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Posts with tag class-guide

A priest's guide to class romance

It's a troubling yet underpublicized fact that four out of five shadow priests respecced shadow for the first time after experiencing a romantic break-up. Recent studies show that priests are 63% more likely to respec shadow within 72 hours of a break-up, while a separate poll found that 78% of healing priests had seriously considered respeccing to shadow after having an argument with their spouse or significant other. To the tenderhearted healing priest, shadow probably seems like a quick way to steel yourself and mend a broken heart; unfortunately, too few priests realize the two points they're putting into Masochism 'til they're staring down into an empty bottle of Volcanic Potion and wishing they could do the same DPS as a warlock.

The simple way to avoid all these drastic courses of action is, of course, to skip getting your heart broken in the first place. Easier said than done, you think? Perhaps, but knowing the battlefield of love will certainly help you avoid the more obvious pitfalls. Want to know what your best match is? What about your worst? This week, I've got the answers in a special guide to the classes.

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Filed under: Priest, (Priest) Spiritual Guidance

Crowd control basics by class

So, crowd control. Contrary to the name, it isn't really a good way of controlling crowds; rather, it's a great way to control the size of the crowd of mobs mercilessly attacking your tank. Crowd control in this post means abilities that can be applied prior to a pull. We'll get to abilites like Psychic Scream, warriors' Intimidating Shout and Shadowfury a bit later, but they're not our primary concern right now. There are some situations, particularly in the Rise of the Zandalari dungeons where pre-pull CC isn't possible (such as the adds on the way to Nalorakk in Zul'Aman) where you'll need to CC on the fly, but this is rarely the case.

Not all classes have crowd control abilities of the type we're talking about here. Warriors and death knights have a few stuns, fears and Hungering Cold, all of which can be put to excellent use but aren't really crowd control in this sense as they can't be cast prior to the pull.

So which classes have these pre-pull crowd control abilities, and what are they?

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Spiritual Guidance: Holy 101


Every Sunday (and the occasional weekday) Spiritual Guidance offers holy and discipline priests advice on how to wield the holy light and groove to the disco night. Your hostess Dawn Moore will provide the music.

There is this priest trial in my guild right now. He applied as a discipline priest but what we were looking for at the time was a holy priest. Unfortunately, he doesn't know how to play holy, so I'm exploiting my veteran status and making him learn it. Coincidentally, the big bosses also want all of us here at WoW.com to work on these 101 columns, so this kills two anything-but-birds with one stone. I really like birds, by the way.

The following is meant to be an introductory guide to the priest holy tree. It is not going to tell you what to do step by step (at least not until you get to the enchants section) instead it intends to show you some options from which you can get started. If you're already a veteran holy priest, feel free to add anything I left out in the comments so readers who use this column as a resource can get as much help as possible.

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Filed under: Priest, (Priest) Spiritual Guidance

New Players' Guide: Your life as a Hunter.



The WoW Insider New Player's Guide is a series of features designed to help those brand new to World of WarCraft get up to speed as fast as possible. It's our way of giving back to the community, without the paparazzi mob that usually follows celebrities when they try this.

As a Hunter, your primary role will be to provide ranged damage-per-second and crowd control with your traps. Actually, I lied, your primary role will be spent convincing everyone you group with you're not one of those brainless morons that seem to end up playing Hunters.

You see, Hunters, hands down, are the easiest class to level in the game. At level 10 you get your first pet. This pet will tank for you while you stand back and hail arrows at your target. This means that your overall deaths and repair bills will be lower than other classes, while at the same time your kills will be faster since your pet adds to your damage output.

Combat with your Hunter is fairly straightforward: send in your pet, wait a few seconds for it to build sufficient aggro and then start plinking away. It's worth installing an add-on like Omen so you can tell when you're in danger of out-aggroing your pet. You will need to do some damage yourself to get xp or be able to loot the corpse, so even if you're just out farming easy mobs, make sure you hit it once or twice with your bow.

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Filed under: Hunter, Tips, How-tos, Leveling, Guides, New Players' Guide

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