor. As part of that plan they want you to submit your questions over on their forums for the hosts.

Personally, I'm going to ask what they plan to do about increasing participation in PvP. It's something that I've been wondering for awhile and can't come up with a good answer to. I get that making things more accessible and have a smaller barrier to entry is going to be part of it, but I'm wondering what else.

Crithto's announcement of the question gathering is as follows. There is no date as to when the video will be released.

Crithto
Another WoW Source is on its way, and once again we're looking for your questions. This time around we're planning to feature Lead Class Designer Kris Zierhut, Lead Encounter Designer Ion Hazzikostas, and Senior Game Designer Brian Holinka, along with host Morgan Webb. This time the interview will be geared towards discussing class and PvP changes coming in Warlords of Draenor. Just like last time, post questions you have for the developers in this thread, and feel free to use the "thumbs-up" Like button to let us know if you'd like to see someone else's question answered.

Your post may be featured on the next episode!


Filed under: News items

Warlords of Draenor: Mages have 12 new talents

The twitter account of Chadd Nervig (better known as Celestalon) has become one of my favorites due to his willingness to talk about the various aspects of class design. One that he brought up recently was the difficulty of naming new abilities. His point about spell names needing to fill many different needs is pretty interesting, I think. While discussing this, a specific example popped up that seemed very worth mentioning here.

This sounds like a lot of new talents, not just to name, but in general. Twelve are entirely new, and another seven are either existing spells or old spells changed into talents or major revamps of talents. Frankly, I'm a little envious -- I wish Warriors were getting this kind of change.

Edited to add: Celestalon mentioned in a tweet that there are 28 mage talents in all, not 21, because some are spec specific, so the number of 12 above ends up being not quite half.

Filed under: Mage, Analysis / Opinion, News items, Warlords of Draenor

The earliest beginnings of the death knight and other class abilities

Death Knight design notes
Following Alex Afrasiabi's example, both Cory Stockton and Jonathan LeCraft have posted some of their earliest design brainstorming notes to Twitter. Stockton's notes focus on the death knight class and what you're looking at was originally penned back in 2006, before Burning Crusade was even launched. Now that's planning ahead! It's interesting to see what aspects of the class survived those initial thoughts scribbled down on paper, such as no shield for tanking and runes as a resource.

LeCraft's notes (image after the break) date back even further to show the earliest workings of class abilities like Ice Lance, Snake Trap, and Spellsteal. Rogues and warlocks, you were once considered for that latter spell but it appears the mages won that round. The "jumpy heal" didn't end up in the druid's spellbook and instead went to priests as Prayer of Mending. It's a fascinating look into WoW's development process and makes one wonder what notes are being scribbled today for expansions we don't even know about.

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Filed under: News items

Encrypted Text: Ghostcrawler explains it all

ghostcrawler
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Greg Street, more commonly known as Ghostcrawler, is the lead systems designer for World of Warcraft. While we can never know exactly what his responsibilities are internally, we do know about his external presence: He is the authoritative voice concerning class design. Players flock to his increasingly rare blog and forum posts to read about the direction their classes are headed. There are a slew of developers working on WoW, but his words are the ones that seem to guide our fate.

In a completely unprecedented event, Ghostcrawler has been replying to dozens of posts in a Mists of Pandaria beta rogue thread. His posts are so frequent on this thread that he even had time to reply to my comment personally. He's shared several pages of information with us about rogue design in Mists, Blizzard's concerns and design for the class, and class design in general.

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Filed under: Rogue, (Rogue) Encrypted Text

Ghostcrawler discusses class design in Mists

You're going to want to read this post from the forums discussing the rogue class and the design process for classes in general. It is, in my opinion, one of the more interesting posts Ghostcrawler has made on the forums. There's a lot to discuss, so let's break down some bullet points before reproducing the whole thing.
  • "Rogues are in a good place in Cataclysm in both PvE and PvP. We don't see a lot of huge, glaring problems that need to be fixed."
  • The dev team understands that sometimes people want change simply to freshen up their playstyle, but the danger there is alienating players. Both the Cataclysm redesign of paladins and the Mists redesign of warlocks are offered as changes the dev team felt were necessary but that absolutely alienated some players.
  • Rogues haven't seen a lot of change in part because the rogue has it pretty good and is potentially the best-designed class with the best resource system, strong class abilities and an easy-to-understand role in PvE and PvP.
  • Even fixing broken mechanics risks turning off players because they have to relearn the class.
We'll take a look at the whole post and then discuss it.

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Filed under: Paladin, Rogue, Warlock, Analysis / Opinion, News items, Mists of Pandaria

Class design and balance Q&A session coming this Wednesday

Q & A
Hot off the heels of its wildly successful Mists of Pandaria live Q&A, the WoW dev team plans to hold another online Q&A, this time on the subject of class design and balance. Community Manager Zarhym's just announced that it will take place on Wednesday, Nov. 9, from 10:45 a.m. to noon PST. The chat will be held on CoverItLive, hosted by Bashiok and Zarhym. Answering questions will be Greg "Ghostcrawler" Street along with Celestalon, Koraa, Watcher, Wradyx, and Xelnath.

As with the last Q&A, the chat will use the CoverItLive system, so make sure you're signed up and familiar with it if you want to ask a question. Check after the break for the text of the announcement.

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Filed under: Blizzard, News items

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