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Posts with tag classes

Should you play a druid in WoW?

Should you play a druid in WoW
Just getting started in World of Warcraft and not sure what you want to do? Or maybe you've been playing for a while but aren't sure which class you like best. We're here to help by taking a look at what each class can do and leading you to the right one. Today, we're talking druids.

Druids harness the powers of nature to help their friends or harm their foes. They wield can wield magic to harm like a mage or heal like a priest and can shapeshift into animal forms to dive into melee fighting. Like the monk and paladin, druids are a hybrid class that can fill any role in the game they wish: if you play a druid, you have the flexibility to do whatever you please. But are you up to the task of wielding the raw elemental power of nature? We'll take a look at just what druids can do and try to decide if it's the right class for you.

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Filed under: Druid, WoW Rookie

Breakfast Topic: Will you miss your class as it is now?

warrior changes
No matter what class you play, it's going to change in Mists of Pandaria. The talent system alone is so different that you're going to have to reassess some basic ideas about your spec. Some classes are changing more than others, and this fact is making people dump their mains once the expansion launches.

Cynwise at Cynwise's Warcraft Manual is playing his warlock. He writes
I want to enjoy playing a Warlock as they are now, flawed yet challenging, before they go away.
I can understand this sentiment. For many, it's like their classes are changing so much that it's not the same class. Even if the changes are for the better, it can be hard to accept so many differences from the character you know and love.

Personally, I'm impatient. Now that I've seen what's up in the MoP beta, I want it. I want it now. I love my red panda and mistweaver monk, and I don't want to play anything else. I think that my attitude is unfortunate; however, as I'm not taking advantage of the game I'm paying for as much as I should.

Are you savoring the now-ness of your main? Will you miss your class as it is? Or are you anxious for the changes that will come in Mists of Pandaria?

Filed under: Breakfast Topics

What classes should WoW have been designed with?

One of the interesting things about converting a real-time strategy game series into a MMO is how the units of the game are converted to playable classes -- or aren't converted, in some cases. While some heroes or units are folded into the classes like Far Seers into shaman and others make it straight into the game like paladins or death knights, others will make it in more as components or abilities sometimes not even given to the thematically suitable class. Such was the case when mages gained the signature Mirror Image from the blademaster hero class instead of warriors, who would seem to be the most appropriate match.

Reading over this post on Scrolls of Lore about the Demon Hunter got me wondering again about these elements' making it into the game. Several posters mentioned that quite a few demon hunter-themed abilities have made their way into the warlock toolkit, making a separate demon hunter class redundant and unlikely. It's a fair point, and it's mirrored in other places.

Mages in WoW make a specific archmage class unlikely. Paladins have pretty much absorbed the knight unit into themselves. Warriors are getting abilities reminiscent of the Mountain King and Tauren Chieftain heroes. At this point in the game's existence, with 11 classes come Mists of Pandaria, are we likely to see any more introduced? Is it better that the trappings of the RTS make it into the MMO at all, or do they have to come packaged with the heroes and units that made us love them?

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Filed under: Analysis / Opinion, Blizzard, The Burning Crusade, Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

GuildOx player analysis highlights the warlock decline

Image
The folks at GuildOx have gone through their database and done some simple filtering that reveals some fascinating things about who is raiding heroic Dragon Soul. GuildOx started with level 85 characters, filtered for characters with ilevel 400 gear, and then filtered out anyone with PvP gear. What you see in the chart above is the result of that work -- a representative sample of who out of the over 13 million level 85 characters in the GuildOx database is raiding heroic Dragon Soul.

If you remember the post about the complexity of systems and player retention that I made a couple of weeks back, you'll remember that I mentioned Cynwise's excellent posts about the warlock decline. Well, here it is again reflected in GuildOx's data. Warlocks are the least played class in heroic raiding.

Warriors aren't doing much better, really. Most other classes seem fairly healthy, with classes that have healing specs doing fairly well and rogues absolutely ruling heroic raiding despite being one of the least-played classes in the game overall. It gets even more interesting once we get to look at the GuildOx spec-by-spec breakdown.

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Raiding, Death Knight, Cataclysm

Of monks, mains, and the ability to change

I've changed my main exactly once in all of my years playing World of Warcraft. It wasn't out of need or necessity for a guild -- in fact, I was guildless at the point I decided to switch. And I wasn't really planning on switching so much as I really wanted to play a rogue. I wasn't tied down to a guild, and I figured I could simply have fun with the experience. Over the course of leveling that rogue, I met a group of friends in a raiding guild, and once I hit level 70, they encouraged me to apply.

Going from a healing class to a pure melee DPS class wasn't as much of a stretch as you'd think. In fact, I think I almost fared better than most because as a former healer, I keenly understood the importance of staying alive. More importantly, I understood that as a pure melee DPS player who was not a tank or a healer, my priority on most heal lists was fairly low. So it was up to me to keep myself alive and happily stab things.

I don't think, however, that I could ever make that switch again -- although honestly, I've thought about it.

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Filed under: Analysis / Opinion

Breakfast Topic: What class will you never play?

We all have one. Some of us might have more -- two or even three, she says, whistling nonchalantly. You all know what I mean: the class you think you might have a go at yet never get out of the starting zone, or the class you look at time and time again and just can't quite bring yourself to try.

These classes often look good on paper. I like tanking on my paladin. I know it's not exactly challenging, but I enjoy it -- so other tank classes should sound fun too, right? Wrong. I cannot bring myself to roll a warrior. I don't know why, exactly; I don't have a good reason for it. It's clearly a deeply personal thing, but I just can't find any appeal in that class.

I have two healers already, a priest and a shaman, so adding a druid should be good. After all, they can tank, too! But druid is my #1 rolled and deleted class. If I had stats for that, I reckon I've rolled and deleted maybe five druids. Maybe six. Most of them don't make it out of the starting zone. For some reason, I just find them uninspiring. The spells seem dull, not exciting or engaging. I'm sure they're great if you give them a chance, but the sulky teenager in me doesn't want to!

Of course, these tastes are incredibly subjective and personal, and I am under no illusions that there is a right answer or even a majority opinion! But I want to know what classes are the ones you will never play? What are the classes you roll and delete in their infancy? And, dear reader, why?

Filed under: Breakfast Topics

Breakfast Topic: What is your class theme song?

In a past edition of The Queue, evoxpisces asked,
If each class had its own theme song, what would they be? Or at least what genres would each represent them?
Some commenters answered with their opinions, but I didn't read them because I wanted to form my own list without anyone's influence. What do you think of my list? What theme song or genre would you choose for your class or all classes?

Filed under: Analysis / Opinion, Breakfast Topics

Breakfast Topic: Why do you love your spec?

It's no secret: I love being a shadow priest. I've played plenty of other characters over my lengthy World of Warcraft career. My first character was a fury warrior. I've leveled a balance druid and shammy to 80 and then to 85. I've even started rogue and mage alts. But for all of that, there's no class I love more than my priest, no spec I love more than shadow.

There are many reasons why I love my class. I love the mana system more than the other systems of energy and rage. I love the unmatched power of the Dispersion defensive cooldown. I love how every point of damage I do rewards a small percentage back to me as self-healing. I love shadow priest lore. And most of all, I love how badass I look in Shadowform.

I love shadow priesting so much that I cannot begin to comprehend why anyone would play any other spec ... which is why I'm putting the question out there: What do you love most about the class and spec you play?

Filed under: Breakfast Topics

The New Class: Monks and class balance

I've wanted to talk about this for a while. The game's hybrid vs. pure debate is about to swing into high gear. With the monk, not only will there be a third class that can tank, heal or DPS, but it will be doing these things with entirely new mechanics. What does the monk mean for everyone, both those who will adopt and love it and those who will have to compete against it?

The first change the monk brings along with it is simple: the class numbers game. Not only will we have 11 classes now, but all sorts of other numbers change as well. For instance, there will now be five classes capable of tanking and five capable of healing. We'll have four pure DPS classes and seven hybrids that can DPS. There will be a total of 33 specializations (although it may be easier to balance with talents shifting to the new system) to design around.

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Filed under: Analysis / Opinion, Monk, Mists of Pandaria

Breakfast Topic: What prompted your class choice?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

You're sitting at your character creation screen, starting a brand new game, maybe with no previous gaming experience at all. Or perhaps you're well-versed in the realms of MMOs, and you have a favorite character archetype already. No matter which applies, we all started at that screen, wondering: What class should I pick? What does class choice even mean? What are tanks? How come this class's armor is so hideous? What on earth is a paladin?

For me, I was devouring the manual that came with vanilla WoW as it installed, trying to find a class I'd like. When I stumbled upon druids and the fact that they could turn into bears and kitties (and moonkin, although I didn't know that yet), I was instantly hooked. Later, in the 40-49 bracket of Warsong Gulch, after getting wrecked over and over by warlock DoTs, I thought, "Hey! Warlocks seem OP! I should make one!" And thus, the warlock was born.

A guildmate of mine chose a rogue because she'd watch her husband play and he would always exclaim how annoying they were and how much he hated rogues. His anger amused her, so rogue she went!

What influenced you? Death Grip looked awesome? You wanted to dispel Hunter's Mark because you hated that graphic (my priest!)? You wanted to shoot huge balls of fire at people? Tell us about it!

Filed under: Breakfast Topics, Guest Posts

Breakfast Topic: Does gender influence class choice?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

A while back I ran a survey for a course I was taking and I enlisted the help of the WoW community. One of the more interesting results that came out of the survey was what classes the different genders played. From most played to least played, the classes were:

  • Men paladin, druid, shaman, warrior, death knight, priest, mage, hunter, rogue, and then warlock
  • Women druid, priest, paladin, shaman, hunter, mage, warlock, death knight, warrior, and then rogue

What you might notice is that men prefer the three-role hybrids, then the two-role hybrids, then the pure DPS classes. For women, the order of popularity is classes that can heal, classes that do ranged DPS, then the pure melee classes. The results of the survey would seem to imply that women and men have entirely different ways of approaching class choice. Men seem to judge a class based upon how much utility it provides or how flexible it is, whereas women seem to be more focused on what they'll be doing and where they'll be doing it.

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Filed under: Breakfast Topics, Guest Posts

Balancing class strength and flavor

One of the things I hear a lot from other tanks (especially paladin tanks) is how much they envy Charge, and especially being able to Charge in combat. "Man, I'd give up X for Charge." Usually what they want to give up is their shield throw, or their AoE taunt, which of course is not a terribly compelling idea: warriors have parallels for these abilities and charge isn't one of them. Heroic Throw is our weaker form of Avenger's Shield and Challenging Shout is our stronger but longer cooldown AoE taunt. As soon as they gave up Righteous Defense (which rocks on the Lich King fight, btw) they'd just say "Man, I'd give up X for Challenging Shout" anyway. If warriors actually managed to give up Shockwave for Consecration they'd want it back in a week.

What it ultimately comes down to is the difference between a necessary ability and one that is useful but not necessary. You also need to take iconic roles into account. I doubt many would support giving warriors Blessing of Kings, Blessing of Sanctuary, Lay on Hands, the paladin system of Auras, or what have you. The ability to die without taking equipment damage via Divine Intervention? How much, exactly, is Charge worth and if it's so pivotal to tanking why are you rolling a paladin to tank instead of a warrior? How do we keep classes compelling and interesting while giving them the tools to do the same job?

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Filed under: Analysis / Opinion

Will WoW ever have a 'DPS to heal' model?

We were just talking about it on today's podcast (thrill to the sound of three people barely awake trying to coherently discuss World of Warcraft) and hey, look, Ghostcrawler reads my mind from across the interwebs. Well, okay, no, he responded to a forum thread, but it's still interesting. Yes, interesting enough that I'm going to replicate the post here before discussing it. I am out of control, a renegade, I should hand in my posting badge and keyboard.

Ghostcrawler - Re: What's wrong with an Active Mana Regen Model?
I'm not sure we'd ever do a "deal damage to heal" model. It might work for new classes, but feels like a big change to existing classes that players know and love.

Having choices to get mana back is good. Standing around to regen mana is bad.

However, we still ultimately need a way that healers who are playing badly, trying to keep alive an undergeared / underskilled tank, or just tackling content that they're not yet ready for, can run out of mana to the extent that the encounter is over.



Personally, I hope that 'it might work for new classes' statement means we'll finally get something like a Warhammer Warrior Priest. I'm still jazzed from seeing Diablo III's version of the Monk and I'd be thrilled if they created a cloth wearing, staff wielding, spirit and intellect utilizing melee healer. I'm sad that they've ruled it out for any current classes (man, it would rock for paladins in my opinion and would single handedly make me like that class) but I'm very hopeful we'll be monking it up in an expansion or two.

Filed under: Analysis / Opinion, Blizzard, News items

Are Bloodlust/Heroism drums incoming?

If you're a shaman you're familiar with the "grar grar grar grar" sound of Bloodlust or the "ktang!" of Heroism, its Alliance counterpart. For a long time one of the complaints has been that you absolutely had to have a shaman along in order to gain access to this buff. Even when leatherworking drums and inscription scrolls were created for lesser versions of buffs like Blessing of Kings and Prayer of Fortitude, Bloodlust/Heroism were still a unique buff to the shaman class.

Is that going to change? A discussion on the forums leads to Ghostcrawler revealing that yes, they are considering allowing Bloodlust/Heroism be a buff one can gain through an item. Now, I'm torn. On the one hand, NO! Keep your filthy crafter fingers off of my precious! My precious! I'll kill you! I'll kill all of you! But on the other hand, it really isn't fair at this point that Bloodlust/Heroism is pretty much the only buff we can't get a lesser version of through crafted items. A 25% speed increase for 30 seconds (or even 35) would be weak enough in comparison to real Bloodlust that you wouldn't have to worry terribly about being replaced by a drum kit. I suppose. Man, I don't want you to have my Heroism. Like I said, I'm torn.

So what do you think oh why am I even asking we all know you want my precious. My precious!

Filed under: Shaman, Leatherworking, Analysis / Opinion, Classes, Inscription

Officers' Quarters: Does class matter?


Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

Hello, fellow officers! This week I received an interesting question in my mailbox. It's not something I've really thought about before, but I think it's worthy of discussion. Here it is:

Hi Scott,

I had e-mailed you a couple months ago with a question. I don't remember what it was (lol), but you answered it and it helped me out a bit. I wanted to return the favor by giving you an idea for a column. I've always thought about what role a guild leader, like myself, should be playing, in relation to class, in a guild. Most Guild Leaders I know are Tanks, as am I. I just thought it would be a cool column for you to do.

Ghostey
<Struggle of the Common>

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Filed under: Analysis / Opinion, Raiding, Officers' Quarters (Guild Leadership)

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