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Posts with tag combo-points

Warlords of Draenor: Combo points no longer on target for rogues, druids

Rogues and feral druids have had one very important change that wasn't announced in the recent patch notes for the 6.0 alpha build. Combo points, the bread and butter of every rogue and feral druid attack since the game began, are now on the rogue or druid, instead of on the target being attacked. This was confirmed in a tweet by Celestalon -- who was quick to point out that the change might not see live, but is being tested for now.

This is honestly a really big change for both classes. One of the unique frustrations of playing the class was spending the time and energy to build up enough points for a big finisher, only to see the target die before that finisher could land. Don't get me wrong, having a target die is always the name of the game, whether you're stabbing with daggers or skulking around as a cat. But once that target was dead, all combo points you carefully built up would simply vanish when the next target was acquired.

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Filed under: Druid, Rogue, News items, Warlords of Draenor

Stats 101: Your character's resources and attributes

If you've been around the game for a while, you know World of Warcraft's system of resources and attributes so well that it seems like it needs no explanation. However, for players diving into their first MMO or even just switching classes, the basics of WoW's resources and stats -- otherwise known as the jumble of numbers listed on your character sheet (just hit "c" to see what we're talking about) -- may as well be a foreign language.

So if you're trying to get started and you're a little lost as to what all of these numbers mean, how they affect your game, and the kind of gear you should equip to play your best, this guide is for you. Read on and we'll walk you through the numbers in plain English.

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Filed under: WoW Rookie

Encrypted Text: What would make you play a rogue?

visuals
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Everyone has a different idea of what the perfect rogue consists of. I know plenty of rogues that wouldn't play the class without its subterfuge and stealth tactics. Other rogues focus entirely on our combat mechanics and couldn't care less about our burgeoning bag of parlor tricks. There are PvP-focused rogues that will never Pick Pocket their targets, and there are PvE-centric rogues that have no idea that Shadow Walk was ever introduced.

The question is what makes us play rogues? What would make new players try out the rogue class? Every player has their own reasons for picking the rogue over the other classes. What changes could be implemented that would bring in more players? Ghostcrawler has indicated that the relative power isn't correlated with our population stats. If cranking up our damage by 20% wouldn't increase the number of active rogues, what would?

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Ghostcrawler explains it all

ghostcrawler
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Greg Street, more commonly known as Ghostcrawler, is the lead systems designer for World of Warcraft. While we can never know exactly what his responsibilities are internally, we do know about his external presence: He is the authoritative voice concerning class design. Players flock to his increasingly rare blog and forum posts to read about the direction their classes are headed. There are a slew of developers working on WoW, but his words are the ones that seem to guide our fate.

In a completely unprecedented event, Ghostcrawler has been replying to dozens of posts in a Mists of Pandaria beta rogue thread. His posts are so frequent on this thread that he even had time to reply to my comment personally. He's shared several pages of information with us about rogue design in Mists, Blizzard's concerns and design for the class, and class design in general.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Crimson Tempest revitalizes the rogue AoE game

crimson tempest
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

For rogues, enemies come in one of three group sizes: a single enemy, two enemies at once, or several enemies at once. Subtlety rogues love to focus on a single opponent, combat rogues absolutely soar when destroying two targets, and assassination rogues are the kings of sustained damage on multiple targets. Combat's AoE damage to a group is pitiful, while subtlety rogues start falling behind the instant there's more than one target on the field.

The balance of rogue AoE today is determined by two abilities: Blade Flurry and Fan of Knives. These are currently our only two multi-target abilities, and so each spec's AoE potential revolves around these two moves. Mists of Pandaria is changing everything we know about rogue AoE by introducing a brand new AoE finisher, Crimson Tempest. In addition, the AoE hierarchy is also being shaken up via the revamping of Fan of Knives. The days of mindless FoK spam are over.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Examining the rogue's assassin ancestry

assassin
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

If you start looking into the history of the rogue class, you end up reaching several dead ends. The reason is that a rogue who's easy to track or trace isn't much of a rogue at all. We specialize in disappearing, which makes rogue family trees notoriously difficult to map. Garona Halforcen is often considered to be the mother of the rogue class, executing one of the earliest and most daring acts of assassination and regicide in Azeroth's history.

The truth is that if we want to find our spiritual beginnings, we have to look back even further than Garona and even further away than Azeroth. The true ancestor of today's rogue class first found life eons ago, in another realm, known only as Sanctuary. There, the assassin class stood against the three Prime Evils, defeating the Burning Hell's greatest powers with elegance and subterfuge. The rogues of WoW were inspired by the assassins of Diablo II, and that influence can still be felt today.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: How to deftly swap targets

redirect and sprint
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

There are a lot of names for a simple raid encounter in WoW: tank and spank, churn and burn, rush down, the Raid Finder. In a rogue's perfect world, every raid boss we face would simply be Patchwerk (or two Patchwerks, if you play combat). It's our prerogative to deal the maximum possible damage, and we perform at our best when we can tunnel-vision and focus solely on managing our own energy, abilities, and cooldowns.

In spite of our preferences, bosses in WoW are rarely that simple. No two bosses are exactly alike, and even as we see the developers reusing ideas or abilities, each new fight is different from the last. One of the most common mechanics we deal with in a raid encounter is the addition of extra enemies, or adds. Any time a rogue switches targets, they lose some of their overall damage output. Redirect and Sprint are our two tools to minimize any lost damage, and yet they're woefully underutilized.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: The complexities of rogue DPS

eventhorizon
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

I am often asked about my favorite aspect of the rogue class. While our plethora of cooldowns are quite amazing and Stealth defines the class from an outsider's view, they're simply not relevant that often. Stealth is what rogues do when they're not in combat, and our cooldowns are only effective occasionally. The most pervasive portion of the rogue experience is our rotation system, which we're dealing with during every single second of every combat engagement.

I have played my wife's retribution paladin a few times, and suffice it to say that I hate the spec with every fiber of my being. I hated their old FCFS priority system in Wrath, and I hate their new, holy power-infused "rotation" of Cataclysm. There are so many procs and random events that it's impossible to work out any sort of fixed strategy or priority system. Rogue rotations are actually true rotations, capable of being quantified and easily repeatable. Our combo point and energy systems work together to create a functional DPS model that hasn't changed since the game's original inception.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Leveling your rogue in Cataclysm

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

When I was selecting my first class, back in the early days of WoW, I chose the rogue for its awesome killing potential. Mindlessly grinding mobs used to be a valid way to level, especially since questing in the past involved so much travel and downtime. Our unique mix of stuns and damage allowed rogues to chew through enemies quickly and efficiently. My strategy was to find an area populated by caster-type mobs and then simply burn through them all day long.

Over the years, rogues have continued to evolve, and we're now one of the strongest leveling classes in the game. Our past weaknesses were our lack of self-healing and our difficulty against elite mobs, but Recuperate and the near total removal of any quest-based elite mobs in Cataclysm has solved both of our problems. Leveling a new rogue today is an enjoyable experience, as we have the finesse to avoid unwanted encounters and the brawn to handle any combat that we do have to engage in.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: The rotation system


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the rotation model of DPS, and how it defines our class in every way.

Blizzard has a long history of taking popular addons and rolling their functionality into the game's base user interface. The first instance of this that I can remember was when Blizzard introduced its own quest objective tracking overlay, nearly copying MonkeyQuest's original configuration. The dev team also inserted dungeon maps for the various instances, taking a page out of Atlas' book. Their latest invention is a replacement for Power Auras, the popular notification mod that displays custom graphics when a specified event occurs.

Looking at the list of spells for which Blizzard created custom "spell activation" effects (thanks BB!), we see mostly random and reactive abilities on the list. Paladins will enjoy the art for Art of War, and every mage spec has a particular proc to watch patiently for. What intrigued me was that there is actually a spell activation effect for rogues, an orange lightning bolt that represents Slice and Dice. Slice and Dice, as any rogue will inform you, is not a random proc; it's a core part of our DPS and should be up at all times. While having a lightning bolt on my screen at all times sounds like fun, it got me thinking about the rogue DPS model. I utilize Power Auras extensively on every other character I play, yet I don't even have it enabled on my rogue.

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Filed under: Rogue, (Rogue) Encrypted Text

Blood Sport: Resource mechanics in arena, Part I


Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.

Listening Music: Roger Waters and the classic combination of Pink Floyd's "The Happiest Days of Our Lives + Another Brick In The Wall, part II." I hate when the radio only plays half of this piece. Even though Floyd split the piece into two on the album, I find it hard pressed to do the latter half justice by dropping the epic "intro." The helicopters and interlude scream is the best part, be honest with yourselves.

Last Week: We addressed the issue of protection warriors in arena. We talked a bit about a few of Ghostcrawler's posts dealing with the most annoying specialization to face. After that, we discussed some of the problems with both perception and design.

This Week: Before getting back to the beginner's guide to arenas, we'll be discussing energy, focus, and rage. Each have individual benefits and detriments in an arena setting, often very different from one another. More after the break!

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Filed under: PvP, Blood Sport (Arena PvP), Arena

The Queue: Spreading the space plague


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.
A bad case of space cancer put me out of commission for the last few days, and for that I apologize. In addition to my apology, I blame the pandas. They caused me to come down with such a horrid plague. I'm back on my feet now though, so the Q&A will continue!

jtrain
asked...

I'm admittedly new to tanking, and I hear people talk about a 'rage dump'. Why would I want to dump rage? I thought the whole idea was to build up a good amount so I don't have to sit there auto-attacking waiting for my abilities to become usable. In Wrath, I never seem to have a problem generating rage and at the end of a fight in which I've pulled several mobs, I usually have quite a bit of rage still available. Am I doing something wrong?

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Filed under: Warlock, Analysis / Opinion, Death Knight, The Queue

Encrypted Text: Why rogues now love hunters and other HaT ironies

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll discuss how Blizzard is shifting the Rogue paradigm.

Hunters. Does any other class provoke such a strong response of malice from a Rogue? They're not necessarily our counter-class, Warriors fill that role quite nicely (curse you Overpower!). I always think of Hunters as a parallel to us; Rogues at a distance. Regardless of how you classify them, one thing stays the same: Rogues hate Hunters.

The next question would be: but Chase, why do you keep inviting all these Hunters to your Naxxramas raids? At first I wanted to remain nonchalant and pass my decision off as charity. We need someone to soak up all the mail gear that drops. But after constant prodding from my healers as to why I am wasting their infinite talent on mere pets, I had to finally give up the goose. I needed the Hunters to feed my CP addiction. I am just another HaT Rogue stacking the raid to power my Eviscerate engine. We're having an intervention tomorrow. I'm so ashamed.

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Filed under: Rogue, Tricks, Raiding, Talents, (Rogue) Encrypted Text, Wrath of the Lich King

Encrypted Text: Hunger for Blood is terrible (to play)

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss how troublesome Assassination's new rotation is.

During my regular readings of the Rogue forums, I often heard complaints regarding our Assassination 51-pointer (Hunger for Blood). The main issue is that people find with it comes from the fact that it takes our required button-pushing amounts from manageable to annoying. I was skeptical at first, as I had not been having much trouble with it in heroics and the odd Vault of Archavon run.

I initially figured Mutilate would be a more interesting rotation than the old Rupture/SnD spam that was TBC Combat Swords. With Mutilate generating way more Combo Points than Sinister Strike, and simply replacing SnD with Envenom in my raiding DPS rotation, I figured it would be business as usual. I trade off using Mutilate less than Sinister Strike by having to keep HfB up. Easy enough, right? Wrong.

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Filed under: Rogue, Analysis / Opinion, Raiding, Talents, (Rogue) Encrypted Text, Wrath of the Lich King

Wrath Dailies: Aces High!

For our Wrath Dailies series thus far, we've been trying to do them in groups. For example, we did the Kalu'ak dailies first, and now Adam is going through the Cooking dailies. I've decided to jump out of order for this one, because it's actually somewhat important beyond just another daily quest. This quest is actually training for Phase 3 of the Malygos encounter, in which you do battle with the Aspect of Magic from the back of a red drake.

You pick up Aces High! from Corastrasza on the Band of Transmutation, one of the floating platforms around The Nexus. If you've never done it before, head down to the Transitus Shield, there's a quest that will tell you exactly where to go. Practicing with this quest will make the fight much, much easier when you fight Malygos one day, because the abilities the Drake has in this quest are the exact same as the ones in that fight.

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Filed under: Analysis / Opinion, How-tos, Walkthroughs, Raiding, Guides, Wrath of the Lich King

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