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Posts with tag combat-pet

Mists of Pandaria: Wild pets will not be tradable

Mists of Pandaria Wild pets will not be tradeable
Cory Stockton, aka Mumper, has announced that pets caught in the wild will no longer be tradable and that this will be the case when Mists of Pandaria launches.

We just finished a pass making all pets that are caught via pet battles in the world non-tradeable. This means these pets cannot be put in cages for trading or posting on the AH. We felt that the option to buy these pets on the AH would take away from the exploration/collection gameplay of the system.

This could always change in a future patch, but this is how it will go out with MoP. You should see the change in our next build.

In pet battles, tradable pets can be sold on the AH. Training and caging wild pets looked to be a lucrative endeavor, since the catchable pets spawn in various qualities such as poor and rare. Many buyers would have been happy to shell out their gold for a high-quality pet that they didn't have to grind for.

As of right now on the beta, pet spawning locations tend to be heavily camped. It will be interesting to see how this plays out in cross-realm zones.

[via alt:ternative]

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items

Team Matticus takes on the updated Pet Battle system

Team Matticus and the updated pet battle system ANY
With the official green light for Pet Battles on the beta servers for Mists of Pandaria, I dedicated an evening solely to critter cage matches. I want to be the best that no one ever was, so I figured I may as well start training now.

How much has Pet Battles changed since the first time it was inadvertently released? The UI has improved tremendously. Mechanics, animations, and the whole works are much smoother.

So how does one get started? First things first. Your character needs to gain the ability to engage mini-pets out in the world. In order to that, you'll need to find your local battle pet trainer. In my case, I booked it straight to Stormwind and asked a guard where the nearest trainer was. You'll find Audrey Burnhep just northeast of the Dwarven District next to the Eastern Earthshrine where all the Cataclysm portal zones are. I ended up forking over 80 pieces of my hard-earned gold to earn the right to use my pets. (Note: This was with the faction discount, otherwise it's 100g.)

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Filed under: Mists of Pandaria

Engineering: 2.3 and beyond

It would be an understatement to say that engineering as a profession has been sorely lacking for quite some time. Although there are those among us who have remained optimistic (and a touch crazy), the upcoming changes in patch 2.3 will do wonders to lift the spirits of browbeaten inventors everywhere.

Yet, the forums are still rife with creative new ideas for the direction of the profession, as well as glaring issues that have yet to be addressed. Today I will be summarizing some of the more ingenius and workable proposals for the future of engineering, highlighting some of the changes that Blizzard has promised to make, and bringing some much-needed attention to the problems that still plague this profession. Even if you aren't an engineer yourself, many of the suggestions for craftable goodies make for an interesting read.

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Filed under: Engineering, Patches, Items, Odds and ends, Features, Mounts, Forums

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