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Posts with tag collision-detection

Ask A Beta Tester: Kalecgos, Wintergrasp, and how much is this going to cost me?


We're going to get right down to business this evening, folks. I was kind of heartened to see Willferal (our first questioner) ask about something that's bugged me for a while.

EDIT: several commenters have taken issue with the lack of a spoiler warning on this post when it went live at 9:00 pm EST. I genuinely apologize; it should have occurred to me to write one, and it's entirely my fault that one wasn't present. So consider this fair -- if belated -- warning that there's a significant, if general, spoiler in this AABT concerning an important quest chain in Wrath, and if you're trying to avoid spoilers completely, please do NOT read AABT. This column is nothing but a pile of spoilers compressed into a spoiled package and tied with a spoilery bow.

Willferal asks...

I know that in Wotlk, the players are fighting Malygos. But in TBC, Kalec/Tyri are blue dragons that help us, and Kalec is especially vital in his help to kill Kiljaeden. What's their role in Wrath?

I wish I knew. I never found any mention of Kalecgos while leveling, and Tyrygosa only got a brief mention at last year's BlizzCon. Tyrygosa's role in BC wasn't that extensive, but Kalecgos was all that and a box of crackers in Sunwell, so this is a little...mystifying. They both seem on passable (Tyrygosa) to good (Kalecgos) relations with the mortal races, so the involvement of their entire flight in Malygos' war would -- I hope -- concern them somewhat. I really hope Blizzard goes somewhere with this, but as of now I don't think you can expect to find anything in Northrend.

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Filed under: Items, Analysis / Opinion, Expansions, Features, Leveling, Enchants, Wrath of the Lich King

Video of the new NPC collision detection system

This video contains audio commentary, turn your sound up!

With the upcoming 3v3 PvP tournament, Blizzard has rolled out a new feature on the Tournament Test Realm server: NPC collision detection. This will mean that it is now not possible for players to walk through some NPCs. Players will no longer be able to crowd, or block, the NPCs. This virtually guarantees that players will always be able to access the NPCs.

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Filed under: Patches, Analysis / Opinion, News items, PvP

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