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Posts with tag class-quests

Warlords of Draenor: Rogues and the return of Griftah

I love playing a rogue. I like the sneaky fun of being able to stealth past mobs that would otherwise happily eat my face, I love being able to stun, kick, and poison my way to certain victory. And I love the little quirks of the class. But rogues, for all their entertainment value, don't exactly have a lot to offer in the way of flashy fun factor -- which is why I was pleasantly surprised to see a familiar face pop up in Warlords of Draenor in a rogue-only series of quests.

Griftah, the wily troll who sells items of questionable value to players, has been a fixture in the game since Burning Crusade, where he underwent his own strange little storyline of being caught, punished, and allowed back into Shattrath City. Since then, he's been seen here and there in game -- but never in the kind of entertaining scope and capacity he had back in Burning Crusade. So what do rogues, fun factor, and everyone's favorite con artist troll have in common? Plenty, in the upcoming expansion.

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Filed under: Warlords of Draenor

Should Moonglade return to being the druid's Peak of Serenity?

Should Moonglade return to being the druid's Peak of Serenity
Leveling up a monk is good fun and rather speedy. Starting from level 20, monks can complete daily quests that allow them to practice key skills and also reward an experience buff that stacks up to 48 hours. All they have to do is use their Zen Pilgrimage skill to send their spirits to the Peak of Serenity and interact with their Monk trainers. No other class has this kind of training, but the druids used to have something similar in Moonglade.

Once upon a time, leveling up a druid was much more difficult than it is now, and arguably more fun. Each form had a class quest to go with it and the Moonglade teleport spell was used to get these quests, as druids needed to speak to the druid trainers in the Cenarion Circle in order to advance as a shape-changer. Granted, the Aquatic Form quest was a royal pain, but it was a rite of passage that I thought made sense. There were no daily quests, nor was there repeated training as to how to use the forms, but the class quests did make advancing as a druid more rewarding.

I think they should revamp Moonglade to return it to its former glory and use the Peak of Serenity as a model for training druids how to use their forms and other key skills.

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Filed under: Druid, Analysis / Opinion, Monk

Why should warlocks have all the class quest fun?

Why should warlocks have all the class quest fun
The warlock green fire quest is up on the PTR, and warlocks are slowly starting to complete the quest and revel in their new-found verdant projectiles. By all accounts, the quest was an epic experience. It required warlocks to dust off long-forgotten spells, enslave demons, and more, to take every ability out of their spell book and bind it for use. It sounds fantastic!

And, while I have a warlock languishing at level 85, I'm jealous. Why should warlocks have all the class quest fun? I definitely don't think, though, that these warlock quests should be opened up to other players, just in the interest of completeness. The great thing about these quests is that they're tailored around warlocks and their class abilities, other classes would simply dilute that experience.

No, I think this should herald the start of things to come. The start of epic questlines appearing for every class, old and new. But, importantly, they have to offer something similar to the warlock quests. I would want them to be similarly difficult, similarly demanding of competence, and similarly require players to reach back to the darkest recesses of their spellbook. However, a quest of that magnitude cannot offer something required for raiding, for PvP, for character advancement. It has to offer something like green fire, desirable but not necessary.

And that's where the difficulty comes in. What could these hypothetical class quests offer?

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Filed under: Analysis / Opinion, Mists of Pandaria

Warlock green fire quest reward and more

Warlock green fire quest reward and more
The exclusive warlock quest to nab green fire now has a quest reward to go with it. Not the expected green fire, but an actual piece of gear. MMO-Champion managed to dig up Akama's Seal of Courage, which is the reward for helping Akama out in the Black Temple -- presumably part of the Black Temple portion of the warlock quest. But how does a clever warlock obtain the quest in the first place?

We don't really know just yet. We do know that according to Ghostcrawler's tweet pictured above, it's not going to be something that players can grab immediately. There is a peculiar and interesting aspect to this whole chain, however, and it's in the form of Deathwing's meddling kiddo. That's right, Wrathion is somehow involved in the chain, according to quest information found over on WowDB. Why, exactly, Wrathion is so invested and involved in what warlocks are up to is also up in the air. For more information on the quest chain, Wowhead has a detailed guide available -- beware, spoilers abound!

Even though we don't have the total picture just yet, the bits and pieces that have been dug up via datamining are making it much harder to ignore my long-forgotten warlock alt. The thought of wielding green fire is pretty cool of course, but it's more the story potential in the chain that fascinates me. Just what are those shadowy masters of demonic entities up to, anyway? Time will tell.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Warlock, News items, Mists of Pandaria

Patch 5.2 PTR: Warlock area datamined


Adriacraft have been at it again, datamining what is believed to be the containing zone for an element of the warlock-specific "green fire quest" area. On first look, the zone itself, though not the map, appears to bear a striking visual resemblance to the zone in which the Obsidian Sanctum raid takes place, but with additional items added.

It seems from a brief glance at Wowhead's warlock-specific quests that the majority of the currently known quests refer, as expected, to the Black Temple, without mentioning another zone. Could this "island" be an instanced area accessed from within the Black Temple? It looks far too fiery for that to me at least, but with the little we know about the Council of the Black Harvest, also known as the Council of Six Daggers, and their ties to other, older zones, it could be that this is some area associated with that group.

What do you think? I know I'm really pleased I leveled my warlock, these quests look really exciting, even with our very limited knowledge of how it will all unfurl. Do note, as ever, that this is datamined information, and place an according amount of weight upon it. Let's hope this leads to more class-specific quests in future!

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Warlock, News items, Mists of Pandaria

Legendary Weapons: Story chains or class quests?

So last week, the first rogue in my guild got the Fangs of the Father set, and I started working on my set. Right now, I'm about a third of the way to stage two, and then I'll have stage three to contend with. Though there are fewer pieces to collect for the daggers, unlike the items for Dragonwrath, only one rogue can proceed on the chain at a time. That's OK with me -- I don't mind the wait, and I know I have fun stuff to look forward to in between stages. I wasn't expecting a cutscene after starting the chain, but I was absolutely delighted with the fact that I got a bit of story to play through instead of "You killed Illidan and you're very lucky -- have a Warglaive!"

However, there was another, slightly more bothersome difference between Dragonwrath and the Fangs of the Father, one I'm not quite sure how I feel about. When our first raider got his Dragonwrath, everyone rushed to Orgrimmar and watched Kalecgos appear and deliver the staff in front of everyone that happened to be idling in town at the time. It was a moment of sheer excitement, joy, and fun, both for the player who got the staff and the guild who had helped him along the long road to getting it.

We didn't get that with Fangs of the Father.

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Filed under: Analysis / Opinion

Ol' Grumpy and the return of class-based quests

Hi, I'm Ol' Grumpy. You may remember me from such posts as every single other post with "Ol' Grumpy" in the title. Today, since I have this incredibly uncomfortable rocking chair to sit on, I figured I'd grump about class quests and why I think they should come back.

Back in the day (that day being 2004 to 2005), I leveled the first of many warriors to the experience cap of level 60. At that time, one of the things that set the warrior class (and other classes) apart was a long, involved quest line that sent you all over Azeroth to gather materials and finally face and defeat Cyclonian. As a result, you gained one of three iconic weapons. (Most people took the axe. As a human at the time, I took the sword.) This extremely long quest line took you from Fray Island to the area north of Tarren Mill and then to Arathi Highlands (giving them a reason to exist) and Stranglethorn Vale before bringing you back to face Cyclonian. It was a rite of passage for a leveling toon. As a 60th-level, 70th-level and then an 80th-level warrior, I would often go back and help warriors on the quest to defeat Cyclonian, who posed an extreme challenge to anyone attempting to solo him.

I lamented the removal of class-specific quests at the time it was announced. Now, over a year later, I still think removing them was a mistake. Being soaked in ancient wisdom like a turkey soaked in ancient wisdom, here are my reasons.

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Filed under: Analysis / Opinion, Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

WoW Rookie: Dungeon and world travel tips for Cataclysm lowbies

New around here? WoW Rookie has your back! Get all our collected tips, tricks and tactics for new players in the WoW Rookie Guide.

Classic WoW might have been pretty revolutionary for its time in terms of ease of leveling, but looking back, it was kind of terrible. It was just a lot better than what we had at the time. Thankfully, Cataclysm has fixed a lot of the original game's leveling issues, and I can say from personal experience that bringing a character from 1 to 60 is more fun than anything I've ever done in WoW before. And that's with no heirlooms, no gold from my main, no auction house, no nothing.

Let's talk ways to maximize your fun while leveling in Cataclysm.

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Filed under: WoW Rookie

The Daily Quest: Of class quests, Warcraft music and Big Black Kitties


Patch 3.1 is still burning up the PTR and sending most classes into a tail spin trying to figure out what their new talent builds will be when the patch goes live. Forget the madness of the ever-changing class mechanics for a few minutes to peruse today's WoW-related posts from around the blogosphere.

Filed under: Hunter, Raiding, The Daily Quest

Ask a Beta Tester: Starter zones and starter epics

Just a little earlier, Allison Robert posted questions we wish we had been asked on Ask a Beta Tester. Me? I'm still going to answer the questions we have been asked, starting with Jay's question...

In Warcraft III:The Frozen Throne, the Blood Elves and Naga teamed up to wage a massive battle against Arthas right on the slopes of Icecrown. It's already been mentioned that settlements and Ruins from further back, when Arthas's expedition land are still there. Is there any sign of the Belf and Naga ruins from their assault?


In Icecrown it's nothing but Scourge and the Scourge's servants as far as the eye can see. Anything that had been there previously is gone. There are Naga ruins further out, though. Off the coast of the Borean Tundra there are some Naga structures you'll be questing in. For those of you sick of killing Naga like I am, don't worry. There's a twist.

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Filed under: Analysis / Opinion, Expansions, The Burning Crusade, Wrath of the Lich King

Another option for new content: factional class flipping?

Last week I talked about mid-level content and as expected, many of you expressed an opinion. One comment in particular from autumnbear got me thinking. Autumnbear writes:

"How about updating the overall lore for the game, and allowing more class choices for the current playable races. Still waiting for the Night Elves to teach my Human how to be a Druid, especially since he's Exalted with both Darnassus AND the Cenarion Circle."

Now that's something I can chew on. What about quests that will allow you to make race/class combinations that are not otherwise available in the game? I think this is a tremendous idea if the process is sufficiently difficult to prevent everybody and their uncle's cat from doing it. The original Everquest had epic quests that took some players months to complete. Everquest 2 had the betrayal quests which allowed you to change factions which took a really long time to complete.

Why shouldn't a human, in Autumnbear's case, who has earned significant faction with Darnassus not be able to learn the finer points of being a druid? Gnomes have no healing classes. Why not create a very difficult quest line for those gnomes who are exalted with Stormwind that would allow them to become a paladin or priest?

I know I'm going to get a billion comments about game balance. Admittedly this would likely not count as "mid-level" either, but I think that if it was properly implemented it could be a valid source of that new content that everybody is craving.

Filed under: Druid, Analysis / Opinion, Fan stuff, Odds and ends, Classes

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