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Posts with tag cm

Encrypted Text: A rogue's resumé

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any topic requests or questions you have!

I feel bad for all of the guild leaders who are looking for rogues right now. As the least-played class in the game, we're already pretty scarce. The fact that we're usually invisible doesn't help the situation, either. Have you seen the frenzy that gets into people during Pilgrim's Bounty? Everyone is roaming the streets with their Turkey Shooters, looking for rogues to snipe. They start by denying that there's a rogue shortage, claiming that they'll find us eventually. After a few days of being unable to find a dwarf rogue, they get angry and start cursing us rogues for staying in Stealth all the time. Shortly after, they start bargaining, offering us large sums of gold to just show ourselves for a moment.

The truth is that regardless of how well we're performing at the moment, rogues are still in demand, due to short supply. Guilds both big and small are looking for assassins and shades to join their rosters. I have personally interviewed several rogue candidates for my own guild, and unfortunately, I am incredibly strict when reviewing their applications. You might be able to trick some hunter into thinking that you're great by swapping to a combat spec and posting your Halfus parse, but that won't convince a vigilant rogue. In order to prove yourself amongst your fellow rogue brethren, you need to compose your curriculum mortem. It's like a curriculum vitae, but with death instead of life. Get it? Rogues kill stuff? Okay, I'll leave the bad puns to Christian Belt.

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Filed under: Rogue, (Rogue) Encrypted Text

Haste bug squashed by hotfix

Patch 4.0.6 brought with it a rather nasty bug that primarily affected non-mana using DPS including hunters, feral druids, rogues, and death knights. The client was disagreeing with the server on exactly how much haste refreshed the regeneration time of focus, energy, and runes, causing the client to report that certain resources were ready for use before they actually were, which then caused the player to press the button and the ability to not fire.

CM Bashiok has been keeping us up to date on the status of the bug and just recently reported that it should be fixed via a hotfix that was applied late last night. You can read the full text of his post behind the break.

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Filed under: Druid, Hunter, Rogue, Bugs, News items, Death Knight

Cataclysm playable at midnight PST Dec. 7, no matter how you buy it

Here's a bit of sad news for all WoW players not lucky enough to live on the west coast: Blizzard CM Bashiok has announced that the official Cataclysm start time for all North American servers will be Dec. 7 at midnight PST. This will include servers on other time zones. So, sorry eastern time people. You may be able to pick up your copies of the game at midnight EST, but you'll have to wait a few hours for the west coast to catch up before you play.

The full announcement is as follows:

Bashiok
Wondering exactly what time you'll be able to begin playing your goblin or worgen or making your way to level 85? On all North American realms, World of Warcraft players who upgrade to Cataclysm will be able to begin experiencing the new content at 12 a.m. Pacific Standard Time (3 a.m. Eastern Standard Time) on December 7, whether they purchase the digital download through Battle.net or buy a physical retail boxed version in stores. Players will not be able to access Cataclysm expansion content prior to 12 a.m. PST, regardless of how they upgrade or what time zone they're located in.



World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Filed under: Realm Status, Blizzard, News items, Cataclysm

Eyonix leaving Blizzard

It's sad news for the World of Warcraft community today as longtime Blizzard community manager Eyonix has announced that he's leaving the company. He announced his departure in a simple and direct post on the official forums:
"For nearly six years, we've shared our thoughts with one and other, we've laughed, we've argued, and we've cried -- the crying part was just me wasn't it? Those times, I'm afraid must come to an end as I've made the decision to explore opportunities outside of Blizzard.
It has very honestly been a huge pleasure, and I thank you all for allowing 'Eyonix' to always remain a very fond memory as I move on."
My perspective might be a little different than some readers' due to my employment history, but I've always felt for the plight of the community manager, especially at Blizzard. Become emotionally detached, they say you're not passionate. Become emotionally invested, they say you take it too personally. Eyonix has generally managed to strike that particular balance -- no mean feat for a community manager, especially one for a community so inherently unmanageable. He was one of the good guys.

We'll likely never know what caused his departure, especially given that there was definitely no horrible public meltdown accompanying this particular exit, but I hope that the move is a positive and fortuitous one for him. Even when I might've disagreed with the Community team at large, I always supported Eyonix.

Godspeed, little whelp.

Filed under: Blizzard, News items

Cooking for the holidays


Artwair complains over on the forums that there is cooking required for the What a Long, Strange Trip It's Been achievement (that some of you have done -- grats! -- and others of you are deciding to do in the next year), saying that something as significant as leveling up Cooking all the way shouldn't be required for what is basically an optional achievement. But Kisirani replies with as good an answer as you'll find: the achievement is designed to send you all over the world, including to some professions and abilities that you wouldn't be leveling otherwise. Especially because the achievement is optional, it's not out-of-place to ask for some cooking to happen. And I'll add that cooking is worth leveling anyway -- not only does it get you some nice buffs, let you use up some of the trash collecting in you bags, and hook up your guild or raid with some excellent items, but it's pretty easy to do, especially if you do it with fishing (which is also very useful by itself).

While she's at it, Kisirani also provides a nice tease at Pilgrim's Bounty, which isn't a part of the big meta-achievement anyway, but will have some extra recipes to find and cook, as well as a new Thanksgiving-style celebration (two words: "Turkey shooter"). Can't wait to see it.

Filed under: Patches, Events, Virtual selves, Odds and ends, Lore, Achievements

Ulduar vehicles will scale with gear

Here's a little consolation to those of you, like Eliah, concerned about the Ulduar vehicle fights: Unlike some of the other vehicle fights in the game already, Daelo says on the forums that the vehicles in the next raid will actually scale with gear. He says someone in blues will have a much harder time in the vehicles than someone kitted out in Naxx gear.

Personally, I've only done Oculus, but I do agree with Eliah that putting us in vehicles takes away a lot of the achievement we've gained by leveling and questing -- it's not fun to fail on a boss just because you're trying to deal with a whole new set of abilities you've had no control over until you jumped in the driver's seat. But the fact that the Ulduar vehicles will scale helps a little bit -- players were concerned that every time you went in there, it'd be the same fight, but with new gear that should change. And obviously Blizzard has heard the concerns about the Oculus, so you'd have to hope they wouldn't make the same mistake twice.

Elsewhere on the forums, Zarhym promises, comically, that we'll all enjoy this (and that we'll forget to post how much we enjoy it on the forums afterwards). He says that the fight is different from anything else we've done in the World of Warcraft, and that when all is said and blown up, it'll be an epic encounter. We'll see.

Need more news about Ulduar? We've got updates, previews, speculation, and everything else you need to know about the next big raid coming in patch 3.1. If the Titans are hiding it up there, we'll tell you about it here.

Filed under: Patches, Analysis / Opinion, Blizzard, Raiding

Larger default backpack "very possible" in the future

Just about everyone playing World of Warcraft will be happy to hear this news: Eyonix says that it's 'very possible' that we'll be able to get our hands on a bigger backpack at some point in the future. Though the cynic in me says that 'very possible it'll happen eventually' is just a more positive way of saying 'we have no plans for that at this time,' I'll force myself to stay optimistic on this one.

I've sort of grown out of whining about the little itty bitty default backpack simply because it's been there forever, but I'll be absolutely stoked if they ever let it scale or let you replace it with a bigger bag. Eyonix says that we should be proud of our trusty 16 slot, and I suppose that's sort of true. It's been with me through Molten Core and Ahn'Qiraj, through Naxxramas and the Black Temple and all of that jazz, but to be honest? It's getting kind of gross. It has developed a stench. I think it's been coated in slime and ichor a few too many times. If I could finally toss it out, that would be just great.

Filed under: Analysis / Opinion, Blizzard

Breakfast Topic: Will work for Blizz


I've often thought I'd do just about anything to work at Blizzard. I mean, with offices that look like this, working on one of your favorite games - who wouldn't? But then I think about my many years spent in the trenches as both rep and management at various IT/Internet jobs, and I'm no longer sure that I'd do anything to work there. You see, the one group I don't envy are those on the front lines of customer service. Much like the story from Thursday in which we learned about a rep having to deal with a kid and his suicide threat when he ostensibly didn't get what he wanted, CSRs, GMs and CMs deal with very frustrating situations every day.

But there again, it is Blizzard, and I'd be lying if I said most people I know wouldn't give their [insert requisite body part] to work there, just to experience the culture and be part of the company that makes some truly awesome games. The sheer coolness of the company and a lot of their outward facing policies seems like being part of that team would more than make up for any abuse you might get as a trade-off. How about you? Would you be willing to step onto the front lines, taking every nasty, mean comment you're dealt with a smile - or carefully constructed snark? Would you be willing to work at Blizzard on the front lines? Or is that a bit too much of a figurative bulls-eye than you'd want painted on yourself?

Filed under: Analysis / Opinion, Breakfast Topics

Mage class not being removed at this time

In a startling announcement, European CM Vaneras has confirmed that Blizzard has no plans to remove the Mage class from the game. "Current plans," the CM later clarified. "Please remember that the expansion is still in the middle of extensive beta testing, and many aspects of the game are being balanced. If we find that a crappy talent or class is not working, we will remove it."

The statement was met with mixed reactions among the playerbase, as many have agitated for an existing class to be cannibalized and its sweet innards redistributed in order to preserve raid balance in Wrath of the Lich King. Other, less pointless ranged DPS classes saw much debate concerning the issue. While Hunters could regrettably not be reached for comment as it was dinnertime and Mom was calling, the Warlock community, found at their collective den of iniquity, replied, "Nerfing us is not the answer. Buff other classes." When asked about Mages, they thought for a moment and said, "Classes worth buffing."

WoW Insider has thus far been unable to confirm with a developer that Mages will indeed remain in the game through patch 3.02. Reached at his office late Tuesday afternoon, Jeff "Tigole" Kaplan responded, "The what class?"

Disclaimer: the author of this post may possibly be bored and prone to making things up about expansion hysteria.

Filed under: Mage, Odds and ends, Expansions, Humor, Classes, Forums

Authenticator failure revisited, Blizzard responds

We created a lot of waves with this post about Blizzard's Authenticator key allegedly failing -- as you know if you've been listening to the podcast, lots of people have emailed us with their own input on the situation, alternately thanking us for making it known that the Authenticator wasn't 100% secure, and lambasting us for being "ignorant" about how Blizzard's security token works. At the base of the story, there are two things we know are true: that someone was using the Authenticator on their account, and then was subsequently hacked. For that reason, we've stood by the "Authenticator fails" story -- while having an Authenticator on your account is a helpful line of defense, it, like all other computer security measures, isn't a 100% guarantee against getting hacked.

Most people agree on that. Where opinions differ are in how the account was hacked -- originally, we and a few other sources speculated that the Authenticator had been somehow removed from the account in question. But now Belfaire has responded (we believe to the incident in question, though a link to our story was removed from the original post), and says that as far as he can tell, the Authenticator was not removed from the account. In fact, after the password was changed back, the Authenticator's serial key was asked for and given, so the Authenticator remained attached to the account the whole time.

Of course, that just leaves the most important question: how did the account get hacked? We've heard all kinds of various insights as to how the Authenticator works (it only lasts for 60 seconds, supposedly each key can only be used once, so there's no way a keylogger could nab the Authenticator code and reuse it), but the fact remains that the person we're talking about was using the key, and still got hacked. One hack out of all the Authenticators sold so far is a terrific record, and could prove that, statistically, an Authenticator is good as 100% security. But the fact remains that this person got hacked while using the key (however it was done), and if security can be broken once, it will be broken again.

Filed under: Items, Analysis / Opinion, Blizzard, News items, Account Security

Neth lays down answers on Wrath release, leaks

Nethaera was in an answering mood this weekend -- she opened up a few cans on all kinds of player questions, and clarified a few answers we weren't so thrilled with before. The biggest question, of course, was the release date for Wrath, and rather than just giving the usual "soon" answer, Neth actually made sure to say that Blizzard has definitely not finished the game yet.

She also gave a much better answer about why Blizzard is opposed to the leaking of talent data from the game. Before, all we heard was that leaking the data was "extremely offensive and inappropriate" (that comment's been deleted from the forums, actually). And this time around, Neth is much more reasonable -- the reason they don't want data leaked is because they want players to theorycraft from gameplay, not from talent data. Of course, that still doesn't mean hearing about the data earlier is a bad thing, for the players or devs, but she has a point -- reading talent data isn't the same as playing the class.

Other than that, the questions aren't too great. People ask if Blizzard is going to do anything original, and of course they are -- Blizzard's great ideas don't come out any sooner than "when they're ready," but when they do, they're almost always groundbreaking and fun. It's completely understandable that Wrath is taking their focus, and while yes, the waiting is always the hardest part, Blizzard has never shown us that the wait for their games is anything less than worth it.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Death Knight, Wrath of the Lich King, Forums

Forum post of the day: Ride your pony

I had to look twice at the 2.4.3 patch notes before I could bring myself to believe that the developers are planning on reducing the level requirement for ponying up. It makes a lot of sense, as we ramp up toward Wrath of the Lich King, it will progressively longer to reach the endgame, especially for new characters and particularly new players. The change makes sense to me, and I'm looking forward to Desolace being a less crummy place to level alts. No, you won't get a refund on previously purchased mounts, but nobody got refunds when the cost of the level 60 riding skill decreased either.

The community seems to be having primarily positive reactions to the news that basic mounts will be purchasable by characters at level 30. Ithnnin of Scarlet Crusade (posting on a level 40) feels that this change is an added insult to the game. He feels that Blizzard has spent too much energy catering to a "small new audience." He feels that the changes to make leveling easier have a negative effect on the accomplishments of those who when through the process when it was more difficult.

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Filed under: Patches, Economy, Leveling, Buffs, Forum Post of the Day

Even the GMs are no strangers to love

I've had my fun with rick rolling before. But Rastley and GM Khadarish took it to a new level when Rastley managed to rick roll a GM, all while getting a few gold spammers taken care of. The original screenshot of this was posted on the Customer Service forums, with various CMs and GMs sounding in. Belfaire even comes on to authenticate the conversation.

I really enjoy it when the Blizzard staff interacts with the fan base like this. We've even been lucky enough to get whisked away for some special face time. I think it shows that behind the corporate face they have to put on, they're really just people too – and like a joke now and then. I wouldn't recommend doing this however, since you might catch a GM that doesn't think it's funny – but since it worked in this case, it's golden.

Check out after the break for the full screenshots. Pretty funny stuff.

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Filed under: Virtual selves, Humor

Nethaera's smack down

Nehthaera today wanted to let a lot of the naysayers out there know a thing or two about their April Fool's jokes and the issues with the servers. She tells us the obvious, more or less: the people who do the April Fool's work are completely separate from the people that do the server and development work.

So these elaborate and well done jokes have exactly zero impact on the servers. They don't have anything to do with maintenance, with patch 2.4, or with Wrath of the Lich King (well, unless you actually believe there'll be a bard class). This means they could have done nothing for April Fool's, and things still would have been as difficult as they were yesterday.

I want to give Nethaera two thumbs up for her post. I really enjoy it lately when GMs and CMs lay the smack down about issues like this, especially to whiney forum posters.

Filed under: Analysis / Opinion, Realm Status, News items

How many 70s does Eyonix have?

Surprisingly, US CM Eyonix has dropped in on a thread titled "How many 70s do you have?" I'm surprised because I wouldn't think it would necessarily be in a CM's best interest for people to know what classes they play, as a common perception in the community is that if you don't have a level 70 <insert class here> you obviously know nothing about the class and should stop talking. Anyway, here's the four classes that the whelpling has gotten to the level cap (in the order he put them in):
  • Shaman
  • Priest
  • Druid
  • Paladin

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Filed under: Paladin, Classes, Alts, Forums

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