Defining Playstyles: Beyond casual vs. hardcore

The use of that c-word in relation to an Icecrown Citadel loot list sparked a very interesting comment thread. Most comments were well thought-out, added value and furthered the discussion. Some were, to borrow Adam Savage's favorite term, vitriolic, because of my heinous misuse of the term "casual." I said it again without context. I'm just casually throwing around "casuals" here.
Given the reaction that post received, I started doing some research into what exactly "casual" and "hardcore" actually mean. What I found was not surprising at all: They mean completely different things to absolutely everyone. The MMO population of players, across all games, is estimated at over 61 million people. There are as many variations on play time and playstyle as there are players in the game. Do you really think we can divide this many people simply into two groups of just casuals and hardcores?
I think it's time we move beyond the polarizing definitions of casual and hardcore and come up with some definitions of our own.
Filed under: Analysis / Opinion

Our good friend Tateru Nino (who is in fact an Aussie herself)
The Death Knight has been touted as the first heroic class in World of Warcraft.



