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Encrypted Text: The incredible, indestructible rogue

rogue tank
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

There used to be a saying amongst healers: "It costs less mana to rez a rogue than to heal one." Rogues were the only non-plate melee class (shaman and druids were healers), and our leather armor didn't absorb heavy blows. I remember gearing my first rogue specifically for stamina and fire resistance. I wouldn't be invited to the raid unless I could meet the 4,000 HP minimum health requirement. If I accidentally stole aggro, I would be squashed like a grape.

Times have changed. Rogues are now the most durable melee class, and it's not even close. Enhancement shamans and fury warriors can't toss on a shield without severing all hope of dealing competitive DPS. Rogues are capable of dealing nearly their maximum damage while taking less damage than any other class in the raid.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: A rogue's guide to patch 4.2

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article topics you'd like to see covered!

Rogues have a lot to look forward to when patch 4.2 is released. If you spend most of your time in dungeons or raiding, you'll be happy to hear about the sizable buffs to all three of our talent trees. Unfortunately for rogues that favor PVP, there are some cooldown changes to Cloak of Shadows and Combat Readiness that won't be well-received. While I'm not completely satisfied with the size of our buff when compared to our relative position in the DPS pack, our potency in Firelands still remains to be seen.

In addition to the slew of balance changes, we can start salivating over the new gear that will be available. Our tier 12 set has some very fun bonuses, and also some great crafted gear coming up. Our caster rivals will get access to their first legendary weapon since Atiesh, so we'll have to do our best to keep up. The duration of Blind in PVE is going up to a full minute, giving us two forms of long-term CC in Sap and Blind. As proof that rogues are designed to be the best at what they do, most other CC effects in the game are going to start mirroring Sap. Polymorph and the rest won't aggro mobs that they're used on, which should make it far easier to coordinate CC in a PUG. Plus, even if the group manages to somehow mess up CC and starts combat early, we can just use Blind as a stand-in for Sap anyway.

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Filed under: Rogue, (Rogue) Encrypted Text

WoW Moviewatch: Culling of Stratholme Role Play

In case you haven't heard, in patch 3.3.3, you will be able to skip the role play section at the beginning of Culling of Stratholme. This NPC theatre has become somewhat of an epic, painful period for many WoW players. My wife and I can recite the entire dialogue from heart, often mocking Jaina for her particularly emo delivery.

Lilromimi, though, seems to have created an even more fitting monument to the Culling of Stratholme Role Play. A group of young actors created a live performance of the dialogue and action, bringing a little bit of extra culture to the Ironforge bank area. Whether the Grim Batol (EU) server really had full appreciation for their thespian skills or not, this video is definitely one that will go down for the ages.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.

Filed under: WoW Moviewatch

Upcoming Adjustments announced for Old Kingdom, Nexus, Culling of Stratholme

Zarhym popped into one of the many official forum topics complaining about the seemingly inordinate amount of times Old Kingdom pops on the Dungeon Finder to offer some welcome news for exhausted dungeon runners: Old Kingdom and Nexus alike will be receiving some adjustments meant to bring the dungeons in line with other Wrath heroics.

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Filed under: Patches, Analysis / Opinion, Blizzard, News items, Instances, Bosses

Bugs confirmed for Cloak of Shadows and Vanish

A fairly lengthy thread on the official Bug Report forum today led to the discovery of a problem related to two Rogue skills. Cloak of Shadows and Vanish were both reported by players as simply not working. For whatever reason, rogues were unable to escape the attacks of their opponents in PvP when using these skills.

Reports of problems with Vanish often plague the forums. Most often these issues are caused by client/server latency, as Hortus reminds us, but this time they've identified a separate problem. While not disclosing the nature of the bug, Hortus has informed the rogues in the thread that their feedback has resulted in the discovery of a problem with these two skills and they're currently investigating the issue in hopes of finding a fix.

It's nice to see that players are able to help contribute to fixing the game. If you've had any problems with these skills recently, I'd suggest that you read over the thread and see if your experience adds anything to the discussion.

Filed under: Rogue, Bugs

Warlock changes in 1.9

It has been a little over a week and I have been grinding my warlock towards getting my mount...  Since I am purely spec’d for affliction right now, I haven't seen much downside (personally) from the recent patch. I have seen a lot of whining about the CoS/CoE nerf on the forums. Most of the whining is geared towards the fact that CoS is only useful in groups/raids now because the damage buff is easily overrun by CoA when running solo. Any warlocks with real numbers done a comparison?

The other item I wanted to discuss was the addition of the soul shard bag - I have mixed feelings about them. I am running with 19-20 shards on me, average now. Even thought I have more shards, I find I still use them up at the same old rate when running solo (I don't have shadowburn, yet). I have seen a lot of flak about the cost of the bags and the fact that they should have been a quest reward, at least for the low end bag. Ecksvee has started an effort on Uldum to take donated components and money to make free bags for everyone - a brilliant idea! What are your thoughts on the shard bags?

Was 1.9 a buff or nerf for warlocks, or do you not care? :)

Filed under: Warlock, Patches, Analysis / Opinion

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