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Posts with tag composer

Win tickets to hear WoW soundtrack composer David Arkenstone

WoW soundtrack composer David Arkenstone plays at a rennaissance festival
What, ho! If thou dost live anywhere at all near Austin, Texas, we hath a merry proposal for thy consideration: a chance to win weekend passes for two to hear WoW soundtrack composer David Arkenstone on the weekend of March 31 and April 1 at the Sherwood Forest Faire near Austin. Forsooth, 'tis verily so -- a meatspace contest for readers in a single mid-U.S. region. (Our most sincere condolences to residents of other fiefs and kingdoms ... There's only so much of the noble Sir Arkenstone to go around!) Mark you, there be no place more fitting to tarry on a sunny spring morn than a renn faire featuring three-time Grammy nominee David Arkenstone performing songs including some of his melodious compositions for World of Warcraft.

So hear ye, hear ye (in plain English): We're giving away two pairs of tickets (a $72 value per pair) for the weekend of March 31 and April 1 to Sherwood Forest Faire, 35 miles east of Austin, Texas. To enter, leave a comment on this post before the contest ends at 11:59 p.m. Eastern Sunday, March 18, 2012. Since this is a location-specific event, please don't enter unless you can actually attend the faire in Austin on March 31 and/or April 1; alternate dates and locations are not available, and we want a WoW fan who can be there to enjoy these shows. Winners must be legal residents of the United States or Canada (except Quebec). You may only enter once, and winners must be 18 years of age or older. Two winners will be chosen at random, and tickets will be held in their names at the Will Call window of the faire admissions area. See the official rules for more details. Jousting in your entry comment is optional.

Filed under: Contests

15 Minutes of Fame: Student composer brings WoW music to video game choir

From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame.

You have to admit: Running your own choir to perform video game music is a pretty sweet gig for a portfolio-building college student. "We perform student arrangements of game music, and last fall we decided to do a WoW medley," explains Video Game Choir Founder/Director Julia Seeholzer, aka Bloodsong of Perenolde (US-A). "The choir and orchestra are all student-run, and we're all incredibly passionate about video games!" Julia's passion obviously extends to World of Warcraft; her thoroughly professional tip to WoW Insider concluded with a friendly, "Now, back to my raiding..."

The Video Game Choir is made up of students from Berklee College of Music, the largest independent college of contemporary music in the world. Known primarily as a school for jazz and popular music, the Boston, Mass., school also offers degrees in composition, contemporary writing and production, film scoring, jazz composition, music business/management, music education, music production and engineering, electronic production and design, music therapy, performance, professional music, and songwriting -- a perfect meeting spot for enthusiasts of the burgeoning field of video game music.

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Filed under: Interviews, 15 Minutes of Fame

Music in World of Warcraft: What does it mean to you?

Musical history was made this week as composer Christopher Tin won the first Grammy award for Best Instrumental with Vocalist. What's so special about this win, you ask? The song that won was "Baba Yetu," the main theme for Sid Meyer's Civilization IV, making this the first piece of video game music to ever win a Grammy. Many well-deserved congratulations to Tim and all who worked on it, as it is a truly stunning piece of music.

After such a monumental occasion, one should consider the role that music plays in our gaming experience -- and in this case, for World of Warcraft. Blizzard has brought on some of the most talented composers, singers and musicians in order to make the music more than just background noise -- it's become part of the entire culture of WoW.

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Filed under: Analysis / Opinion

15 Minutes of Fame: Cataclysm soundtrack composer David Arkenstone

From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame.

There's absolutely nothing like the sweeping vistas of an orchestral soundtrack to help you slip the surly bonds of earth and touch the face of Azeroth in all its epic glory. One of the composers behind World of Warcraft: Cataclysm's in-game soundtrack, David Arkenstone, took time not only leading up to expansion's launch but again after last night's game launch concert in Fountain Valley, California, to chat exclusively with WoW Insider about painting a new sonic palette for Azeroth.

Arkenstone is one of a team of Cataclysm composers headed by Blizzard's Audio Director Russell Brower that tackled a whopping eight hours of new music for the expansion -- about the same amount of music as was added with Wrath of the Lich King expansion, bringing World of Warcraft's musical tally to something like 36 hours of in-game music. "I think it's exciting for a player to get all this new content at one time," Arkenstone says enthusiastically. "When you have all this music spread out across the word, composers, meshing ... It's hours and hours of music."

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Filed under: Interviews, 15 Minutes of Fame, Cataclysm

World of WarCrafts: The symphonic sounds of Taylor Goodson


World of WarCrafts spotlights art and creativity by WoW players, including fan art, cooking, comics, cosplay, music, fan fiction and more. Sample the whole spectrum on WoW.com's Arts and Crafts in WoW page.

The symphonic strains of WoW-inspired composer Rehmaar (aka Taylor Goodson) will sound familiar to World of WarCrafts regulars. His atmospheric "Knights of the Valiant Fury Overture," which we featured back in the spring, was written and dedicated to his guild, <Knights of Valiant Fury> of Destromath (US-H). The WoW.com spotlight, combined with a growing stream of visitors and encouragement on his YouTube channel, inspired Goodson to continue composing his guild- and character-inspired pieces -- and it inspired us to come back and take a second look at Goodson's work.

World of WarCrafts: Taylor, tell us a little more about your WoW-themed compositions are heading as a whole. Do you have a goal for the project, or are you simply following your muse?

Taylor Goodson: Definitely just following my muse. I would never try to make money off of these pieces (especially since some of the material isn't completely my own -- for example in "Protectors of Azeroth" I used the theme of Stormwind) as they are always just for fun -- I write them for guildmates and friends typically as a gift for accepting me into the guild or just because I really like the people I meet. I have work that has been published before that I make a little money off of, but these pieces will never fall into that category.

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Filed under: World of WarCrafts, Arts and Crafts

Video Games Live interviews Jason Hayes in Austin


This is really interesting -- our friend Tommy Tallarico of Video Games Live recently did a show in Austin, Texas, and during the performance, they actually brought former Blizzard composer Jason Hayes up on the big screen via Skype and chatted with him about the Warcraft music they had just played. Hayes worked on some of the cinematic music for Warcraft III, and though he is no longer with Blizzard, he put together some of the new music you're hearing now in Wrath of the Lich King as well.

Hayes talks about how he works closely with the cinematic team to try and come up with an appropriate mood for what's happening on screen as the music plays. Even with early animatics, he says, you can get a good sense of where the scene is going and what the story is about. He also says that the Latin lyrics in his songs aren't necessarily Latin -- he uses a translator online and picks and chooses what sounds best. So not exactly historically accurate, but it's Warcraft -- as long as it sounds good, they can justify it however they like. It's definitely a fun little chat with one of the people behind some of the sweet sounds of Azeroth.

[via WorldofWar]

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Blizzard, News items

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