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Posts with tag coilfang

Retaliation battlegroup down again

For the second Tuesday in a row around the same time (9:00-9:30 pm EST-ish), the US Retaliation battlegroup has crashed. Blizzard has confirmed that it's performing urgent maintenance on the hardware of the affected realms, and they'll provide an update at 11:00 PM EST/8:00 PM PST. Hmmm. Makes you wonder if whatever caused last week's crash was accidentally rolled back during server maintenance earlier today.

The following are the affected realms:


Area 52, Auchindoun, Azuremyst, Blade's Edge, Blood Furnace, Coilfang, Dawnbringer, Exodar, Fizzcrank, Galakrond, Ghostlands, Grizzly Hills, Shattered Halls, Terokkar, The Scryers, The Underbog, Velen, and Zangarmarsh.
My guild's on Retaliation and has consequently found itself without something to raid for the second Tuesday running. Last week their solution was to take off to Mug'thol and do a level 1 Hogger raid, complete with designated tanks and healers, damage meters, and -- to top things off -- a bonafide ninja looter of the Malachite drop. Our server might be down, but our hallowed traditions remain.

Filed under: Realm News, Realm Status, News items

Insider Trader: Jewelcrafting, the final stretch part 2


Last week, Insider Trader began the journey from 300 to 375 jewelcrafting skill. While we were able to avoid using recipes that required faction reputation or that had to be farmed, the cheapest methods to 375 from about 365 may require a bit more effort to obtain.

If you are like so many other craftsmen, stuck with 375 seeming far away and expensive, then carry on through the break to examine ways to not only maximize your skills, but to attempt to make a profit while doing so, rather than running on a loss.

Featuring several distinct ways to reach 375, you will find that you have many choices to suit your own needs, your guild's needs, and your server's market. In addition, I've put together some links for further reading that you should find helpful.

Each week, Insider Trader takes you behind the scenes of the bustling sub-culture of professional craftsmen, examining the profitable, the tragically lacking, and the methods behind the madness. For more guides to maximizing your chosen profession, check out the final stretches for Leatherworkers and Alchemists alike, as well as part one of Jewelcrafting's final stretch. For a complete list of profession guides, feel free to peruse our directory.

Read more →

Filed under: Insider Trader (Professions)

Around Azeroth: Looking over Underbog


Lalunas from Bronze Dragonflight (EU) sends in this shot taken from the end of the Underbog instance (in Coilfang Reservoir in Zangarmarsh). Lalunas tells us, "I really haven´t explored that instance until now recently, and I have to admit that this is probably my favourite looking instance." I can't say I agree -- but that could just be because I'm haunted by a recent attempt at Heroic Underbog with am off-spec tank. What do you think, dear readers? Is Underbog the best scenery there is to be found?

Do you have any incredible scenery just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Filed under: Screenshots, Around Azeroth

Tracking realm population and how Blizzard does it

Once again, I would really love to see all the statistics Blizzard has as to when and where players play. When a player complains that his realm, Agamaggan, is too low population, Drysc replies that actually, Agamaggan isn't even in the bottom 25 realms. Agamaggan is seeing a 55% nightly population (which means 55% of the realm's normal population is logged on at night), and Drysc says Coilfang (which drops all the way down to a 30% nightly population) could use more help.

He also says that about 200 out of the 225 realms aren't even "hitting capacity" (they've had no queues on them for a month or more), and that most of the realms fall into a "middle area" of population size, where there are enough players to keep up raiding and an economy, but not so many that it's overcrowded. It's also interesting that "overcrowded" isn't actually based on any feelings the players have (at least in this estimation-- who knows what other factors Blizzard examines to keep players happy). Instead, it's all based on the number of players each realm can hold, which was increased in the Burning Crusade. So realms that were "high pop" before BC are actually "middle pop" now-- even if you feel your realm is crowded, as long as they're no queues, Blizzard says things are fine.

And Drysc can even look up the Alliance to Horde ratio on Agamaggan-- it's currently about 1.1:1. Warcraft Realms has a pretty good guess-timation at where realms and numbers are at, but the numbers Blizzard is collecting are probably so accurate they'd make grown statisticians weep. We've gotten small peeks at what they're tracking, but like I said, I'd love to see everything they know about us and our behavior.

Filed under: Realm News, Analysis / Opinion, Ranking, Virtual selves, Blizzard, Economy

For great (Badge of) Justice!

The other night my guild stepped into a heroic instance for the first time. Now this isn't great news for those of you who already spend your weekend nights huggling Gruul, but it's a great accomplishment for us. Since we all have the Coilfang Resevoir key we started with Slave Pens, and I must say it was a joy to have challenge in that instance again.

It felt like I had been given the instance back, as it were. If I were to walk into Slave Pens at the normal level I would feel little interest since it's tuned for 62-64. I finally understand the method behind the heroic dungeon concept, to allow level 70 players to have fun going to those dungeons again. But what I'd really like is heroic dungeon settings for the old instances in Azeroth. Can you imagine what Van Cleef would be like at level 70? It makes me giddy just to think of it.

We only got as far as the first boss, and then the trash beat us to a complete pulp before exhaustion forced us to quit. I really was surprised how the tides shift with heroics. I have a hard time reconciling trash mobs who are impossible to kill and bosses who are manageable. Either way I am excited to have such a novel experience added to our game play. Whoever came up with the concept of heroic dungeons was brilliant. I have my first Badge of Justice, now. Only 112 to go.

Filed under: Analysis / Opinion, Instances

Around Azeroth: Gnome versus...


"Gnome versus the volcano" doesn't quite fit in this situation, regardless of how much I want to use the reference. "Gnome versus Coilfang" just doesn't have the same ring to it at all. At any rate, reader Fizbang sent in this picture, taken on his first trip to Coilfang -- and I must say, it gives a very impressive sense of scale. How's a tiny gnome supposed to stand up against something so big?

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! You can attach a picture file or send us a link to one -- and don't worry about formatting, we'll take care of that part.

See more of your pics from Around Azeroth.

Filed under: Screenshots, Around Azeroth

Six North American realms to open for BC


Blizzard has been telling us for a while that they will be launching new realms when the Burning Crusade hits (they'd be crazy not to). But what they haven't told us was how many, which kind, and most importantly, what their names will be. Haven't told us until now, that is. I present to you the following post from Drysc:
  • We'll be launching the following six realms with the release of The Burning Crusade expansion on January 16, at 12:01 AM EST.

  • Nagrand - PvE, Oceanic - Bloodlust battlegroup

  • Velen - PvE, Pacific

  • Coilfang - PvP, Pacific

  • Terokkar - PvE, Central

  • Exodar - PvE, Eastern

  • Auchindoun - PvP, Eastern

  • The majority of these realms will be placed in a new battlegroup, the name of which has yet to be announced. These are new non-transfer realms and as such the Gates of Ahn'Qiraj will be closed and they will not be open to character transfers for six months.
Six realms seems a little skimpy to me; I think it's a safe bet that they'll be opening more either with the BC launch or shortly afterwards. The names follow the trend of BC-themed names that we saw with the European servers, which is cool. I like the new flavor they bring to my realm list. Speaking of the names, Drysc tells us that Auchindoun is pronounced "Aw-kin-dune." Good to know.

Will you be rolling on one of these new servers when you get the expansion, or staying with your old home? Me, I could never leave Shadow Council, but I'm sentimental like that.

Filed under: Realm News, News items, Expansions, The Burning Crusade

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