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Posts with tag consequences

The Lawbringer: Consequences 2010

2010 has been a good year for consequences. Comeuppance. Karma. Crime and punishment. These three stories from this year all have one thing in common -- World of Warcraft. Sometimes we forget that our actions inside our MMO of choice can have real-life consequences that don't go over too well with the local, state and federal authorities. This week on The Lawbringer, we go all Cops on you, talking about some 2010 WoW criminals.

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Filed under: Analysis / Opinion, The Lawbringer

The Queue: Are you a god?


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

A simple question instead of an introduction.

Are you a god?
Yes7207 (66.4%)
Yes3647 (33.6%)


Go get her, Ray!

Some music too which you can listen to while reading today's Queue. And some more. Don't watch the videos, they're dumb. But the music is great.

Angus asked...

"Why is there a defense channel for every zone? Specifically, why would anyone be attacking the Twisting Nether? I found this to be my most amusing channel. The raid or instance ones are funny, but this one always cracks me up."

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Filed under: The Queue

Is there any real honor in PvP?

In reading through my list of video game blogs I came across a fascinating post on Got Game. Andrew Whelps discusses how he views the WoW PvP battle system to be one without honor, since the battle has no real consequence. It's a "dirty war" sort of scenario, wrapped in an idealized fantasy.

Interesting to contemplate really. The notion that our battle has no consequence to the real world is valid. We run our battles either in instances, or in the world. In the instances, we have no context as to why we must kill, only know we are there to defeat the enemy. We hate them, therefore they must die. The NPCs will respawn, the opposing faction will resurrect, no harm done. We perform brutal acts that have no affect on our environment. If we raid Crossroads or Lakeshire the towns do not burn, the landscape remains unchanged.

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Filed under: Analysis / Opinion, Virtual selves, PvP

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