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Posts with tag clearcasting

How the 3.2 Emblems changes will affect the game

As we've heard, patch 3.2 will seriously streamline the Emblems system, allowing players to pick up Ulduar-level Emblems even just by running Heroics. Though lots of the other patch 3.2 changes have taken the spotlight lately, the Emblems change is definitely still a big deal, and while lots of "hardcore" players are up in arms about the changes (they had to raid for the same gear that people will now be able to get just by running Heroics, and even the brand new Emblems of Triumph gear will be attainable through Heroic dailies), other players are just confused by the whole thing. Fortunately, if you haven't yet wrapped your head around what all the changes mean, Clearcasting has a really excellent, thorough writeup about the Emblems changes, both explaining what you'll be able to get from where, and why Blizzard has decided to do things this way.

The biggest fear seems to be that players who have never raided before will start walking around in Ulduar- or even Coliseum-level gear, and they'll get invited to raids based on their gear, only to find that they're clueless about what to do. But I like Arioch's point there: does that mean we don't have clueless raiders now? Of course we do -- the gear you're wearing doesn't say anything about what you've done now, and it'll say even less after the patch. Players are already requiring achievements, and even that doesn't necessarily guarantee you're a good player.

Will there be bad PuGs after the patch? Of course, and there are bad PuGs now, too. But this is definitely a helpful change for anyone with alts, and while yes, it will allow non-raiders to get better gear, and it will probably bring raiders back into Heroics more often, it still won't affect those who are raiding at the highest levels. They'll still get the best gear earlier than everyone else, so if that's what's important to them, they've got nothing to complain about.
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out's Guide to Patch 3.2 for all the latest!

Filed under: Patches, Items, Analysis / Opinion, Guilds, Blizzard, Raiding, Bosses

PTR notes: Not-so-Clearcasting for Shamans

By now, you've probably at least heard (perhaps in haiku form) that shamans are facing a serious nerf in the upcoming patch. As a Resto/Elemental shaman, I figured I'd take a few minutes to lay out for you just what we, your trusty totem-dropping buddies, will be facing.

Y'see, there's this ability called Clearcasting. Mages, priests, shaman, and druids can all get it under certain specs-- it basically gives you a mana-free spell every few casts, the percentage of which changes by class. Mages at full spec get a 10% chance, Druids get it as a chance on melee attack, and priests get it as a usable ability (with a 3 minute cooldown).

Now, this talent is especially useful for Shaman, since we are notoriously mana inefficient-- supposedly, that's our tradeoff for being able to melee, heal, and cast damage spells. Way back when, the Clearcasting talent (in the Elemental tree) had a standard rate of 10%, but just recently, in 2.0.10, it was changed to anytime we got a critical spell hit.

That's huge. But it's also what the devs apparently didn't like.

Read more →

Filed under: Shaman, Patches, Analysis / Opinion, Blizzard, Raiding, Talents

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