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Posts with tag class

GuildOx player analysis highlights the warlock decline

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The folks at GuildOx have gone through their database and done some simple filtering that reveals some fascinating things about who is raiding heroic Dragon Soul. GuildOx started with level 85 characters, filtered for characters with ilevel 400 gear, and then filtered out anyone with PvP gear. What you see in the chart above is the result of that work -- a representative sample of who out of the over 13 million level 85 characters in the GuildOx database is raiding heroic Dragon Soul.

If you remember the post about the complexity of systems and player retention that I made a couple of weeks back, you'll remember that I mentioned Cynwise's excellent posts about the warlock decline. Well, here it is again reflected in GuildOx's data. Warlocks are the least played class in heroic raiding.

Warriors aren't doing much better, really. Most other classes seem fairly healthy, with classes that have healing specs doing fairly well and rogues absolutely ruling heroic raiding despite being one of the least-played classes in the game overall. It gets even more interesting once we get to look at the GuildOx spec-by-spec breakdown.

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Raiding, Death Knight, Cataclysm

Raid Rx: An overview of druids in Mists of Pandaria

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Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests Catch his weekly podcast on healing, raiding and leading, the Matticast.

Last week, we covered some of the more notable monk abilities along with the expected playstyle. Recently, the level cap on beta has been raised to level 87, allowing every class access to their new level 87 spell. Much of the talk this week on the major sites and blogs is about Symbiosis. We touched on it several times, but now we get to take a closer look at it in further detail.

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Filed under: Druid, Raid Rx (Raid Healing)

Ol' Grumpy and the crushing disappointment of roles

There are no pure DPS classes in World of Warcraft that use two-handed melee weapons to deal damage and only one pure DPS class that can even equip them. There are literally hundreds of two-handed melee weapons in this game. This has always annoyed me, because I love big weapons. I know you know this about me.

One of the reasons I hate the argument that pure DPS classes should have dibs on top DPS weapons is that in order for me to play a character that uses a two-hander, I have no choice but to play a hybrid. In fact, in order to play as melee DPSer at all, I either have to play a rogue (all three rogue trees dual wield small, fast weapons) or a hybrid. Those are my options. If I wanted to play ranged DPS, I could pick from one of three possible pure classes, but if I want to melee, I'm forced to either give up the weapons I enjoy and take up a playstyle I don't like or accept that I will be forced to DPS at a penalty and be expected and/or pressured to tank.

This to me is asking me to pay twice, and it's unacceptable. Last week, Ghostcrawler posted an excellent discussion on class and role that I highly recommend everyone check out, and it seriously has me pondering what design I'd prefer for World of Warcraft and indeed how I feel about classes and roles entirely.

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Filed under: Analysis / Opinion, Cataclysm

Raid Rx: Can healing be diversified further?

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

Greg "Ghostcrawler" Street (lead developer) published a developer blog post a few days ago and shared thoughts about roles within the game. DPS classes tend to have multiple specs that can be switched to in order to provide a different set of damage spells and utilities. Some of the examples cited included warlocks and rogues, since they're straight DPS classes. Would it be possible to hypothesize and think about single-role healing classes with varied specs? While I don't think it is unheard of, I can already think about the different logistical and gameplay difficulties that are going to come with it.

For DPSers, you have that role divided between those players in the ranged group and those belonging to the melee. With healing, you're limited with just being purely at range. There isn't a classified melee-only healer (and we don't know entirely how the monk will play out).

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Filed under: Analysis / Opinion, Raid Rx (Raid Healing)

Ol' Grumpy and the return of class-based quests

Hi, I'm Ol' Grumpy. You may remember me from such posts as every single other post with "Ol' Grumpy" in the title. Today, since I have this incredibly uncomfortable rocking chair to sit on, I figured I'd grump about class quests and why I think they should come back.

Back in the day (that day being 2004 to 2005), I leveled the first of many warriors to the experience cap of level 60. At that time, one of the things that set the warrior class (and other classes) apart was a long, involved quest line that sent you all over Azeroth to gather materials and finally face and defeat Cyclonian. As a result, you gained one of three iconic weapons. (Most people took the axe. As a human at the time, I took the sword.) This extremely long quest line took you from Fray Island to the area north of Tarren Mill and then to Arathi Highlands (giving them a reason to exist) and Stranglethorn Vale before bringing you back to face Cyclonian. It was a rite of passage for a leveling toon. As a 60th-level, 70th-level and then an 80th-level warrior, I would often go back and help warriors on the quest to defeat Cyclonian, who posed an extreme challenge to anyone attempting to solo him.

I lamented the removal of class-specific quests at the time it was announced. Now, over a year later, I still think removing them was a mistake. Being soaked in ancient wisdom like a turkey soaked in ancient wisdom, here are my reasons.

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Filed under: Analysis / Opinion, Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Crowd control basics by class

So, crowd control. Contrary to the name, it isn't really a good way of controlling crowds; rather, it's a great way to control the size of the crowd of mobs mercilessly attacking your tank. Crowd control in this post means abilities that can be applied prior to a pull. We'll get to abilites like Psychic Scream, warriors' Intimidating Shout and Shadowfury a bit later, but they're not our primary concern right now. There are some situations, particularly in the Rise of the Zandalari dungeons where pre-pull CC isn't possible (such as the adds on the way to Nalorakk in Zul'Aman) where you'll need to CC on the fly, but this is rarely the case.

Not all classes have crowd control abilities of the type we're talking about here. Warriors and death knights have a few stuns, fears and Hungering Cold, all of which can be put to excellent use but aren't really crowd control in this sense as they can't be cast prior to the pull.

So which classes have these pre-pull crowd control abilities, and what are they?

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Blood Sport: How will patch 4.3 impact PvP?

WoW Insider covers the world of player vs. player action in Blood Sport for fans of battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

With patch 4.3 imminent and Arena season 10 due to end Nov. 29, it seems reasonable to assume the patch will appear in early December. While you're racing to get your team into title range, get that last piece of gear, or just running laps of your capital city, you might be thinking forward to the arrival of the patch and wondering what your fate will be in PvP as the nerf bat winds up for another swing. Firstly, let's deal with some housekeeping.

Conquest points, the PvP equivalent of valor points, will now be far, far easier to earn from ordinary Battlegrounds. The first daily Battleground win will now award 100 conquest points, up from 25, and wins after that will award 50 conquest point, up from, well, none! The conquest cap will remain, so while it will still be far quicker to reach it through Arena, it will also be attainable via Battlegrounds of the non-rated variety. This makes it far easier for solo players to build up the resilience numbers people often demand (fairly or otherwise) for access to Arena and Rated Battleground teams or just to gear for Battlegrounds.

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Filed under: PvP, Blood Sport (Arena PvP)

Breakfast Topic: What is your favorite class ability?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

With all this focus on new disasters, races, and abilities coming in Cataclysm, it's easy to forget about all the awesome things our characters can do right now. Mages can teleport, fury warriors can dual wield two-handed weapons, shaman can turn into a Ghost Wolf. Ghost Wolf --- that even sounds cool.

My main toon is a holy paladin. Although I did level most of the first 60 levels as holy (yes, it went very, very slowly), I blasted through the last 20 levels and the instances that fill them as retribution. At level 80, I wanted to get into raiding. A friend somehow got me in one of the better raiding guilds on my server and -- guess what? -- shortly after, I got volun -- told to go holy if I wanted a raiding slot. I admit, at first, I wasn't a great healer. I was using a very small portion of my toolbox. I took Holy Light spam to a new level and did almost nothing else. After a time, I discovered Beacon of Light and spent much of the next few weeks declaring it was the best spell in all of WoW. Two tanks taking damage? No problem, 'cause now my Holy Light spamming was twice as effective!

Now I'm leveling a rogue and falling in love with a brand new skillset. Cheap Shot and Kidney Shot are fast becoming some of my new favorite character abilities. Are you more partial to the biggest damage/healing/threat increase button, or does pushing someone off an edge with Typhoon just make your day? What abilities do you enjoy the most?

Filed under: Breakfast Topics, Guest Posts

Cataclysm class and mastery systems explained

Everything we knew about talents have changed. Some highlights:
  • You choose one tree at level 10 and then can only add talents to that tree until you have put 31 points in it. Then the other trees open up.
  • At level 78 and above, items will start dropping with Mastery as a stat. Once Mastery is learned from your class trainer, the stat will give bonuses based on the tree specialized in.
  • The Mastery bonuses will be flat percentages and will no longer be based on the number of talents spent in a tree.
  • Talents will alternate with skills when leveling. So you will get a talent point "about" every other level.

The full blue post is after the break.

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Filed under: News items, Cataclysm

Are set bonuses outdated?

Well now, here's an interesting thought to consider this weekend: Zemeny on Barthilas suggests that maybe it's time to do away with a gear mechanic that Blizzard has used since Diablo. He thinks that set bonuses deserve to be put out to pasture. He doesn't go into his reasoning much, but we can probably fill that in; not only do set bonuses tend to either be overpowered or too weak (as in, you usually need to have a specific set bonus to make or break a class), but they make gear choices uneven, usually leaving you to choose between an upgrade or a set bonus. Zemeny suggests we do away with the whole thing -- create one set bonus per tier, leaving upgrades for the gear itself, or just turn the set bonus into an extra gem or inscription slot and give us more power that way.

Ghostcrawler shows up in the thread and says that the game would be pretty boring if set bonuses weren't included -- I presume he means that you'd just upgrade your gear according to iLvl, and that would be that. He even says that he wishes the tiers varied more, but players really want to see "unambiguous upgrades" to their items. People need rewarding when they move up, so GC can't mix things up with the various bonuses as much as he might like.

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Filed under: Items, Blizzard, Instances, Bosses

Patch 3.3 PTR: Shadow Word: Pain not affected by haste

We heard a little while back from Ghostcrawler that haste would soon affect Heal-over-Time (HoT) and Damage-over-Time (DoT) spells, and sure enough, soon after that, Shadow Priests -- who use DoTs all the time -- saw a nice buff. But of course this is the PTR, and everything is subject to change, and so last weekend, Blizzard removed Shadow Word: Pain from that equation -- right now, it's not affected by haste at all. GC says that sure enough, Blizzard thought shadow priest DPS was too high with all of their DoTs given a boost, so SW:P got the boot (for now -- remember, this is all still on PTR).

Misery, my go-to shadow priest, has some good insight on the change, and says that sure, if shadow priest DPS was too high, it was too high. But it's too bad that Shadow Word: Pain had to take the nerf, especially since you get it so early on in the class and it's such an iconic spell for the spec. The reason these guys are so happy about the hasted DoTs is that DoTs as cast don't really scale with your gear -- they just sort of do their damage on their own. When haste got put into the equation, shadow priests became happy that they could go after more haste to increase the DoT part of the damage. They could tailor the spec and spells the way they wanted to use them.



Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

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Filed under: Patches, Analysis / Opinion, Odds and ends, Classes, Talents, Buffs

Rent seeking (or lack thereof) in WoW

Elnia continues posting some interesting (and complicated) insight into the World of Warcraft over at the Pink Pigtail Inn. This time, it's about what she calls "rent seeking," which isn't about trying to find the money to pay for your apartment so much as it's about individuals petitioning authorities (the government, or in this case Blizzard) for their own income. The post dabbles with some complicated market theory, but in the end, the conclusion is this: while players have definitely petitioned Blizzard for changes to their own class, they have generally stayed away from asking for more money, or changes to the rules that would grant it to them. In general, players are fine with Blizzard staying hands-off of the various in-game economies running in Azeroth.

As the commenters over there say, there's a good reason for that, and it's because most of the economic play in WoW is completely optional. Aside from repair costs (which can be high for raiders, but for everyone else are fairly inconsequential), you don't really need money at all; given enough time, you can collect whatever you need from somewhere in the world, either by simply collecting ore or herbs, or by running instances and doing quests. But that doesn't mean that the "rent seeking" comparison isn't valid.

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Filed under: Analysis / Opinion, Odds and ends, Blizzard, Economy, Making money

A new blogger survey, this time for DPS

Last weekend we spotlighted the big healer survey that went around the blogosphere a little while back -- it was chock full of information straight from healers about their classes and abilities and what they thought of them. Now, Death Goddess is aiming to do the same thing for DPS classes. She's only got a few blogs who've answered so far, but they run a good range, from hunter to warlock to mage, and maybe getting the word out like this will encourage a few more DPS-style bloggers to put their answers in the pot.

As long as we're going to keep encouraging this meme (or non-meme, as they may be saying), I'd love to see some of this stuff quantified a little bit more. It'd be interesting to put into numbers which kinds of classes like their roles best, or which situations each role likes to play more (do healers prefer raiding over 5-mans, or do DPS prefer to play solo rather than PvP?). The healer survey was a treasure trove of raw anecdotal information, but it'd be good to see this put into a spreadsheet or graph, and maybe give us a more quantified look at what people think of their class. We'll keep an eye on the DPS data and maybe try hashing it out once the list of those surveyed becomes pretty substantial.

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Raiding, Classes

Breakfast Topic: Which class am I again?


Tonight, after Trials of the Grand Crusader (four down, bug to go) we decided to hop onto some alts, which led to back to back TotC 10 on my DK and Shaman. Then back to back Ony 10, also on the DK and Shaman. And because I'd spent hours in TotGC 25 on my warrior before that, by the end of the night, I had no idea what class abilities I had anymore. Between popping Army of the Dead when they called for Heroism (it's bound to the same key) to trying desperately to use Chains of Ice when asked to Frost Shock the Ret Pally, I was in rare form. And it wasn't just me, either: the druid healer is usually a mage, the warlock raids as a priest, and the holy paladin healing the second Ony attempt has something like 10 alts at 80. I'm surprised he even knows where he is. We got it all done, mind you, but you can really tell the difference in smoothness between our mains and our alts, even as well geared as the alts often are.

So now I put it to you, gentle readers. Do you ever suffer from class bleedover? Are you ever on your druid finding yourself mashing the Consecration button, or on your Mage trying to use Hymn of Hope? Or do you find it easy to keep it all straight?

Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Breakfast Topics, Death Knight

Pandaren Monk pet has moves


MMO Champion has datamined up some video of the new Pandaren Monk vanity pet that's been floating around, and as you can see above, it's pretty darned awesome. Just like the Grunty the Murloc pet, this one comes with some fun animations, and they look terrific. Blizzard has been pretty coy about getting the Pandaren into the game, and they're teasing big here, too -- this little bear's got moves that would make the Diablo III Monk hang his head in shame.

However, the question remains: how do we get it? At this point, it's just speculation and rumor -- some say it might be a special anniversary pet for people who've been subscribed all five years of the game's life, some suggest it might be part of the Cataclysm collector's edition (past CEs have had a pet in each one, including a Diablo figure in the first box), and still others suggest that the Monk will be a new pet in the upcoming Brewfest holiday. How do we get it, really? We won't know for sure until we hear it from Blizz.

Filed under: Items, Fan stuff, Blizzard, Humor, NPCs, Achievements, Cataclysm

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