Counterpoint: Yes, we should track raiding progression
There's been a lot of hemming and hawing lately about how Wrath is too easy. And there's no question that it is: Ensidia cut through the endgame like an epic dagger through the Vykrul, and any guild that steps into the endgame these days, even with low numbers or cheap gear, finds success. Adam suggested this morning that raiding is so easy these days that we shouldn't bother to track progression, and while Adam is a great writer and a terrific player, I'm here to disagree with his opinion: progression is exactly what the new endgame is all about.While Karazhan was one of the (if not the) most successful instances ever, it had one big problem: it killed guilds. It murdered progression. It was a roadblock after a roadblock, so much so that it took some guilds months to conquer, if they survived at all. Ten man Naxx obviously doesn't have that problem -- anyone with a little raiding experience who wants to beat bosses in there can do so, and Obsidian Sanctum is just as easy. The problem now, however, is that guilds like Ensidia and guilds who pushed through to Sunwell in the old endgame, are finishing the content already, and wondering what's next? They were 80 two weeks ago, and now, barely a month after the expansion's release, they've toppled every dungeon they can find.
And what's wrong with that? Nothing.
Filed under: Analysis / Opinion, Odds and ends, Expansions, Raiding, Bosses, Wrath of the Lich King






