Tales of the Aggronaut sent us this multipart guide he wrote
on one of the things we all do in the game that might nevertheless be tough for a lot of people: actually getting a group together. It sounds like a simple thing (just ask people whether they want to group up or not), but as you probably know from experience, sometimes it can be pretty tough
. So TotA set out, instead, to do a from-the-ground-up guide, from how to find and network with people in the game to how to build a group piece-by-piece.
And I like it a lot -- he starts with a preamble
with some general networking tips, including finding social channels to join (many guilds and realms have a few social channels constantly filled with folks LFG or interested in playing socially) and putting together a solid friends list, then goes on to explain how to communicate
(probably a great read for anyone in any part of the game) and then how to actually build a WoW group
, from core classes to splitting up class roles. Very impressive -- while most veteran players have probably heard or done this stuff before, it's nice to see a clear, concise guide that starts at the beginning.
And it's even nicer to see a guide that emphasizes the social aspect of gameplay. Even here at WoW.com, we're all about gameplay tips, from profession insights
to class balance discussion
, but sometimes we overlook that to play a social game like World of Warcraft
, you sometimes need to focus on social skills. As much as theorycrafting and gear upgrading can help, sometimes it's better to learn how to be friendly and social instead.
Filed under: Analysis / Opinion, Tips, Fan stuff, Virtual selves, Instances, Raiding