Lichborne: Proving grounds, proc rate bugs, and more patch 5.4 news

Patch 5.4 continues on the test server, introducing new class changes, new features, and more. Today, we'll keep looking at what the latest changes are, both those specific to death knights and those that affect death knights. Do proving grounds prove useful to death knights? What's the latest one weird bug that does weird things for death knights? Read on for the answers to these and other questions.
A ghoulish energy
While most of the major death knight class changes appeared done a few weeks ago, Blizzard just dropped another one that should be a nice game changer for unholy death knights. Gnaw and Leap, as well as their Dark Transformation equivalents, no longer have an energy cost. This means more energy available for Claw, and the ability for death knights to use those two skills freely without having to worry that they won't have the energy.
Filed under: Death Knight, (Death Knight) Lichborne







While looking over the
The always interesting Mania's Arcania has more great news for Hunters from the PTR blog. Apparently in 2.2 (and right now on the PTR), Raptor family pets will 



