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Posts with tag claw

Lichborne: Proving grounds, proc rate bugs, and more patch 5.4 news

Lichborne Energy changes, proc rate bugs, and more patch 54 news
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Patch 5.4 continues on the test server, introducing new class changes, new features, and more. Today, we'll keep looking at what the latest changes are, both those specific to death knights and those that affect death knights. Do proving grounds prove useful to death knights? What's the latest one weird bug that does weird things for death knights? Read on for the answers to these and other questions.

A ghoulish energy

While most of the major death knight class changes appeared done a few weeks ago, Blizzard just dropped another one that should be a nice game changer for unholy death knights. Gnaw and Leap, as well as their Dark Transformation equivalents, no longer have an energy cost. This means more energy available for Claw, and the ability for death knights to use those two skills freely without having to worry that they won't have the energy.

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Filed under: Death Knight, (Death Knight) Lichborne

Addon Spotlight: Readers' addons

Addon Spotlight Readers' addons
Along with the usual questions about addons to use for specific tasks, and the like, we receive a decent number of readers' own addons that they ask for us at WoW Insider to take a look at. So here, we have a compilation of reviews of addons created by our very own WoW Insider readership! All of these addons have been sent over to me by our readers, and if you want yours featured in a future round up, do email me on olivia@wowinsider.com!

I have to say, I'm really impressed with these addons I've featured today. I would love to have a go at creating an addon of my own, and it occurred to me that we could have an addon spotlight addon creation brainstorm, and go through the process as a sort of collaborative effort! What do you think, dear readers?

Anyhow, let's get started with the reader addons from programmers who actually know what they're talking about!

Claw

Claw, created by Jpapertowels, is described as an addon for cat and bear druids that simplifies gameplay and maximizes DPS by doing all the decision making for you. Claw uses an advanced priority list developed by the people over at the SimulationCraft project and improved by Jpapertowels for ease of use in actual gameplay.

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Filed under: Add-Ons, AddOn Spotlight

Scattered Shots: Wrath of the Hunter


Welcome to Scattered Shots, where Daniel Whitcomb is totally making plans to walk with rhythm so that he can attract the worm.

So with Wrath less than a week away, we got our work cut out for us, so to speak. Luckily, 3.0's early release has given us time to learn to handle our pets and respec to take advantage of new talents, but now the big push is upon, as 10 levels and a whole slew of new zones opens up for us. When you step off the boat or zeppelin in Borean Tundra or Howling Fjord, where will you go? What will you do?

Here's a few quick Hunter specific tips to getting started in the Wrath of the Lich King.


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Filed under: Hunter, Analysis / Opinion, Tips, Expansions, Leveling, Talents, Wrath of the Lich King, (Hunter) Scattered Shots

Scattered Shots: Autocast bugs and other animal handling issues in 3.0.2

I shall call him Squishy, and he shall be mine. And he shall be my Squishy.
Welcome to Scattered Shots, where Daniel Whitcomb loves his Hunter Judgement, but wishes he got the cool looking shoulders too.

So between 3.0.2, the Scourge Invasion, and Hallow's End, my Hunter's seen a lot of play as I've been going after the title and the undead armor and playing with all the new changes on a live server and all, and in that time, I've had some chance to see how stuff works out when it's thrown into the crucible of live server playing. Most of my observations have ended up focusing around pets, which is probably to be expected. After all, they've changed quite a bit. Here's what's I've learned from 3.0.2 in the last few weeks about managing your pet:

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Filed under: Hunter, Analysis / Opinion, Expansions, Talents, Wrath of the Lich King, (Hunter) Scattered Shots

Hunter Beta News: Tranquilizing Shot explained, pet focus system adjusted

Good old Tranquilizing Shot seems to be getting a lot of attention in the beta world yesterday. Ever since it was bought back to prominence when it inherited Arcane Shot's old dispel mechanic and the ability to dispel PvP enrage mechanics, people have been wondering what exactly it will be able to do in PvE.

Lead encounter designer Daelo clarified the other day with some information on how enrage type effects will work in Wrath:

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Filed under: Hunter, Analysis / Opinion, News items, Instances, Expansions, Raiding, Buffs, Wrath of the Lich King

Wrath Beta Patch Notes: Hunter

By now, I am sure you've heard that the Wrath of the Lich King Beta is going live and the patch notes are up. There's a rather extensive section devoted to Hunters on this iteration. We have a few more insights into the pet talent trees that were announced at the Worldwide Invitational, as well as a few changes to existing talents and a nice Steady Shot buff.

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Filed under: Hunter, Patches, Analysis / Opinion, News items, Expansions, Talents, Wrath of the Lich King

Scattered Shots: Why certain pet families are so popular

Scattered Shots is for Hunters. David Bowers is caught in a Freezing Trap this week, so Daniel Whitcomb -- who did not set the trap, he swears to the Light -- is substituting for him.

You hear it pretty much all the time if you've ever slightly dipped into the world of Hunters. If you want to play in the big leagues, conventional wisdom says you're pretty much stuck with a select handful of pet types (also known as pet families): Ravagers, Cats, and Raptors for PvE, Scorpids for PvP.

But do you know why those pet families are so desired? What it really comes down to is Hunter roles and abilities.

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Filed under: Hunter, Analysis / Opinion, PvP, Guides, Arena, (Hunter) Scattered Shots

Breakfast Topic: Should Blizzard support Hunter pet diversity?


While looking over the new "fake" pet skills page at Petopia earlier today, one of the biggest things that struck me is that the whole Thorns skill that the temporary Crab pets get for the lowbie Hunter taming quests would be a great thing for normal Crab pets to get. Right now, They're stuck learning nothing but Claw, placing them right near the bottom of the pet pantheon - very close to Sporebats, who can't learn any special abilities at all.

My two high level Hunters tamed a Carrion Bird and a Boar, respectively, so I'm lucky enough to have a good selection of skills to use, but I think there should be more options for people who love their offbeat pets like Sporebats or Hyenas or Crocs. They can even use some of the old rumored alpha skills for pets that popped up around the time of Burning Crusade's alpha. I'm hoping that Blizzard shows more types of Hunter pets some love in WoTLK with a wide selection of new skills, be it thorny shells for Crabs, a Cannibalism-type skills for Raptors, or anything else that lets us see Hunters fighting alongside fewer Cats and Ravagers (or in the case of arenas, Scorpids).

What do you think? Should Blizzard focus a bit more on a wider variety of options for Hunter pets? Or should Hunters just take what they can get and be grateful for it? If the former, what types of new pet skills would you like to see?

Filed under: Hunter, Analysis / Opinion, Breakfast Topics

PTR Notes: Dashing raptors

The always interesting Mania's Arcania has more great news for Hunters from the PTR blog. Apparently in 2.2 (and right now on the PTR), Raptor family pets will be able to learn the Dash ability. Previously, I believe, Dash was primarily available from the cats in STV (Bhag'thera, the elite panther down there, gave Dash rank 2). But now Raptors are getting in on the speedy fun, too.

Now, Raptors can already learn to both Bite and Claw (they can Growl and Cower, too, but those are the standard pet abilities that every pet has), so you might think a third ability would make them a little OP. But it turns out Raptors have been getting the short end of the stick for a while-- Cats can do all those things and Prowl, and Boars even get an extra Charge ability. Heck, even Tallstriders can Dash, so a Raptor doing it is no problem.

Bears, it seems, are stuck with the short of the stick, as they only have the Bite and Claw. But Bears get extra HP and Armor, plus a lumbering bear isn't exactly sprightly, so Bear-owning Hunters don't have much to complain about. If you're a Raptor kind of Hunter, make sure to stop by the pet trainer after 2.2, because your pet, clever girl, has picked up a new skill.

Filed under: Hunter, Patches, Analysis / Opinion, News items

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