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Posts with tag competition

Blizzard calls for Christmas craft

Blizzard calls for Christmas craft
The snappily titled Blizzard Entertainment 2012 Dessert and Holiday Art Program is here! Blizzard put a call out on Facebook this morning for Blizzard-themed desserts and holiday cards, featuring art or craft inspired by Diablo, Starcraft or Warcraft.

Successful submissions will be featured in Blizzard's facebook gallery, so get your crafting hat on and get creative! If you're looking for some World of Warcraft related inspiration you can check out WoW Insider's World of WarCrafts for some ideas on art, craft, and cake!

To enter the competition, simply head over to the battle.net page and fill out the forms.


Filed under: Contests, World of WarCrafts, Arts and Crafts

How to make gold when your competition is camping the AH

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Fox and Basil's reboot of Call To Auction, and email Basil with your questions, comments, or hate mail!

Making gold with heavy competition is hard. I get comments on my articles all the time about how my ideas don't work on some high-population, high-competition realm. There's an implicit (and sometimes outright stated) disclaimer that any advice you'll find here is general and may not apply to your realm.

It's time to talk about what to do when you're always being redirected back to these weasel words. If your server really is so competitive that you can't make any normal strategies work, what can you do?

Read more →

Filed under: Gold Capped

Gold Capped: Competition in tailoring

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail! This week's community post is the most recent recording of the weekly JMTC's meeting. I was invited to attend this one and answer a couple of questions.

I got an email from Aralo on Altar of Storms recently that I wanted to share.
I know cloth is not what a person would call a high profit market. It's cut more often then gems, skinned more than leather, melted down more than ore, and well you know where all these puns go. In Wrath on my sever, I was able to (haphazardly at least) able to maintain a steady hold on the more demanded markets. In Cataclysm, though, I'm struggling to stay afloat. Embersilk is particularly rough.

I bring this up because never have I seen you really talk cloth that was not a cooldown. Do you have any ideas on how to stay afloat on threads or maybe some add-ons other than auctioneer to help build and maintain my market?
Admittedly, part of the reason I want to share this is all the awesome puns. Secondly, I do have a few answers. I'll be writing up a proper tailoring guide next, I promise, but in the meantime, I want to talk about that "steady hold" on the market.

Read more →

Filed under: Economy, Gold Capped

Gold Capped: The effect of mega-blogs on your business

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house, and Insider Trader, which is all about professions. For Gold Capped's inside line on making money in game, check in here every Thursday, and email Basil (new address is basil@wowinsider.com; old one no longer works) with your comments, questions or hate mail!

I've been called a lot of things by a lot of people. The reality is that every time I write about a specific business or tip for making gold, hundreds of people will end up trying it out, and if I write something about one of your favorite (or most profitable) businesses, you may find some of these people competing with you.

The number of people participating in any specific market is going to fluctuate over time naturally, but as I've said before, the people who have the most success are the ones who hang in for the long run. That said, these people tend to have a strange relationship with each other. They're competitors and will undercut vigorously, but they tend to spend less effort on their tenacious competition than one would expect.

Read more →

Filed under: Economy, Gold Capped

Giving up on conquering WoW

Backhand of Justice has an interesting post up about something we've considered for a long time: who will overtake World of Warcraft. Way back before this year started, game developers were challenged to come up with an MMO that could take on WoW's influence and popularity, and while there have certainly been some interesting MMOs announced and released (Star Wars: The Old Republic, which isn't out yet, and Aion, which is, are probably most in the forefront at the moment), it just hasn't happened. WoW is still the juggernaut it's been for almost the full five years, and with Cataclysm coming in 2010, that doesn't appear to be changing anytime soon.

So now, two months from the end of 2009, let's just say it: it's not possible. World of Warcraft is an aberration, an extremely well-made game that happened to be in just the right time and place (the casual game explosion, the adoption of MMOs and subscription model gaming, the "mainstreaming" of fantasy/sci-fi geekiness) to become an uber megahit. In short, game developers simply can't recreate WoW, at least not on purpose. As BoJ says, that doesn't mean they can't try -- there are certainly lots of original and interesting games and MMOs out there, and it's completely possible to be an MMO that isn't WoW-sized and be successful. But as for the actual question of beating WoW and its worldwide audience, game developers have pretty much moved on.

Filed under: Analysis / Opinion, Blizzard

Enter October's Guild of the Month contest

A new month, a new contest. Welcome, ladies and gents, to WoW.com's Guild of the Month contest for October. We will be announcing our winners for September soon, and it's time to begin things anew. If you've been reading WoW.com for awhile, you already know how this goes. If not, allow me to explain.

If you think your guild is the best in the World of Warcraft, you might have a chance to win a $100 gift certificate from SwagDog where you can pick up custom guild apparel for you and members of your guild.

What do you need to do to enter? It's simple: You nominate your guild by sending us a short (no longer than 200 words) summary of why you think your guild is the best out there. Tell us why you think your guild is so unique! What sort of guild are you? What do you do together? What sets you apart from all of the other guilds out there? If you entered last month, no problem! Your guild can't win again if you've won previously, but if you haven't won yet in previous months, feel free to enter this month's contest.

Please send all submissions to contests@wow.com! At the end of the month, we'll pick a winner from those entries and profile them here on the site. Keep in mind, that means if you like your obscurity and don't want to be profiled, you might not want to enter.

You must be 18+ to win, and the contest is open to both US and non-Quebecois Canadian readers. Please submit your entry with an email address you check regularly, as we'll be contacting you via email if you win. All entries must be submitted by October 31st or they will be disqualified. For the full official rules, click here!

Filed under: Analysis / Opinion, Contests

Win some real-life loot from screenshot contests


We've got not one but two different screeshot contests that have shown up on the tip line lately. First off, our friend Mep, who runs WoW Screenshots, has gotten his contest all up and running, and you can go over and upload a screenshot or vote for the winners over there right now. His contest runs through September 20th, and the prize is a mousepad with your winning screenshot printed right on it. Pretty groovy custom prize -- we can't wait to see what kinds of screenshots rise to the top.

And Chris also emailed us about a new site he's started up called Epic Screens. It's another screenshot database (a little competition is a good thing, right?), and he's hosting his own best screenshot contest, with two copies of vanilla WoW on the line (perfect, he says, for Recruit-a-friend). He doesn't have a final date (or any other official rules posted), so we're guessing you just head on over there and submit some shots, and if you win, he'll let you know. Sounds like fun -- let the screenshot competitions begin!

Filed under: Fan stuff, Odds and ends, Contests, Screenshots, Fan art

Night Elf in Guitar Hero 5


This is one of the many reasons why I really enjoy this job: one day, you're talking turkey with a psychologist who's dealing with serious addiction issues, and the next, you're writing about Night Elves in Guitar Hero 5. Personally, I prefer Harmonix's new Beatles game, but there's no denying that the character customization system in our very own Activision-Blizzard's Guitar Hero 5 is extremely complex. So much so that Artair on Doomhammer was actually able to make a pretty respectable-looking Night Elf male with the system.

Which really just makes it much more ridiculous that this thing could be playing onstage with none other than Kurt Cobain. But we'll let that one go -- if you've found a way to get any other Warcraft characters jamming in Guitar Hero (or any other game with an in-depth character creator), be sure to send us a tip and some pics.

Filed under: Night Elves, Fan stuff, Virtual selves, Odds and ends, Blizzard, Humor, Screenshots, NPCs, Fan art

Enter September's Guild of the Month contest

August's Guild of the Month contest has come and gone, and while the editors work on contacting last month's winners, it's time to start our contest for September. If you've been reading WoW.com for awhile now, you probably know what this contest is already. For those of you that don't, allow me to explain.

If you think your guild is the best in the World of Warcraft, you might have a chance to win a $100 gift certificate from Warcraft.Swagdog.com where you can pick up custom guild apparel for you and members of your guild.

What do you need to do to enter? It's simple: You nominate your guild by sending us a short (no longer than 200 words) summary of why you think your guild is the best out there. Tell us why you think your guild is so unique! What sort of guild are you? What do you do together? What sets you apart from all of the other guilds out there? If you entered last month, no problem! Your guild can't win again if you've won previously, but if you haven't won yet in previous months, feel free to enter this month's contest.

Please send all submissions to contests@wow.com! At the end of the month, we'll pick a winner from those entries and profile them here on the site. Keep in mind, that means if you like your obscurity and don't want to be profiled, you might not want to enter.

You must be 18+ to win, and the contest is open to both US and non-Quebecois Canadian readers. Please submit your entry with an email address you check regularly, as we'll be contacting you via email if you win. All entries must be submitted by September 30th or they will be disqualified. For the full official rules, click here!

Filed under: Analysis / Opinion, Contests

Enter our August Guild of the Month contest!

After a brief break in the month of July, WoW.com's Guild of the Month contest is back! What does that mean? Well, if you think your guild is the best of the best, let us know and you could win a raid pack gift certificate for use at Warcraft.Swagdog.com, where you can pick up custom guild apparel for members of your guild!

What do you need to do to enter? It's simple: You nominate your guild by sending us a short (no longer than 200 words) summary of why you think your guild is the best out there. Tell us why you think your guild is so unique! What sort of guild are you? What do you do together? What sets you apart from all of the other guilds out there?

Please send all submissions to contests@wow.com! At the end of the month, we'll pick a winner from those entries and profile them here on the site. Keep in mind, that means if you like your obscurity and don't want to be profiled, you might not want to enter.

You must be 18+ to win, and the contest is open to both US and non-Quebecois Canadian readers. Please submit your entry with an email address you check regularly, as we'll be contacting you via email if you win. All entries must be submitted by August 31st or they will be disqualified. For the full official rules, click here!

Filed under: Analysis / Opinion, Guilds, Contests

wowtwitter giving away a FigurePrint for a screenshot contest

We've talked about wowtwitter here on the site before -- they're the ones who created a whole other Twitter-like service just for your WoW characters (and that featured verification of your toons, so that no one else could claim or tweet as them). The site is definitely growing, but they wanted to give it that extra oomph, and so they're giving away a free FigurePrint to someone who joins up and posts a special screenshot. If you want a chance at the prize, what you've got to do is log in to the site and verify your character (as we said last time, it requires that you remove a piece of gear and then log out so the Armory can see the change), and then use their new screenshot uploading tool to post a screenshot with "wowtwitter" somewhere in the picture. Then they'll take the screenshots with the top three "like" totals (other users on the site can approve of your uploads), and the one they choose will win a real-life 3D sculpture of their character from FigurePrints.

Seem like a lot of work? It does to us, too, but FigurePrints are still $130, so if you want a representation of your character but don't want to cough up the cash, this is probably easier. So good luck to everyone who enters -- the contest runs through July 31st, so you've got a little bit of time to get your picture in and get it voted up somehow.

Filed under: Fan stuff, Virtual selves, Odds and ends, Contests, Screenshots, Fan art

With the game offline in China, others aim to step in

As you may or may not have heard, the World of Warcraft is currently offline in China, thanks to a fight between the game's former licensee, The9, and its current licensee, Netease. Yes, if you think a day or so of downtime is bad here in the US and the EU, that's nothing compared to this: the game has been down since June 7th, and neither Blizzard nor Netease have given an estimate of when the game might be back online. An analyst from China does say that they expect most players to return to the servers once they return, but in the meantime, many players have spread over into Taiwan's WoW server. We don't believe that Blizzard allowed transfers during this time, so they've likely started and leveling brand new characters over there.

And don't think that other games haven't noticed this unique window of opportunity: there are currently millions of MMO players looking for something to do in China, and there are at least three big other games looking to give them something to do. Aion, which is currently in beta here in the US but is apparently up and running in Asia already, is making as much of a play as they can, and there are two local Chinese games, Zhuxian Online and Chibi Online, both developed by a company called Perfect World, that are also aiming to steal some of China's WoW players.

Very interesting situation over there -- imagine how much the MMO world would be thrown off here if WoW just completely disappeared for multiple weeks, if not longer. Blizzard is likely scrambling to get things moving over there as fast as possible.

Filed under: Analysis / Opinion, Fan stuff, Realm Status, Odds and ends, Blizzard, Expansions

Creating an open source WoW database

This is an interesting idea -- Daniel over at Marenkay.com is the creator of phpArmory, which is the closest thing we have to an official API for Blizzard's Armory site, and he's now turning his eye towards unofficial databases. Sites like Wowhead and Thottbot are extremely informative, but the one thing they don't allow is player access directly to their own data -- obviously they have a monetary interest in keeping their information on their site. But an open source site, as Daniel says, would allow players to get at that information whenever and for whatever purpose they wanted.

Very interesting idea, and it sounds like he's got the coding chops to do it -- he's already got a working prototype together, apparently, and he's taking suggestions on where to go next. We'll keep a curious eye on this one. Competition is always good for customers, and while the current database sites might not be interested in an up-and-coming open source version of themselves (actually, the great WoWWiki is pretty open already, though they don't really collect as much numerical information), having widespread open data on drops, kills, and gear would be very beneficial for players. This could turn out to be a very important and helpful project.

Filed under: Items, Analysis / Opinion, News items

EA: You don't need $1 billion to compete with WoW


You just need $100 million to beat it. No, we're kidding -- after Activizzard founder Bobby Kotick's presumptuous statement a few months ago that any game company would need at least half a billion dollars to challenge World of Warcraft, EA/Mythic's Mark Jacobs has responded in kind on the eve of their big Warhammer Online release, telling MTV Multiplayer that the number is closer to around $100 million. And that they spent less than that on their big MMO.

We'll be realistic here: we don't think anyone believes, including EA, that WoW's numbers are attainable for another MMO coming out this year -- even Blizzard believes that eventually WoW will go by the wayside, but as Jacobs says, anyone releasing a game today isn't just competing with WoW, they're competing with WoW and Burning Crusade and Wrath of the Lich King. And no matter how long your development cycle or how big your budget, you can't compete with three years of people working around the clock to make the game better for live players.

But EA does want to be successful, and Jacobs says success for him would mean upwards of half a million players. Six months from now, he says, if Warhammer is folding servers and not adding them, the writing is on the wall. There's no reason to think that will be the case, of course -- Warhammer looks like a great game led by one of the biggest publishers in the world supporting one of the best MMO developers, and it's about as close to guaranteed a success gets in the MMO space. But even Mythic would say WoW stands on its own -- while WoW is running, it's highly unlikely we'll see any MMO come anywhere near its 10 million total subscribers.

Filed under: Analysis / Opinion, Economy, Expansions, The Burning Crusade, Making money, Wrath of the Lich King

Forum post of the day: The thrill and the agony

Forticia of Dragonblight does not care for battlegrounds, but was tempted by the Spirit of Competition event to give it a go. She discovered her own secret to finding a little enjoyment in PvP: "Don't look at your health bar." She realized that death isn't permanent and that sometime you just need to jump in do what needs to be done. Other posters joined in with more suggestions:

  • Palpatina of Uldum, "Play smart (i.e. don't let your team down) but don't worry too much about whether you're winning or losing. Enjoy outsmarting and outlasting your enemies. Have fun."
  • Abracapocus of Whisperwind, "I'm frankly amazed at how when I run into a group of Alliance and hit Ice Block, LOTS sit there trying to hit me even though I'm invulnerable"
  • Nevermore of Malfurion, "The secret to enjoying BGs is winning. Sorry, but that's all that does it for me."
  • Kalerender of Thaurissan, "I like to go in, annoy pvp whingers who sook because I'm wearing T6 and not pvp gear, and then 2-3 shot people as a super-duper glass cannon."

I love the battlegrounds, but I understand that not everyone does. I get frustrated when players refuse to work as a team. I enjoy the battleground most when grouped with my buddies so that we can work together toward a given objective. I disagree that winning is everything, but it is a lot of fun. I find it a great way to take out frustration.

Have you gotten into the Spirit of Competition?

Filed under: Items, Events, PvP, Battlegrounds, Forum Post of the Day

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