While the world of academia has not infrequently pried back the edges of
World of Warcraft to peer through its lens into fields including
psychology,
sociology and
anthropology, and economics, we don't often hear reports from the intersection of
WoW and literature. With a lore and canon of their own making,
WoW and the
Warcraft world don't fit alongside such developments as
Online Games: Literature, New Media, and Narrative, a course from Vanderbilt University available via free online educational provider Coursera that leans heavily on the riches of narrative theory, intermediality, and game theory in
Lord of the Rings Online.
But there's no denying the omnipresence of
WoW's influence -- and yes, that includes within the ivory-tooled tower of literature, as well. "I'm a literature professor," states Dr. Jay Clayton, one of the Coursera class's instructors. "I'm fascinated by what games can teach us about the operations of storytelling." Dr. Clayton says he's hoping to attract
WoW players and their own
WoW-tinged perspectives to his class this summer in order to help build a more complete picture of what
WoW is itself as media, not only as a lens through which we can view other disciplines.
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Filed under: Interviews, 15 Minutes of Fame