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Posts with tag cooldown

Lichborne: Possible new death knight glyphs and trinkets in patch 5.4

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Over the past couple of weeks, Blizzard added a few interesting new items to the patch 5.4 PTR in the forms of new glyphs and possible trinket drops for the Seige of Orgrimmar raid. Now, in both cases, these are pretty tentative. The trinkets don't have proper names yet, and the glyphs are all marked as NYI (Which stands for not yet implemented). This means they may not make it to live servers, or may not make it in the same form. Still, the information's intriguing enough that it's worth taking a look at it.

New beglyphings

Glyph of Regenerative Magic is looking like a very strong choice that may make it into a lot of glyph slots. If you misfire your Anti-Magic Shell and it doesn't completely absorb all possible damage, this glyph gives you a second chance by reducing the cool down. I can see this being useful on magic-damage-heavy boss fights and PvP for sure.

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Filed under: Death Knight, (Death Knight) Lichborne

Addon Spotlight: Hermes, Extra Button, and the mature language filter addon

Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same.

One of the most often asked-about topics around these parts concerns the issue of raid cooldowns. A raid leader armed with sufficient knowledge and a knack for planning can orchestrate a cooldown rotation like no other. His excellence could only be improved by a cooldown monitor, allowing that intrepid leader to see what was at his disposal. Many players ask me where to find such a display. This week's Addon Spotlight pick is just the ticket. Allow me to introduce you to Hermes, a wonderful little addon that knows who has what raid cooldowns available.

But first, we need to talk about a pressing issue, a dire matter that has threatened the very virtual world we inhabit. I am of course talking about the worst bug in the history of bugs: an eternal mature language filter.

Let's fix that too, shall we?

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Filed under: Add-Ons, AddOn Spotlight

Cooldown removed on Icy Prism

An undocumented change that probably occurred in patch 4.1 is that the Icy Prism, a source for rare and epic Wrath of the Lich King-era gems, no longer has a cooldown. The highest stat gems that can be inserted into gear with an ilevel lower than 300 (which means all pre-Cataclysm gear) are Wrath gems, and this is likely now the cheapest way to get them.

The main way currently to get Wrath gems is to prospect Wrath ores, usually Saronite. Prospecting a stack will yield an average of about one blue-quality gem, and while other ores may look more attractive, I've had trouble finding them in volume. Now that the cooldown has been removed, any jewelcrafter can make an Icy Prism with nothing more than a Frozen Orb and a couple of cheap Wrath green gems. Each prism will yield a couple of blue-quality gems, rarely a Dragon's Eye, and even more rarely, an epic gem.

The Dragon's Eyes don't look like they'll be usable for much, but considering the price of Frozen Orbs, the blue and epic gems certainly look like they're worth making the prisms for. One thing to note: The prisms are unique, so you need to open one before you can make another. If, like me, you had stockpiled almost a thousand Frozen Orbs in Wrath just in case they ever became worth anything, this means a lot of clicking.

WoW Patch 4.1 is live, and WoW Insider has all the latest news for you -- from guides of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.

Gold Capped: Can you ever have too many alchemists?

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

I got an email from Kaefera that got me thinking:

I have recently been leveling 9x level 75 characters on my server, to completely abuse professions and make some serious cash. I'm currently giving each of them alchemy, I have 4 transmute specced alchemists so far, currently growing at a rate of an alchemist a week.

My question to you is more of a suggestion, what would you suggest to grab as a secondary profession on each of them? I would like something similar to my Truegold, where I can log on once a day on each character, craft/do whatever in 5 minutes, then move to the next.

So this is something I've heard before, but more in Wrath of the Lich King, when alchemist cooldowns represented a very serious amount of gold per day. The reasoning was (and is) that if you level a bunch of alchemists, you can log in once a day to each character to use their cooldowns and make disgusting amounts of gold with virtually no effort. The question is, does this still work well enough to justify the investment?

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Filed under: Economy, Gold Capped

Totem Talk: Restoration gets buffed edition

Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and co-host of the Raid Warning podcast), shows you how.

Last week, we talked about healing post patch 4.0.6. I shared with you my experiences healing after our initial tweaks, and you were kind enough to share your experiences as well. It was interesting to see how everyone is handling the changes and how their healing has changed, if at all.

This week, I was going to go back into our normally scheduled posts, but as seems par for the course lately, Blizzard has seen fit to throw at us another set of changes. We're a healing class in flux right now, there is no denying it, and we're going to be going through a lot of changes in the weeks to come. Now, while Matt Low already discussed some of our changes and I've talked about it a bit elsewhere, I thought this week we could take some time and talk about it a little further and get your opinions on it from the one place it really counts: the shaman!

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Filed under: Shaman, (Shaman) Totem Talk

Encrypted Text: Fresh rogue rotations in Cataclysm

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss the new rotations that rogues will be using.

After Blizzard's latest press release, we know that Cataclysm will be released in early December. We already know that there will be at least one patch that precedes the expansion. The period of time between patch 4.0.1 and the expansion's actual launch is a time of transition, and it's rapidly approaching. The transition phases of The Burning Crusade and Wrath were rocky to say the least; it's safe to say that that we're looking forward to exciting times.

Many classes are hurting pretty badly on the PTR for patch 4.0.1 right now. Blizzard had the great idea of temporarily granting rogues Cloak of Shadows as our 31-point subtlety talent back in patch 2.0 to help us deal with the souped-up casters of that era. A similar change could be used to give retribution paladins access to Inquisition (at the cost of Zealotry) to bolster their damage until Cataclysm. Luckily for rogues, we were on the receiving end of the latest "damage pass." Several of our core abilities were granted significant damage and scaling bonuses to keep us competitive in a pre-Cataclysm world.

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Filed under: Rogue, (Rogue) Encrypted Text

Totem Talk: Cooldown management in ICC part 2


Rich Maloy lives and loves enhancement. Enhance is his main spec, his off spec, and his off-off spec. The other trees are there purely for his amusement. Whatever your shaman's spec, get your questions ready for the Totem Recall shaman roundtable on Raid Warning coming July 13. Send your questions in now to be answered by the top shaman from around Azeroth.

Last week we covered the Lower Spire of ICC and how enhancement shaman (or any damage-dealing class, for that matter) can maximize their cooldown usage. This week we'll use the 25% buff and power-clear the rest of the instance.

Rotface

Regular and Heroic Another fight where Heroism off the start is the best way to go. The oozes come out faster the lower his health gets, so my theory is to get as much damage on target early on. At the end, things are hectic and too much damage is lost as too many people are running around or dead. You can pre-pot here to have another Potion of Speed available to use later on in combat. An early Hero makes cooldown management easy; use at the beginning and then again at every opportunity.

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Filed under: Shaman, (Shaman) Totem Talk

Totem Talk: Cooldown management in the Lower Spire


Axes, maces, lightning, fire, frost, wolves, and best of all, Windfury. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance at Big Hit Box, pens the enhance side of Totem Talk, and leads the guild/reality-show Big Crits as the enhancement shaman Stoneybaby. (pic: grats Saltycracker on Big Crits' first Shadowmourne!)

This article originally started as an enhancement shaman's guide to cooldown usage in ICC but given that cooldown management is universal to all damage dealers I've expanded the scope of the article. Actually, "expanded the scope" is a bit grandiose; it's more accurate to say I just changed the wording from enhance-specific spells to using the generic 3-min, 2-min and 1-min cooldowns.

In some cases I kept the enhancement abilities because they bring other abilities in addition to just straight damage. Here's a quick rundown of our major cooldowns for the unenhanced:
  • 10 min – Bloodlust/Heroism – you know it and love it
  • 10 min – Fire Ele (5 min with glyph) – yeah he's dumb but what do you expect, his brains are on fire
  • 3 min – Berserk & Bloodfury – Troll & Orc racials, respectively
  • 3 min – Feral Spirit – two wolves who do damage and heal you simultaneously. Rad.
  • 2 min – on-use Trinkets – Currently my trinkets are not on-use but I take them into account in case yours are
  • 1 min – Shamanistic Rage with t10 2pc – normally this is a mana-regeneration and damage-reduction spell but with 2pc t10 it increases damage.
I still talk about using Bloodlust/Heroism, Fire Ele, and Shammy Rage because they have their own unique aspects to deal with in raid. Namely, BL/Hero helps everyone, the Fire Ele is dumb as hell, and Shammy Rage mitigates damage.

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Filed under: Shaman, (Shaman) Totem Talk

Raid Rx: Bored of healing


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related.

Don't get freaked out just yet! I'm not actually bored of healing on my priest. But in the last week, I've tried to do a little bit of healing on my shaman and my paladin. The last time I tried to do it, I felt drowsy and nearly fell asleep during a raid. Unfortunately, these recent attempts proved no different. The Cataclysm changes can't come soon enough.

While we're on the topic of healer boredom, Ghostcrawler (lead system designer or otherwise known as the guy who has the power to nerf and buff classes at will) happened to shed a bit of light on healing philosophy. It was about cooldowns and finding ways to make healing just a little more interesting.

At first glance, how would you feel if Circle of Healing or Wild Growth had the internal cooldown extended to 8 seconds?

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Filed under: Druid, Paladin, Priest, Shaman, Raiding, Raid Rx (Raid Healing)

Encrypted Text: The cooldown class


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about our shared reliance on cooldowns, and how to break the cycle of being overpowered and underpowered at the same time.

Rogues have somewhat of a paradoxical standing amongst the other classes, in both PvP and PvE. At times, we're unparalleled, and we become the goal that everyone else can only chase. During other times, we are frail and vulnerable, barely capable of holding our own against our opponents. Rogues have a toolbox of active abilities that were designed to give the class flavor, but have the unfortunate side effect of leaving us bland without them. We are intensely hot peppers with all of our moves ready to go, and we are simply plain rice when they're not.

Are our cooldowns so powerful that they really define the class? Absolutely. Are we so weak without them that our raid leaders and arena partners are looking to recruit wet noodles instead of rogues? Probably not. However, the place we're in right now isn't necessarily where we want to be either, where our CD addiction restricts us from having a more engaging time playing the game. While being demi-gods for 20 seconds every three minutes may seem enjoyable, it still leaves quite a long stretch of impotence for us to deal with. What we need to do is find the middle ground where our CDs are still meaningful, but we're not sitting ducks for the majority of our time outside of Stealth.

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Filed under: Rogue, (Rogue) Encrypted Text

AddOn Spotlight: SexyCooldown

AddOn Spotlight focuses on the backbone of the WoW gameplay experience -- the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your AddOns folder will never be the same! This week, we get real sexy.

Timers for spells is an imperative addon for many classes that rely on steady rotations of DoT management and keeping debuffs up on enemies. DPS can be greatly altered by the careful balance of spell effects lasting for certain periods of time on enemies. There are a lot of good timers out there for spells and abilities, but today I want to introduce you to my favorite. If this addon is old news to you, and you already know how powerful it can be, help out the less fortunate! If you're new to his wonderful piece of code, stay a while and listen, as I sing a love song to SexyCooldown.

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Filed under: Add-Ons, AddOn Spotlight

Time Is Money: Profit off the Titansteel cooldown removal

Time Is Money periodically allows Basil a place to post inane nonsense and market predictions which rarely pan out. Still reading? Don't say I didn't warn you.

As we all read, miners will be able to smelt Titansteel after patch 3.3.3 with no cooldown. What will this mean for you, and how can you make money from this change? Let's start by quickly evaluating the Titansteel production chain.

Where in this do we see people mining Titanium Veins and smelting the Titanium Ore? We don't. Since the cooldown was removed from the alchemist's transmute titanium ability, the ore is no longer worth smelting. Saronite is always cheaper.

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Filed under: Time Is Money

Patch 3.3.3 PTR: Upcoming profession changes

There are a number of profession changes being introduced in patch 3.3.3. Most of these changes revolve around the speeding up process of crafting. For example, the cooldown and location requirements for Tailoring items like Moonshroud, Spellweave and Ebonweave? Gone!

Some craftable items have had their costs reduced.

More changes after the break!

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Filed under: Analysis / Opinion, News items

Raid Rx: Maximizing the proc

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related.

A couple of weeks ago, I mentioned the idea of using spells based around procs or on-use trinkets. Now I don't know about you, but I sometimes tend to forget that I have these on-use abilities. Other times I never notice procs going off.

But first, what is a proc anyway?

A proc is short for procedure. They are events that happen when conditions are triggered. For example, Val'anyr will trigger a buff for the user when they heal players. This buff then grants the player to place shields on anyone they heal.

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Filed under: Items, Raid Rx (Raid Healing)

Patch 3.3 PTR: WoW moves towards shorter cooldowns

If you checked the most recent Patch 3.3 PTR patch notes, a comparison of spells would show that Blizzard has reduced a lot of spells' cooldowns by a notable amount. This makes a significant impact on the playing environment on numerous levels, as most of these spells on long cooldowns were long considered to be powerful abilities whose use were once thought situational.

These shorter cooldowns will see more abilities in play, figuring more into dungeons, questing, or world PvP. Most of these abilities still won't see action in Arenas, where the allowable spells have been limited to abilities with cooldowns below ten minutes (down from fifteen). The change appears to be a direct result of many spell cooldowns being reduced.

This continues a trend in shortened cooldowns, reflecting what Ghostcrawler said in one thread about how Blizzard "in general (has) been moving away from long cooldowns, anyway." Players saw this when the iconic long-cooldown ability Lay on Hands -- an inevitable Patch 3.3 candidate for a nerf -- became usable every 20 minutes from a formerly mind-numbing one hour. More abilities are now being adjusted to be usable more often and, when necessary, balanced accordingly. Check out the full list after the jump.

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Filed under: Patches, Analysis / Opinion, Blizzard

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