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Posts with tag community-blog-topic

Community Blog Topic: What is your favorite announcement for Warlords of Draenor?

Draenor concept art
BlizzCon was a blast -- even for those of us who only enjoyed it virtually. But I see some people complaining in the comments that not much was announced for the new expansion: Warlords of Draenor. I heartily disagree. Not only will we get a whole new continent to explore with many side-quests and treasures to be discovered in nooks and crannies of this new world, we also get a slew of other new features.

There will be garrisons, a new PvP sandbox, a BoA toybox (with a similar setup for heirlooms), gear that changes stats according to what spec you are in, a whole new storyline which includes draenei lore (something which has been sorely lacking), new (and gorgeous) character models ... I know I'm forgetting a few important things.

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Filed under: Analysis / Opinion

Community Blog Topic Results: Continuing to mix PvP with PvE

Silvershard Mine
For our last Community Blog Topic, we asked about continuing to mix PvP with PvE.

bengstra would like PvE and PvP completely separated.
I have long held they need to keep their PvP out of my PvE. It is simply impossible to balance and one side or the other is constantly being impacted by the side they want, and have, no part in. This makes for constant ping ponging and frustration (think Stampede for a text book example of ping ponging).

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Filed under: Analysis / Opinion

Community Blog Topic: Should PvP and PvE continue to be mixed?

Community Blog Topic Should PvP and PvE continue to be mixed
JeffLaBowski suggested this week's Community Blog Topic: Should PvE and PvP continue to be mixed?

Right now we have PvP in our otherwise PvE Timeless Isle. There are also PvP quests to complete for the legendary cloak. And we've long had PvP achievements to complete in order to get the meta achievements for holidays. Most recently, there was the G.N.E.R.D. Rage achievement for Hallow's End and there's the infamous School of Hard Knocks for Children's Week.

Many PvE players roll on PvE servers and only want to participate in PvE activities. If they wanted to PvP, they say, they would have rolled their characters on a PvP server. Personally, I like both PvE and PvP but I must say, I don't like PvP mixed in with my otherwise PvE activities.

On the other hand, I love PvE activities mixed in with my PvP. For example, I loved the old Alterac Valley, where you had time to complete all of the side quests in order to launch the big bosses for each faction. I know that battleground could take hours, but it was a blast to play. I would love to see a BG like the old AV in a future expansion.

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Filed under: Analysis / Opinion

Community Blog Topic Results: Scaling characters down to low-level content

Our latest Community Blog Topic is about whether or not WoW should offer the scaling of characters to low-level content.

mrfusticle explains the many negative reactions to this and other features.
Blizz: Hey, we're bringing out strawberry ice cream!
Player1: Whaa! I hate strawberry ice cream.. You're gonna waste time making that and not the vanilla I like?!? screw you!
Player2: Whaa! You better not get rid of chocolate ice cream!.. I like chocolate ice cream! Man, I'll be so furious!
Player3: Whaa! You don't even know how to make strawberry ice cream! This game is dying! I'm going to Frozen-yoghurt-star.. At least you get tough ice cream that gives you brain freeze!!!eleven!

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Filed under: Analysis / Opinion

Community Blog Topic: Should characters be scaled to low-level content?

This week's Community Blog Topic asks, "Should characters be scaled to low-level content -- or any content lower than max level?"

Olivia Grace recently reported on a possible feature allegedly stumbled upon, shown in the video above. The player somehow accidentally ported into Stratholme as a max level and his gear and health were scaled down to match the instance level. If this is not a hoax, it looks like there is some functionality imbedded into the system to allow for scaling characters down to dungeon levels. This would presumably allow players to play with their leveling friends and still allow the lower level players to get experience.

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Filed under: Analysis / Opinion

Community Blog Topic Results: What's your endgame?

In last week's Community Blog Topic, we asked, "What's your endgame?" We got a wide variety of answers -- not just raiding.

In a nostalgic look back at endgames throughout the life of the game, Alstanar at Cogitationes Astalnaris says
My endgame these days consists of a heroic dungeon runs, and scenarios. I do a wing or two of Siege in LFR in course of the week. Depends on my patience. Every now and then, I go and do a quick level or three on my various warrior and paladin alts. I work on my old reputations that I neglected for years. Wrap up the quests in old zones I missed while I leveled up. I stay away from PvP and pet battles. Not my cup of tea.

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Filed under: Analysis / Opinion

Community Blog Topic: What's your endgame?

This week's Community Blog Topic is "What's your endgame?"

In this expansion, my endgame is not really an endgame. I keep getting characters to 90 and then turning around and leveling up another character. The most I've done at max level is to hang out with the Tillers and farm a bit.

I pet battle a lot, but I do that on leveling characters so that they can get the XP. Unfortunately, that means that I have extremely poorly geared characters when I decide to change things up and start questing again. Pet battles + Archaeology + gathering = leveling without getting any useful equipment. Happily, the Cataclysm gear vendors introduced in 5.3 have helped me when I get a character to level 80.

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Filed under: Analysis / Opinion

Community Blog Topic Results: Account-wide professions

Community Blog Topic Results Accountwide professions
Last week we asked "Should professions be account-wide?" We got quite a few blog posts and comments on the subject, ranging from no to secondary professions only to yes, please.

JeffLaBowski at Sportsbard suggests a couple of methods.
  1. As a guild perk. There would be a an NPC to interact with, you open up a window, select the profession, put your mats in. The recipe would have to be unlocked by someone who has that profession in the guild.
  2. As GH mentioned in his tweet, they could be account bound. Either using the NPC method, like with example 1. or you would simply be able to cycle through professions from a drop down menu on your profession UI.

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Filed under: Analysis / Opinion

Community Blog Topic: Should professions be account-wide?

Recently Anne Stickney forwarded me this tweet and suggested it for a Community Blog Topic:
In Diablo 3, when you level up a crafting NPC, the level remains the same, regardless of what character you're on. But I wouldn't want to see each World of Warcraft character be able to level up all of the professions (or would I?). However, I would like to see a craft bench or something similar where you could access the professions you have on other alts.

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Filed under: Analysis / Opinion

Community Blog Topic Results: How long have you been playing WoW?

Community Blog Topic Results How long have you been playing WoW
This Community Blog Topic asked a very personal question: "How long have you been playing World of Warcraft and what life changes have you gone through?" And we got some very personal answers. In fact, this week's results post looks like a testimonial to playing WoW while still leading or building a productive life.

Omegahty at Ruhka's Demonic Palace
I am not a social person – I like calm and quiet surroundings and I tend to not talk to people much – however, I am nowhere near as anti-social as I used to be, mostly because through the social aspect of WoW and raiding with my guild I have created a lot of my social skills. Without the friendly chatting and banter during raids and the casual conversations in guild chat, I don't know what I would be like today. Having that environment inWoW where there were people I could chat with and hang out with really helped my issues with socializing.

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Filed under: Analysis / Opinion

Community Blog Topic: How long have you been playing WoW?

Matt Rossi posted a story about time dilation in World of Warcraft. This prompted reader Fizzl to suggest this week's question: "How long have you been playing WoW?"

I've been playing World of Warcraft since the open beta. During that time, I got pregnant and had a baby who is now in third grade. Time really, really does fly. I went from playing Alliance in a guild that included people from work, to playing Horde in a guild full of strangers and The Spousal Unit. I have collector's editions of all of the expansions and have become an unabashed Blizzard fangirl. (I liked both Cataclysm and Diablo 3. There. It's all out in the open now.)

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Filed under: Analysis / Opinion

Community Blog Topic Results: Most and least favorite expansions

Community Blog Topic Results Most and least favorite expansions
Last week, we asked "What are your most and least favorite expansions?" We got a lot of responses as well as a request for polls. The reason why we don't put polls in the Community Blog Topics is that we are trying to encourage long form blog posts that we can spotlight the next week. Polls are just a button click. That having been said, I've put polls at the end of this results post so that we can see what the otherwise silent readers have to say about their most and least favorite expansions.

Wrath of the Lich King was by far the most favorite and Cataclysm was by far the least. Both Burning Crusade and Mists of Pandaria took turns being most and least favorites.

Astalnar over at Cogitationes Astalnaris likes Wrath of the Lich King best and Cataclysm least.
A great expansion is one that is aesthetically pleasing, bright, with a story that makes us feel involved and in some sort of control. An expansion where gear is obtained with ease, yet you have to invest a bit of effort. Where reputation is gained with the faction by actually representing the faction. And where the villain is a known and established figure. I enjoy a good story of a fallen hero. I like the tragedy. Tragedy is cure for soul. As long as my Blood Knight is not a protagonist.

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Filed under: Analysis / Opinion

Community Blog Topic: What's your most and least favorite expansions?

Community Blog Topic What's your most and least favorite expansions
I have a confession to make. When it comes to World of Warcraft, I'm pretty easy to please. Every time a new expansion comes out, that's my favorite one. Even and especially Cataclysm. I know it's not a popular opinion, but I loved the old world revamp and going through the questlines like Silverpine Forest still makes me happy.

So my current favorite expansion is Mists of Pandaria. I love the monk class. I love the pandaren. I love the epic quest lines and the farm and pet battles and ... the list goes on. Though the Brawler's Guild isn't my cup of tea, I love watching The Spousal Unit battle it out against the various contenders.

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Filed under: Analysis / Opinion

Community Blog Topic Results: Persistent changes in Azeroth

Last week, we asked, "What do you think of persistent changes to Azeroth?" We talked of player driven changes, phasing, and permanent changes that come with expansions or patches.

Player driven change

SparkysShocker at Blood Sweat and Honor suggests
As far as PvE player driven persistent change I always thought it would be cool if the world changed based on your guilds PvE progress. Lets say you conquered the Black Temple would could go to it in the world and see that it had been razed or maybe that the Broken had taken over, small changes like that would be neat.

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Filed under: Analysis / Opinion

Community Blog Topic: What do you think of persistent changes to Azeroth?

Southshore used to be Alliance and now it's Horde. Theramore is destroyed. The Barrens is split in two sections by a huge chasm. The Vale of Eternal Blossoms no longer has blossoms, eternal or otherwise. We've seen a lot of changes over the years we've been playing WoW, particularly during Cataclysm. But we as players didn't bring about these changes. They were written into the story and implemented in game.

But players can make changes via phasing. Many places in Wrath of the Lich King and beyond change according to what quests the player has completed. These are permanent alterations made by the player, but its individual for each player. Changing the environment for one player does not change it for all.

We, as players, can make changes to the world via world PvP locations. Halaa, for example, changes faction according to who battles there. But, unless you are on a PvP server, you have to flag PvP to do it and the changes are not even semi-permanent. They just last until the next occupation or battle.

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Filed under: Analysis / Opinion

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