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Posts with tag continuity

Know Your Lore: Lore 101, Part 2

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

In the last Lore 101 segment, I went over resources -- the novels, manga, comics, source guides, games and everything else that make up the story behind World of Warcraft. It's a lot of material to follow, and the sheer volume of it can be daunting, but there's no better way to sort out the story and what happened to who, when and where, than by following the original sources.

While this is all well and good, today's post covers why everything in part one may or may not be... well, invalid. That's right, the novel you just picked up and read through may very well not count in the long run. The comics may not actually apply. A later novel may wipe out the timeline of existing events in one fell swoop, and the information you thought you had a solid grasp on might be invalidated in an instant.

And that's perfectly okay. Let's take a look at what makes a story like Warcraft tick.

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Filed under: Lore, Know your Lore

All the World's a Stage: We don't need no narration

All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.

Throughout my career as a roleplaying columnist on WoW.com, I've been talking about roleplaying as a way to tell stories, but last week a comment by Zombie, as well as those made by a few others on the same topic, caused me to think about roleplay stories in a new way. Perhaps what we roleplayers do isn't actually storytelling so much as it is character development through interesting and somewhat disjointed anecdotes.

There's really no beginning, middle, or end to a roleplayed character in WoW. Instead, what you get is a mishmash of events and experiences, which you may then string together into a story in your mind if you like. But even if you don't, you can see that most of us don't really expect for a narrative to develop from a clear beginning, through various plot developments, and finally lead into an exciting climax. There is something else roleplayers want to get out of their experience, even if many of us have trouble articulating exactly what it is.

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Filed under: Analysis / Opinion, Virtual selves, RP, All the World's a Stage (Roleplaying)

New continent, old friends

We're waist deep in the content of Wrath by now, and despite the newness of the strange land, it all feels so familiar, too. Not only have we gone back to the gothic (yet sparkly) style of Old Azeroth, but we've been followed to Northrend by a whole lot of old friends.

I've been having a lot of fun bumping into 'old' NPCs and quest givers that I've helping out on my journey from 10 to 60, or 61 to 70. They add a real sense of progression and continuity to the world. I solved their problems years ago, and that's allowed them to move on in life, for better or for worse. It's also strangely heartwarming to see people I did quests for so long ago, like a little slice of nostalgia.

I've heard a few people hating on how many old world NPCs you run into in Northrend, complaining that Blizzard is just recycling old content. I quite seriously disagree in this case. Seeing NPCs progress in the world alongside us gives a much greater feeling of the world being a story, and as we go up in level, the world moves forward. I like it a lot, and I hope it continues into the next expansion, too.

We have an old gallery sitting around of some of the returning faces you'll see in Northrend, so you can check it out if you want. Be warned, there are some minor spoilers inside.

Filed under: Analysis / Opinion, Expansions, NPCs, Wrath of the Lich King

Forum post of the day: They know their lore

The Warcraft storyline has come a long way since Orcs and Humans. Bobbyjeh of Aman'Thul asked how Blizzard maintains their "seemingly endless lore and story arc. Nethaera responded that the company has a Historian on staff as well as an expanding department dedicated to lore. They cover all three of the major Blizzard universes. They help to keep continuity in the game and keeps things interesting for our resident Lore Nerd.

While I was doing the quest chain for my Swift Flight Form, I wondered to myself. What does someone who's been asleep for so long know about Outland? I've often wondered how it is that new Draenei characters all crashed "one month ago." As some pointed out, there has been some discontinuity in the Warcraft Universe. But Blizzard does a pretty good job of keeping their story straight. No stranger than C3PO saying, "Thank the maker," when technically, Darth Vader is the maker. We accept these plot holes and move on.

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Filed under: Fan stuff, Blizzard, Lore, Wrath of the Lich King, Forums, Forum Post of the Day

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