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Posts with tag compexity

Ol' Grumpy and the dumbing down debate

Ol' Grumpy and the dumbing down debate
Hey, boys and girls, it's your old pal Ol' Grumpy. I haven't been around that often lately, partially because I haven't really found all that much to complain about lately. Luckily (or unluckily) there are always other people, who will do that kind of thing for you. Recently, I've seen the dread beast rear its ugly head again.

What am I talking about? Well, I'm talking about the old canard "Why did you dumb the game down" that pops up on the forums from time to time. It is almost always incredibly subjective and drags out 'examples' that are, at best, arguable. It usually shows more about the person making it than the game itself, and it always makes all the hair (and I have a lot of hair) stand up in irritation. I really dislike this argument. Every single time I've seen or heard it, it's been used not to actually protest a decline in game complexity but to argue 'the game was better/harder/more fun when we had to do X" in some kind of demented paean to nostalgia and obstructionism.

Frankly, I don't understand this mindset. "Back when I started the game, we had weapon skill, but then you dumbed it down" seems insane to me. How did weapon skill require any thought, exactly?

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Filed under: Analysis / Opinion, Mists of Pandaria

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