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Posts with tag corrupted-blood

WoW Archivist: 11 moments from WoW's history that should become scenarios

The Qiraji invasion
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Next year is WoW's tenth anniversary. It's hard to believe, but it's true! If the typical timeline holds, the next expansion will release a few months prior to that anniversary. You have to believe Blizzard wants to pull out all the stops for this milestone.

What better way to celebrate ten years of WoW than by crafting scenarios to relive the best moments? It's possible that Blizzard is planning a time-based expansion centered around the Bronze Dragonflight. The Keepers of Time could send us on missions, much like the Caverns of Time dungeons of expansions past. Only instead of lore moments from the distant past, they could be moments from WoW's own history, including events driven by the community and removed content that players may not have been able to experience.

Here are 11 examples that I would love to see.

1. The Blood Plague
What: The Alliance seizes a rare opportunity
Where: Original Orgrimmar
When: Patch 1.7

As WoW Archivist previously covered, the Corrupted Blood plague began when players used "creative game mechanics" to export a boss ability into the general population. The unstoppable and highly contagious plague debuff devastated cities around the world as thousands of players and NPCs alike succumbed to it. The resulting chaos became an excellent model for how real-world diseases could spread.

This scenario would take place at the height of the plague and have different versions for Alliance and Horde. Alliance players would accompany NPCs on a strike into Orgrimmar. They would take advantage of the deadly outbreak to make an attempt on Thrall's life. Horde players would defend the city and their Warchief while trying to contain the plague.

Why Orgrimmar? Due to the time frame, Blizzard could reintroduce the original version of the city.

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Filed under: WoW Archivist

Death knight plague epidemic strikes Azeroth

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Late last night, Azeroth bore witness to destruction not seen since its populace became the unfortunate victims of Hakkar's Corrupted Blood plague. Deathwing himself could not have foreseen the havoc unleashed by the unfortunate bug which allowed death knight players to cast their plagues, Blood Plague and Frost Fever, on friendly targets. The bug was hotfixed in the early hours of this morning.

The Corrupted Blood plague of 2005 was so virulent that, even without willing player carriers, it would have spread throughout Azeroth perfectly well on its own. Last night's plague epidemic was quite different: it had no ability to spread on its own at all. The infection came entirely from the hands of death knights themselves who, true to their nature, decided global extinction was the path to success when presented with the ability to enact it.

Two days ago, September 13, marked 7 years since the original Corrupted Blood incident. A new epidemic is certainly one way to celebrate the anniversary, but WoW Insider recommends a candlelight vigil as a potential alternative for 2013.

Filed under: News items, Death Knight

Corrupted Blood's seventh anniversary

Corrupted Blood A Seven Year Anniversary
You guys remember the Corrupted Blood plague, right? It's a story from when World of Warcraft was young, one that's had an affect on the game ever since. The Zombie Invasion that led off Wrath of the Lich King? That was inspired by the Corrupted Blood plague. To make a long story short, Corrupted Blood was n debuff used by players to help them defeat Hakkar, the end boss of the 20 man Zul'Gurub raid.

As Alex explained in the WoW Archivist on the plague, Corrupted Blood was actually a debuff cast on the players, and it spread because hunter and warlock pets could get the debuff, be dismissed, and when summoned again would still have the debuff on them. This allowed those players to release the Corrupted Blood debuff into heavily populated areas where it wiped out hundreds in short order, especially lower level characters who didn't have anywhere near the health pools to endure the disease. The debuff didn't have a very long duration otherwise, and so it usually ran its course or killed people before they could leave Zul'Gurub with it. But creative players found a way to use their pets to become architects of destruction on a wide scale.

I personally remember a friend back in these days, when I raided on Azjol-Nerub, who managed to kill Orgrimmar with his pet and Eyes of the Beast. (Hey, Tyr. Still miss you, dude.) He ran that thing into a crowd of Horde players outside the old AH and from there, it was pandaemonium. It actually ended up being so bad that the entire server ended up shut down from multiple pets with the debuff turning Ironforge (back then the only place with an AH) into something from a Romero film. So let's all take a moment and remember the Corrupted Blood plague of September 13th, 2005 on this, its seventh anniversary.

Filed under: Analysis / Opinion, Lore

Blood Pact: The importance of heroic Spine

Blood Pact The importance of heroic Spine MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill, Savior of Azeroth, revisits some old patch 4.3 raid fight that everyone might have forgotten about and reflects on the insights into DPS it gave her.

Heroic Spine of Deathwing, 25man: I hated this fight with a passion.

At first I hated it because I could not possibly contribute as my favorite spec affliction and call it even with the rest of my guild's raid. I could pass by on normal, blaming my lack of burst for my low-metered results, but that wasn't going to cut it on heroic.

Then I started to hate the fight as I struggled to squeeze out every last drop of damage I had in me, even min-maxing my offspec demonology to progress with. Warlock hell, they called it. What a lockblock! My anger started to extend to things outside of WoW, emotionally and physically, because I was so frustrated with my apparent failure to kick some Destroyer derriere.

But the fight really opened up a lot of the finer points of DPSing an encounter. Heroic Spine reminded me that the fight isn't all about the end DPS number when the combat logs stop flowing.

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Filed under: Warlock, (Warlock) Blood Pact, Cataclysm

WoW Archivist: The Corrupted Blood plague

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

In late September of 2005, the world was struck with a terrible, virulent plague. In the early days of this plague, it was believed to be well under control. Casualties were few and far between, constrained to indoor quarantine zones, protecting the outside world from the violent malady. These quarantine zones did not last long. Common vermin and pets acted as carriers, delivering this plague out to the greater world.

Men, women and children were all infected. The young died instantly. The old were forced to weather a tortured, wasting existence prior to their death. Innocent bystanders acted as unknowing carriers, delivering the plague from one victim to the next. The death toll rose high enough that major city centers had been almost completely killed off, leaving only piles of corpses to rot in the streets.

We're not talking about the Black Death or a modern pandemic like SARS or H1N1. We're talking about Corrupted Blood, a disastrous plague that struck within the virtual world of Azeroth, hurtling World of Warcraft into the public eye and placing it under scientific scrutiny.

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Filed under: Analysis / Opinion, WoW Archivist

The OverAchiever: Do them now!


Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, it's time to get a move on.

We've had some recent news concerning achievements in categories we've already covered, and my original intent this week was to play catch-up with that in addition to finishing off the new reputation, world event, and feat of strength achievements in Cataclysm. However, given equally recent news concerning achievements that are set to become feats (and may do so as early as patch 4.0.1), I thought it would be more sensible to cover the stuff that you'd want to do as soon as possible before it disappears.

I've cross-checked the list of known Cataclysm feats of strength against the feats already present in game, and as far as I know, this should be a comprehensive set of current Wrath of the Lich King achievements that will become inaccessible as of patch 4.0.1, patch 4.0.3, or Cataclysm's release (or at least, a comprehensive list as of the current beta and PTR builds).

I've written this list assuming the following:
  • Although it hasn't been officially confirmed that all of these will disappear in patch 4.0.1 or 4.0.3 rather than the expansion itself, for the time being, I'm guessing it's one of the two patches you need to worry about.
  • With the recent announcement of arena Season 8 ending on Oct. 12, 4.0.1 may hit in less than two weeks. Zarhym's post just made it clear that the season could end as early as the 12th, not that it definitely would, and there's still a lot of stuff to fix on the PTR and beta -- but every Tuesday from hereon is a potential patch day.
  • Accepting Oct. 5 or 12 as possible patch dates, I've included an opinion on the feasibility of getting the following achievements done as quickly as possible.

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Filed under: Achievements, The Overachiever

15 Minutes of Fame: Philosophically speaking

15 Minutes of Fame is WoW.com's look at World of Warcraft players of all shapes and sizes -- from the renowned to the relatively anonymous, from the remarkable to the player next door. Tip us off to players you'd like to hear more about.

Whoa ... Was that a book on WoW and philosophy on that display rack? Why yes, it was. World of Warcraft and Philosophy, edited by Luke Cuddy and John Nordlinger, has been attracting double-takes in bookstores since last fall. With selections by philosophers from all over the globe, the book covers issues topics such as ethics, economics, gender identity and metaphysics through WoW-tinted lenses. But this is no dusty, academic tome. Roleplaying, cybersex and the infamous Corrupted Blood plague are all on the menu in this lively, readable tome targeted at fans of WoW.

Editor John Nordlinger is just the sort of guy you'd expect to find behind such an eclectic project. The former senior research program manager at Microsoft is California-bound, moving from work in high-tech education to studying film production at USC. We visited with John while he was in transition about some of the realities behind World of Warcraft and Philosophy.

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Filed under: WoW Social Conventions, Features, Interviews, 15 Minutes of Fame

Breakfast Topic: What if achievements had existed in classic WoW?

One of our readers, Eli, wrote in last night with a suggestion for a Breakfast Topic: if achievements had existed in classic WoW, what would they have been? It provoked some back-channel discussion here with staffers wondering how the game would have been different if beating the boss or dungeon wasn't the only thing on your plate:

Me: What would a hard-mode Ragnaros have been like?

Adam Holisky: Kill Ragnaros using only one tank!

Eliah Hecht: Domo comes back from the dead and starts randomly sheeping raid members in revenge.

Other suggestions included killing Hakkar with all of his priests still up, hearthing with Hakkar's debuffs and infecting at least 500 players with Corrupted Blood (back when this was still possible, of course), killing at least 500 Dwarves without dropping combat in the Lyceum, the Stratholme timed run, and -- as Sacco suggested -- "getting through an UBRS run without (anyone) quitting." Having recently leveled a Shaman through this content, I can tell you that's one achievement I wouldn't have managed.

If you were back in classic WoW again with no chance of advancing beyond level 60 talents and gear, what would make for a worthwhile achievement?

Filed under: Breakfast Topics, Humor, Achievements

Times Online examines WoW's zombies and the connection to real life

Forget Fox News -- the Times Online has an analysis up of Blizzard's zombies event, and their main point seems to be that you can't compare a plague outbreak in the World of Warcraft to one in real life. Risk is what defines real outbreaks, and since there was really no risk in whether you became a zombie or not, players didn't necessarily act as they would in the real world. Some players even willingly submitted to infection, which of course presumably wouldn't happen with a real widespread fatal disease.

But there are parallels to be drawn, and professors say that the zombie plague worked a little closer to real life than Hakkar's corrupted blood did (no coincidence, I'm sure, that the zombie plague was designed to be spread, while the Corrupted Blood was basically a bug). While the plague never did really infect everyone in the world, it did spread pretty quickly -- apparently there's a number you can use to track how quickly a disease spreads, and the zombie plague landed in the arena of a normal outbreak of smallpox (given, of course, that we don't know exactly how fast or how widely it spread).

Very interesting. There is still more to say about this plague, I think (and though things have slowed down on the realms, hopefully the event itself isn't completely over). But it is fascinating how Blizzard turned emergent gameplay into an official event, and how they mimicked the real-life qualities of a spreading disease (the more of it around, the more likely you were to pick it up) while still leaving the idea firmly grounded in the in-game lore. Very cool indeed.

Filed under: Analysis / Opinion, Events, Fan stuff, Virtual selves, Odds and ends, Blizzard, NPCs, Buffs

Escapist does MMOs and WoW for a week

Escapist Magazine (who have really been hitting it on all cylinders lately-- hard to believe they're the same folks who did the subtle PDF/graphic hybrid a year or so ago) have released an issue called "Raid" this week, looking at MMOs in general, and WoW in particular.

Of interest: their features is an article called "World of Germcraft," about the Corrupted Blood plague that spread through Azeroth, and how scientists used it to study real outbreak patterns (we've also covered this here before). "The Angel in the Guild" is an interesting article about a young woman who finds herself dealing with her guildies' real life problems, and "The Good Ending" is Sean Sands' story of leaving Azeroth with a bang.

All excellent reads-- I've always liked the Escapist's professional and insightful tone (if a little haughty-- it's like the Granta of online videogame media), and reading about World of Warcraft there is just icing on the cake.

[ via incgamers ]

Filed under: Analysis / Opinion, Odds and ends, Features

A second look at Hakkar's Corrupted Blood


Terra Nova is rethinking the conclusions the BBC made a while back about using WoW to study the spread of diseases. If you recall the article stated that player's reactions to the spread of Hakkar's Corrupted Blood was an excellent research tool for how epidemics spread in the real world. Not so says Dan Hunter.

All of this discussion stems from a spell called Corrupted Blood that infects players fighting Hakkar in Zul'Gurub. In some cases players took the disease back with them to Ironforge and Ogrimmar, and death spread amongst the populace of those cities. Dan argues against the BBC claim that we can study diseases within online games to find out how real epidemics would spread.

I see his point really. First, there is the nature of the spell itself, created as a game mechanic, not as a virus with incubation periods and deteriorating illnesses that ultimately lead to a victim's demise. There is nothing within WoW to show the ultimate toll on a population when they must live with an illness for long periods of time, where they cannot log out and go watch a movie instead. Once Corrupted Blood had spread it was over with, there was no need for quarantine, for the development of an antivirus, of really any of those elements that make dealing with a large scale deadly disease so horrific.

The reactions of the players to the debuff, their running around to either help or hurt their fellow players, is really an illustration of social behavior in online games, says Hunter. If we study this at all, we should do it from the context of social science rather than epidemiology. In order to truly study viruses in an online virtual world, we would need to create such a world specifically for that purpose a massively multiplayer online roleplaying scenario in which few would participate because there is nothing fun about disease. In such a scenario, players would not be able to simply remove themselves from the game in order to avoid the plague, otherwise there could be no real research into the behavior of the virus.

I see the value in such a project, and would gladly participate, but I can't foresee anyone with the research funding substantial enough to accomplish this spending it on what would be essentially termed a game. Unless of course a company like Blizzard donates their resources to the creation of such a project.



Filed under: Analysis / Opinion, Virtual selves

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