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Posts with tag coliseum

Ready Check: Northrend Beasts



Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses.


The Northrend Beasts are the first series of encounters inside the Crusaders' Coliseum raid instance. Today we'll look at their non-Heroic version. You actually fight four different critters, all of whom are the Biggest and Toughest of their racial types in Northrend. That Tirion sure is a kidder, isn't he?

The four bosses that make up the Northrend Beasts are:

These encounters all take place immediately after one another, so you're not going to have a lot of time to buff, rebuff, and drink in between the fights. You can consider the entire encounter to be like an endurance test, but it goes by fairly quick. Let's jump behind the cut and get started on how to kill them all.

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Filed under: Analysis / Opinion, Ready Check (Raiding)

Blood Pact: A new Lock in town


A lone shadowed figure approaches the village as it settles down for the approaching night. A hush falls with his passing and all eyes turn to follow. Who can say what has brought him here but there's no mistaking his calling; there's a Warlock in town.

With more than seven weeks since the last Blood Pact column there was bound to be a few things that weren't covered. Not too much though, right? It's not like anything major happened in those weeks. Did it?

I'm kidding of course; the last couple of months have seen huge changes and awesome announcements. There's simply no way I can cover them all, and do justice to any of them, in one article. That said these things can't be left on the shelf to moulder. So I'm going to do a quick run-down of what's been going on in Blood Pact's absence and then we can start plunging into their dark and squishy innards going forward.

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Filed under: Warlock, Analysis / Opinion, (Warlock) Blood Pact

Raid Rx: Really cool Coliseum healing loot


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. It's time to gear us up some healers! Let's take a look at all the phat loot the coliseum has to offer.

The Crusader's Coliseum offers a wide variety of gear and equipment for both new and veteran healers. It's time for us to start equipping ourselves in order to be prepared when Icecrown Citadel hits. While we're not exactly going to be healing Arthas to death, it's a good idea to start working on our stuff now.

We'll start with Trial of the Champion for the fresher 80s before we move to Trial of the Crusader where all the good stuff is.

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Raiding, Raid Rx (Raid Healing)

GuildOx implements 10-man strict rankings


GuildOx sends an email to tell us that they've set up 10-man strict ratings on their guild progression website. They've always offered 10-man ratings, though a lot of guilds run both 10- and 25-man content, and it's not quite legit to stack the "10-man only" guilds up against the guilds who occasionally do 25-man content (and thus have chances at better gear, no matter how much of a difference it makes). Hence, enter the "10-man strict" ratings -- these are guilds who have not run any 25-man content, according to a set of criteria that GuildOx has put together?

What is that criteria? You won't be allowed to earn any Coliseum normal kills or Ulduar 25 hard-mode kills. You are still allowed to PuG those fights, though the limit is 10 players over time, or five in the same fight (in other words, if 10 players of your guild accomplish a kill in 25-man Coliseum, or five of them do it in the same raid, you're off the 10-man strict list). That's designed to make sure that the list stays as clean as possible. You'll have to watch recruits, too -- anyone who enters your guild with a certain achievement has it counted towards that total of 10 players as well. All the other info you need to know about the listings are over in their FAQ.

Players may find other ways around the limit (there is, of course, higher level gear now available from Emblems that 10-player guilds are still able to get), but for now, that's where GuildOx is putting the limit, so if you want to stay on the list, follow their rules. Good luck to all of the strictly 10-man guilds out there.

Filed under: Ranking, Fan stuff, Realm Status, Guilds, Raiding, Bosses, Achievements

Breakfast topic: Has Trial of the Grand Crusader been a reasonable challenge?


My raiding guild suffered from the Anub'Arak soft reset issue where we were unable to reach the floor where the oversized bug was. We wanted to clear him out on normal mode before we switched over to the harder difficulty. But since the floor was intact, we couldn't! (Note: This has since been fixed).

Because of this, we decided to toggle on Heroic mode for Trial of the Crusader on 25 just to get a feel for it. Some guilds believe that the Coliseum, even on heroic, is too easy. So I went in wondering what the fuss was all about. I wanted to know how easy the heroic setting would be.

But that's when I faced the reality check.

Remember, not everyone is in a top 100 guild. We burned through about 10 attempts that night just working on the first encounter alone. That experience helped to ground us and we realized what we needed to do to get through that mountain. In the end, we weren't able to even get past Gormok. We came to the conclusion that we were definitely going to need to coordinate healing and tanking cooldowns to break past the final minute of the first boss.

Nonetheless, it was fairly humbling. We'll have to go in next time much more carefully and with a more detailed game plan in mind.

It's been several days since Trial of the Grand Crusader has been accessible. Do you feel it has just the right amount of challenge for your raid group? Have you found it too easy or too difficult?

Filed under: Breakfast Topics, Raiding

Breakfast Topic: So what do you think of patch 3.2?


It's been an interesting week in Azeroth with Call of the Crusade finally landing on live servers. Patch 3.2 did bring with it another painful bout of maintenance for everyone involved that seemed to go one forever. However its offerings were certainly plentiful! After an age of waiting for the European realms to pop up, I appeared in Dalaran to find most of the server surrounding Matron Aria in an attempt to get the Wolvar/Oracle orphans (I went with Kekek, if you must know), the rest were swarming the Argent Tournament grounds and pushing and shoving to get into the new instance.

Top of my list was to try out the new Druid forms and then get my hair colored. The rest of my guild made a beeline for "the new place" (aka the Coliseum) or moaning about the buffing/nerfing of such and such a class. So, constant readers, what did you do first? More importantly, what do you think of the patch? I admit I'm still sitting on the fence, there were some nice additions but I'm still a heck of a lot more interested in patch 3.3. Tell us in the usual fashion by dropping your thoughts in the box below.

Filed under: Druid, Patches, Events, Blizzard, Breakfast Topics, Wrath of the Lich King, Europe

The Queue: Crazy delicious gets my vote


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today's edition of The Queue is somewhat short, as there weren't a ton of questions in the last edition. I think everyone was too busy boggling at the video I linked. Whoops! Also, here is a random poll.

Anchovies on pizza?
Delicious!1196 (10.0%)
Crazy delicious!1269 (10.6%)
Gross!8887 (74.3%)
Forget the pizza, I just want anchovies607 (5.1%)


Allen Ibrahim asked...


"Seeing as Blizzard has been implementing popular addons into the actual game, when do you think we'll see DBM or even Omen in-game? Do you think they will just save them for the next-gen MMO instead?"

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Filed under: Analysis / Opinion, The Queue

Crusaders' Coliseum difficulty is a test for Blizzard

I've suspected this on the podcast, and I'm sure many people have figured this before, but Crygil makes it absolutely clear: the four difficulty levels set up on the Crusaders' Coliseum is just a test for Blizzard. This isn't at all the standard, it's just something different they're trying with this format of dungeon, and they'll be watching to see how players respond. As Crygil says, it definitely doesn't mean that they'll be going back and revamping the old dungeons to reflect the new layout (where 10 and 25-man raids each have their own Heroic modes), and the corollary is that it doesn't necessarily mean that Icecrown will be like this, either. They're giving this a shot, and if there are issues with it, they'll go back to the old way or consider something else.

Will it work? My guess is that it will. Besides the fact that players will always run the heck out of the game's latest raid (and Blizzard can definitely use that as justification that it's a popular way to do things), I think any move that gives players more options will be received well. Some guilds will try to run all four modes all the time, and will get sick of the instance way before any new content shows up, but I think most folks will just choose one or two difficulties to run every week (say, 25-man Heroic with their guild, and 10-man Heroic with a PuG), and get their gear from there. Whether we'll see this again in Icecrown, however, I'm not sure -- this seems like a setup for a lower-tier instance that everyone gets to run, not an expansion-ending, top-of-the-line raid. Blizzard may go back to the normal 10 and 25-man setup for Icecrown, and then bring this scheme back for instances in the next expansion, whatever that may be.
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Filed under: Patches, Analysis / Opinion, Odds and ends, Raiding

Updated PTR Crusader's Coliseum testing schedule

Lead Encounter Designer Scott Mercer, a.k.a. Daelo, posted an updated testing schedule for the Crusader's Coliseum on the Patch 3.2 PTR today. The good news is that EU players get to try another set of bosses -- this time the Faction Champions. The bad news is that the US PTR instance servers are still broken following last night's aborted testing attempt. Not good.

The updated schedule is as follows, with Daelo's full post after the jump:

Here's the current schedule for Trial of the Crusader PTR testing:

On the European test realms:

Faction Champions - Saturday Night, July 11, starting at 19:00 CEST.

The issues that were preventing raid testing on the North American PTRs are still not fully resolved. We're looking into alternative means of enabling testing on these realms. I'll update this thread when I have more information.

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Patch 3.2: Argent Coliseum raid story and encounters (SPOILERS)


There's been a lot of speculation as to what Patch 3.2's new raid instance, the Argent Coliseum, will contain. We got a taste of what bosses we might fight a little while back when the 3.2 PTR launched and some Achievement information was datamined, but I've taken it all one step further.

As with my previous post on the 5-man content in the Coliseum, I've datamined a ton of information from the PTR game files, including NPC and spell data (another massive thanks to Boubouille of MMO-Champion for his help), to determine not only who we're facing up against (for sure), but how exactly the encounters will go down once we've gotten our epicly-clad heinies into the octagon Coliseum.

The same disclaimer as last time applies. The encounters could change at any time, datamining isn't an exact science, I could be misinterpreting files, etc, etc. But I'm pretty solid on what I've written down, and anything I'm speculating on will be noted as such.

Any spell or ability listed in this guide will likely be a random rank, given the spell database's knack for throwing me 10-man and 25-man spells in the same area! Don't assume that the damage values are accurate until you get killed by them!

Remember: MASSIVE SPOILERS AHEAD!

Ready? Let's go!

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Patch 3.2 brings universal tier armor tokens

I had concerns when Blizzard first announced the way bosses would be unlocked in Patch 3.2's new raid instance, the Argent Coliseum. Blizzard has announced that while the first boss is available immediately, other bosses will be unlocked week-by-week. It's not the first time an artificial barrier has been put up for raid progression -- hello Sunwell -- so I guess I'm not shocked by it, but progression wasn't really what I was concerned about.

In our current raiding system, each boss drops a pre-determined set of loot. Some bosses drop a token which can be turned in for a piece of armor matching that particular slot, and the boss will always drop this same slot token. Thorim will always drop a shoulder token in Ulduar 10, for example.

So the issue is, with the Coliseum officially being our new tier of raiding, with gear that far outclasses Ulduar gear, and with the Coliseum bosses being unlocked each week, it means that players could get screwed out of upgrades. Your chestpiece might not be the greatest, so if you were looking forward to upgrading it, you'd be pretty crushed to find out that the T9 chest token only drops off of the final Coliseum boss -- which will only be available (at best) a month or (at worst) several weeks more than that due to RNG.

It turns out that Blizzard was thinking the same thing I was. That's why, with 3.2, Coliseum bosses all drop one of three universal armor tokens -- the Regalia of the Grand Protector, Vanquisher, or Conqueror.

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Filed under: Patches, News items

Patch 3.2 PTR now live

The wait for the new content patch may have just gotten a little shorter! The files for Patch 3.2, Call of the Crusade, are now available for download from the official site (or any number of other mirrors, at this point), and the PTR realms are up.

MMO-Champion and a number of other sites have datamined information from the files, including new achievements, holidays, and names of the Coliseum bosses, which we've compiled for you.

We'll keep you updated with any new information we get regarding 3.2, including the current status of the PTR, as events warrant. Get psyched!


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Filed under: Patches

Crusaders' Coliseum details released


Bornakk just released some major details of the Crusaders' Coliseum, the new 5/10/25 man dungeon that will be released with Patch 3.2.

First and foremost, this will be the next tier of raiding. There was some speculation that this would be an interim tier of raiding, however that is not the case. The gear that will come out of the Crusaders' Coliseum appears to be Tier 9.

Secondly, the encounters will be unlocked one per week until all five encounters are available. This mirrors very closely the way the Sunwell Plateau was handled back in Patch 2.4.

Finally, there will be a new "Crusaders' Tribute" mechanic. The mechanic appears to track the number of times you attempt an encounter, and the fewer times it takes you to complete the encounter, the greater the loot will be for the final boss. A type of raid where you are going for the Tribute rewards will be called a "Tribute Run."

For further information about the upcoming patch check out WoW.com's Guide to Patch 3.2.

The full details of the announcement after the break.

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Filed under: Patches, News items, Raiding

The Queue: Sometimes you just want to be a superhero


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Preambles are for suckers. Let's get this party started.

Anarax asked...


"Okay well, I have a bunch of friends and apparently they think City of Heroes is 10x better than WoW. How can I get them to change their minds over to WoW? The main reason I want them to play is because I plan to make a reroll Hardcore Raiding Guild, in June, and it's always good to have a small group of players to start with. The problem is though that one of them tried out WoW and is actually influencing the others, telling them that WoW is "too repetitive, too serious, and full of rage." He is the one telling the others to play CoH."

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Filed under: Analysis / Opinion, The Queue

More information on 3.2 release date, Coliseum, new Battleground

Hot on the heels of the Under Development page for Patch 3.2, we received a few more tidbits of information from Community Manager Zarhym, responding to posts on the official forums. In bold are the players' questions.

The Argent Coliseum: Does this mean a raid and a instance will be in there?

Yes, there will be a 5-player version, then a 10/25-player version. The bosses will be different for the two versions. Think Ring of Blood or Amphitheater of Anguish, but more epic.

The new Battleground (Isle of Conquest): So, it's WG combined with AB?

If anything, Wintergrasp combined with Alterac Valley with a few more twists.

Do you really think Ulduar achievements will last a year? Instances become stale after 6 months even with achievements. Yea 3.2 won't be till later this year and by then Ulduar will have been played to death and people will want something fun and new to do and not some small joke instance since we won't see Icecrown till April/May next year probably.

Would it help if I told you that your presumed timelines are way too inflated? :)

I was expecting most of this information, and I'm glad that my suspicions that the Coliseum would be a Ring of Blood-style event were confirmed. This isn't really an avenue Blizzard has used for a raid before. The hinting that 3.2 will come a lot sooner than we think is also comforting -- since it means that 3.3 and Icecrown are even closer.

I'll have a speculation post about what we can expect in the Coliseum soon. Until then, keep your eyes peeled -- we'll update you as soon as we get any more news!

Filed under: Patches, News items, Wrath of the Lich King

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