I like to believe that maybe these particular pandaren are just looking for A Worthy Opponent (see what I did there?), and that I just get so caught up in the exchange of punches and blows that I forget not to kill them.
Like the jinyu, and the rest of the rare spawns, the pandaren rares all share the same set of abilities:
- Spinning Crane Kick - A whirlwind of feet and pain, the 3-second cat for this attack can't be interrupted, but the target can be stunned or crowd-controlled during the animation. Just to be safe, make sure that you don't engage the pandaren in an enclosed area.
- Chi Burst - The pandaren will only use this ability if you are more than 15 yards away from them, a mechanic surely designed to force you to deal with Spinning Crane Kick in some fashion. And at over 200,000 damage per cast, I would say it's pretty effective.
- Healing Mists - The one ability you will want to save your interrupt for, Healing Mists heals the pandaren for 30% of their maximum health. Stuns and crowd control should also work if you find your spellbook lacking a reliable interrupt.
Filed under: Mists of Pandaria