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Posts with tag clock

WoW Archivist: What has never changed?

Party fights a dragon
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

With WoW's tenth anniversary fast approaching, one thing is clear: virtually everything in this game has been changed, updated, or replaced at one time or another. The UI, the stats, character creation, raid systems, class abilities, questing -- all have undergone necessary overhauls to keep the game relevant and modern. A question for the Queue last month asked a very interesting question: What in WoW has never, ever changed?

You might think so, but no

Many aspects of the game seem like they have never changed, but they have.

The act of gathering: Sure, Blizzard added bonuses to the professions in Wrath such as the crit bonus for skinning or the HoT from herbalism. And as of Cataclysm, you can now earn XP by gathering. Gathering no longer requires tools. Yet the fundamental mechanics have always been the same: you right click stuff, get the stuff, and skill up so you can click on better stuff. Right?

Back in classic, gathering actually had a chance to fail. Orange difficulty nodes would not cough up their resources to anyone who wandered past with the minimum required skill. Failing three or four times on a node before a successful gathering attempt was not unheard of.

This led to some interesting "PvP" gathering scenarios, even on PvE realms. If two players converged on the node, the first to click it didn't necessarily get the goods. This situation sometimes led to a hilarious "duel" in which both players failed at gathering over and over again. It became a matter of luck, persistence, and rapid clicking. Mining was especially bad, because it used to take multiple strikes to clear out a node. Two players could spend minutes trying to outmine each other on a single rock.

Racial bonuses, enchantments, and items that boosted gathering skills all mattered much more, not just to save time from the failed attempts, but to beat other players to the punch.

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Filed under: WoW Archivist

Breakfast topic: Time is the fire

Somehow I missed the memo that Blizzard was changing the minimap to include an upfront clock, alarm, and stopwatch. It's a pretty neat idea. My favorite part is that you can switch the clock to read local time. This adds to time management tools located in the account setting to limit play time.

As I've mentioned before, I live in Las Vegas. It's a strange place, with time dimensions similar to World of Warcraft. You have to look pretty hard to find a clock or a window in one of the casinos and the floors are like mazes that are designed to disorient you. Why? They want you to stay there and spend your money. As far as I know, WoW has always had a clock, but until yesterday, you had to hover your mouse over it to see the time. You can always look around the room. I don't know how many times I've checked the time and wondered where the time went. I found it nice tonight to have it right in front of me.

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Filed under: Patches, Analysis / Opinion, Tricks, Blizzard, Breakfast Topics

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