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Posts with tag cory-stockton

Daily quest cap to be removed, "100's of daily quests at level 90" [Updated]

Lead content designer Cory Stockton took to the official forms today to let us all know some important news regarding daily quests in Mists: the current plan is for there to be no more cap. Initially the cap was at 10 daily quests, then 25. Now, however, it appears to be going away entirely.

Why? Because according to Stockton, there are "100's of daily quests at level 90."

The full blue post is as follows:

Mumper
Current plan is to remove the daily quest cap completely for ship. Just like what you see in the beta now. We literally have 100's of daily quests at level 90 and we want to make sure that players can pick and choose what they want to do.


Update 4:20 p.m. EDT: Yes, that really is 100's of new quests at level 90...



It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Cory Stockton refuses to be outdone in interview hijinks

Tremble, mortals, before he who was ancient (well, no, not really) when the game was young. Bow before Cory Stockton's yes-or-no interview with Player's Cut. Not one to let Dave Kosak (wonderful man, that Dave Kosak) outshine him, Lord Stockton (seen here with Lord Vader) also chose to answer a series of yes-or-no questions in an interview that's well worth your time.

Player's Cut seems to be blazing the trail for this style of interview. Who's next? Samwise? Mike Morhaime? Chris Metzen? Oh, a boy can dream, anyway.
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, Cataclysm, Mists of Pandaria

Mists of Pandaria: Press tour interviews from around the web

Not only is there a ton of information about the next expansion's features floating around, there are plenty of interviews with the minds behind the expansion as well. All of the fan sites got their own chance to ask developers questions about Mists, so each interview has different information. Check out these links to other developer interviews from around the web.

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Filed under: Mists of Pandaria

Mists of Pandaria live developer Q&A transcript

Blizzard held a Mists of Pandaria live developer Q&A this evening. It was moderated by Community Manager Zarhym, with most of the questions being answered by Cory "Mumper" Stockton and Greg "Ghostcrawler" Street. The questions ran the gamut from serious to silly and offered a lot of great insight into the upcoming expansion and the inner workings of the development team. Highlights include, but are not limited to:
  • The new Pandaria faction hubs
  • New guild levels and perks
  • New talent system
  • Pet Battle system, including a possible spectator mode
  • The possible abolishing of prime glyphs
  • Ghostcrawler's feelings on #OccupyGregStreet
  • Matticus. Just ... Matticus.
The developers have already expressed interest in holding more of these chats, and I know I'm all in favor of it. For more information on the content of this evening's chat, check the official site, or stick with us after the break for a complete transcript.

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Filed under: Blizzard, News items, Mists of Pandaria

BlizzCast Episode 16: World of Warcraft patch 4.2

BlizzCast episode 16 is a little different from what we've come to expect from the BlizzCast. It isn't an audio podcast. It's video! A vodcast, if you will. In the first-ever video BlizzCast, Blizzard's Rob Simpson speaks with Game Director Tom Chilton, Lead Quest Designer Dave Kosak, and Lead Content Designer Cory Stockton on the content of patch 4.2, from the raid to the quests and back again.

You can watch it embedded above, over on YouTube, on the Battle.net BlizzCast site, or if you're a little more old-fashioned, you can still download it in MP3 form on Battle.net.

Filed under: News items

Cory Stockton interview reveals more info on Firelands in patch 4.2

In an interview with buffed.de, WoW Lead Content Designer Cory Stockton let loose information on patch 4.2, including information on the Firelands raid, the tier 12 armor sets, new epic quests revolving around Thrall, the Firelands daily area, and much more. Keep reading for a summary of the big stuff.

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Filed under: Cataclysm

A response to upcoming Tol Barad changes

Blizzard's Cory Stockton recently posted an intriguing post on the WoW community site called Tol Barad Balance, highlighting the problems that currently exist with Tol Barad, Blizzard's design intentions and philosophy for the island PvP encounter, and some potential fixes that may be in store for Tol Barad in the near future. Tol Barad should be fun, fair, and meaningful.

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Filed under: Analysis / Opinion

Cory Stockton addresses Tol Barad balance

In an informative tell-all, Cory Stockton, WoW's lead content designer, has posted a blog entry discussing the past, present, and future of Tol Barad, its cousin Wintergrasp, and his hopes for the balance changes that will soon be coming to Tol Barad. One particular issue mentioned is that the attacking side in Tol Barad is less favored as part of the design, but taking Tol Barad is too hard, as opposed to being just challenging. Check out the post on the WoW community site here, and check back later here on WoW Insider for my writeup and reactions to the changes.

For the most part, I think Stockton's aims, goals, and intentions are good for Tol Barad, and people need to remember that the changes listed are not the end all, be all for the zone. We've got a lot of balancing coming, so hang tight.
World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: PvP

BlizzCon 2010: Classic dungeon changes in patch 4.1

The liveblog of the Dungeons and Raids panel is still underway, but Cory Stockton (lead content designer) and Scott Mercer (lead encounter designer) mentioned a number of changes for classic world dungeons in Cataclysm's first big content patch, 4.1. So far, this is what we know:
  • They're going to keep creating wings Utgarde Keep and Utgarde Pinnacle cited as an example of a successful split. They're similar dungeons thematically, but if players had to tackle them both together they'd be pretty arduous.
  • Mr. Mercer had an amusing phrase for the whole venture: "I did a pass through all the older dungeons, and we're doing what I call Cutting Out The Suck."
  • Graveyards are more convenient No more nightmare 10-minute runs back from a distant graveyard to the depths of a dungeon.
  • They're expecting a lot of new players in Cataclysm and they don't want older dungeons to be a roadblock. "We don't want dungeons to be left behind in the redo, we want them to be up-to-par with everything else." Dungeon sections with pointless trash will be trimmed. They should be "Easier for players to understand (and) easier to navigate."
  • Dungeons that are confirmed "fixes" so far Uldaman, Maraudon, Sunken Temple, Wailing Caverns and Blackrock Depths.
  • Uldaman overhauls The dungeon is being split into two separate wings. Ironaya will be final boss of the first portion of Uldaman; they felt that the epic feel of assembling the staff and opening her room would be a good ending. The latter portion of Uldaman will be accessed through the existing back-door entrance.
  • Maraudon overhauls Like Uldaman, it's being split into two: The "living" section and the elemental portion with the Princess.
  • Sunken Temple overhauls One of the floors will be cut completely, although this is a change that will ship with Cataclysm rather than with patch 4.1
  • Wailing Caverns overhauls "Almost every boss has its own room now." Confusing portions have been cut.
  • Blackrock Depths overhauls Teleporters added!

BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

Filed under: News items, BlizzCon

BlizzCon 2010: Patch 4.1 Firelands raid and Abyssal Maw dungeon

The Dungeons and Raids panel is now in Q&A mode, and Cory Stockton (lead content designer) gave us a lot of new information concerning what to expect when patch 4.1 goes live. I've assembled everything we know below:
  • Firelands raid This is the elemental plane of fire and an outdoor raid located in Mount Hyjal. You'll be able to mount up and run around.
  • The final boss will be Ragnaros, and you'll fight him in a building called Sulfuron Keep. Sulfuron Keep looks very similar to the building you'll see when you fly into Hyjal for the first time (and may in fact be the same one).
  • The Firelands raid will provide more backstory and lore on Ragnaros' presence in Azeroth. I thought I heard that he won't be moved out of Molten Core (he'll be in both raids simultaneously) but I'm not 100 percent sure.
  • Expect 7 bosses.
  • The Abyssal Maw The elemental plane of water. A new 5-man in Vashj'ir thematically similar to the 5-mans shipping with Cataclysm.
  • "Oh, and it's nothing Oculus." Players will be moving around a lot in the dungeon and they're doing their best to avoid the "Oculus effect" of quirky mechanics being unintentionally annoying.
  • The entire dungeon will be underwater. They've overhauled underwater combat and you can fight normally if you're on the floor. Most of these mechanics are already in place in the beta Vashj'ir zone, so some players will already be familiar with it.
  • They're planning on four or five bosses.

BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

Filed under: News items, BlizzCon, Cataclysm

Gameplanet interviews Cory Stockton and Greg Street

In the flood of Cataclysm news that went live recently, Gameplanet got the chance to sit down with WoW's Lead Content Designer and Lead Systems Designer (you'll know them better as Cory Stockton and Greg Street, a.k.a. Ghostcrawler) and discussed a number of subjects likely to be affected by the expansion. Both interviews are great, and I've highlighted a few points past the cut if you're trying to avoid spoilers (in which case I must respectfully question your choice of website reading material).

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Filed under: News items, Interviews, Cataclysm

Breakfast Topic: If you could redo features in Wrath, what would they be?

With Cataclysm looming on the horizon, as Wrath of the Lich King winds down, it's a good time to reflect on the expansion and see how things could've gone better. In the recently concluded developer chat over Twitter, one person asked what features in Wrath Blizzard would redo or remove if they could turn back the clock. Their answer is something close to my heart, personally, and I agree wholeheartedly. "I would have really liked to see more Battlegrounds in Northrend," one of the tweets noted, "that is an area that I feel we fell short on."

Another area that the developers felt lacked a little more polish was the emblem system, which they described as "clunky". Of course, they admit that in hindsight there happens to be quite a number of things that they'd like to redo, pointing out that they are their own worst critics. I'm sure we've got our own ideas about what could have gone better, so let's have at it. Personally, I'm quite happy about their plans to improve Battlegrounds play in Cataclysm, so I guess I'll kick it off with that. What about you guys? If you could ask a favor of Chromie and her Bronze Dragonflight cohorts, what things would you have done differently about Wrath?

Filed under: Breakfast Topics, Wrath of the Lich King

Cross-realm raids and mail are a work in progress

Blizzard's recent developer chat over Twitter revealed a few interesting tidbits, and this one might have gotten lost in the shuffle of good things. Several of the questions throughout the chat pertained to cross-realm issues, and Cory Stockton and Greg "Ghostcrawler" Street were more than game to answer each one, starting with a question about cross-realm mail (e.g. for BoA items) to which the answer was, "we have cross-faction mail for BoA items now; cross-realm is a work in progress, but we hope to have it done "soon."" This means that it should be possible to send your alts in other realms your heirloom items in the future, which should help along leveling through multiple realms.

That said, it might take a while longer before Blizzard implements cross-realm raiding although they said that they were looking into it. Aside from considerable technical issues, the developers were also concerned about group dynamics, such as how to get groups back together through those long raids that require more than one session. Another concern was keeping the sense of community alive in native realms. On the other hand, the growing culture of PUGs that has bloomed through easier content and the new Dungeon Finder has already diluted the sense of community in individual realms, so we should probably expect Blizzard to allow cross-realm cooperation sooner rather than later.

Filed under: Blizzard, Cataclysm

Twitter developer chat tomorrow

There will be another twitter developer chat tomorrow, with Lead Systems Designer Greg "Ghostcrawler" Street and Lead Content Designer Cory Stockton. The chat will take place at 5:00 p.m. PST, and if previous chats are any indication, it'll last around an hour or so.

WoW.com will be keeping a liveblog of the chat for the record, and we'll be sure to point out all the major news from the chat, if it happens. Hopefully this chat will be a lot like the last one where useful information came out. I would expect Greg and Cory to cover a lot of the patch 3.3.3 changes and perhaps some information on the Ruby Sanctum coming out in patch 3.3.5. You can check out the transcripts of the previous two chats here:
Official Wracraft Twitter
Join us for #BlizzChat on Twitter Friday, Feb.26, at 5 PM PST with World of Warcraft's lead content designer & lead systems designer.


Bornakk
We will be holding our next Developer Chat on Twitter on Friday, February 26, at 5:00 p.m. PST with World of Warcraft's lead content designer and lead systems designer. This chat session will focus on Icecrown Citadel and other Fall of the Lich King content.

Questions will be taken live through Twitter, so be sure to sign up for a Twitter account at https://twitter.com/signup and follow account @Warcraft in order to participate!

To submit a question for the Developer Chat, please tweet using the #BlizzChat hashtag between 5:00 p.m. and 6:00 p.m. PST on February 26. Due to the character limitation on responses within Twitter, all answers will be posted on the World of Warcraft forums in a dedicated thread.


Filed under: News items

Cory Stockton breaks down the process of making an instance

Blizzard has done a lot of press regarding the fifth anniversary of the game (and there's probably more to come), but Curse has done one of the more interesting pieces so far. Instead of just chatting with Cory Stockton about his experiences, they had him sit down and explain just how Blizzard puts an instance together. They specifically talked about Ulduar, but the process Stockton reveals works for all of the instances Blizzard has created for the game.

A few interesting things -- they "block out" the instances first, create lower-res versions of them to play around in and create the mechanics for the fights. They also do some boss testing outside of the environments -- Razorscale, specifically, says Stockton, was actually tested down in the Stranglethorn Arena. Finally, once the encounter team works out the basics of the encounters, the art and item teams move in, and create art and loot, sometimes with the two of them collaborating (the art team will make a cool item for a boss, and then the item team, with the help of Greg "Ghostcrawler" Street, will give the item stats and balance). Interesting just how collaborative the whole process is -- even the Ironbound Proto-drake mount came from the team seeing Razorscale and wanting to put him in mount form. It's nice and all hearing Blizzard remember the Fry's launch, but it's nicer getting an inside look at their process.

Filed under: Analysis / Opinion, How-tos, Virtual selves, Blizzard, Instances, Raiding

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