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Posts with tag class-functionality

Do warlocks bring too much utility to a raid?

warlock
Over the years Blizzard has created more and more overlap between certain aspects of different classes so as to allow more flexibility in choosing who you bring to a raid. For example, as a long-time druid raider, it still makes me an itty bitty bit sad every time I see a paladin overwrite my Mark of the Wild with Blessing of Kings. I remember the days when those were different buffs, dangit! On Twitter, players have been venting their frustration at Ghostcrawler about just this kind of thing:
Now, that's an interesting response, and it got us at WoW Insider thinking. Do warlocks really bring too much utility? In my 10-man raid team, our guild leader nearly always plays his warlock, and there are certainly a number of perks to that. Summoning is very nice, and saves us a run back out the instance if we need to bring in a different toon halfway through. Soulstones have brought me back to life on a number of occasions, the raid constantly asks for Healthstones, and both warlocks themselves and their minions bring various buffs and forms of crowd control that always come in handy. And portals! Portals make many, many things much more convenient.

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Filed under: Warlock, Analysis / Opinion, Raiding, Mists of Pandaria

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