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Posts with tag course

World of Warcraft college course has to be next

Out on the internet today the story that UC Berkeley is offering a course in StarCraft is spreading like wildfire. Joystiq covered the news today, and you can also find an extensive Digg on the subject. The course description partially reads: "What may look like complex topics are just ways we want you to think more deeply about the game to derive a greater satisfaction from playing."

So... who wants to take bets on how long until there is a World of Warcraft course?

If they're offering a StarCraft course aimed at "thinking more deeply about the game to derive a greater satisfaction from playing," imagine what a World of Warcraft course could do for that. Taking down raid bosses with 24 other people is quite satisfying, especially if it's the first kill. The communication and leadership skills necessary to successfully run raids are akin to running a small business, and the mathematics and statistics behind the true upper echelons of play require a solid understanding of calculus.

That would be a course I'd be interested in. Not that I wouldn't sign up for a StarCraft course in a heartbeat, mind you.

Filed under: News items

The gold standard: A WoW economics course proposal

If you're like me, you're ... well, you're probably incredibly handsome and charming. But you're also probably interested in WoW's economy, given that it's the biggest and most involved metagame in WoW and a fascinating microcosm of a free-market economy.

I personally think that the how and why of WoW's economy is worth a deep look, and it appears there are a lot of people who agree with me--even some academics. It might even be worth just as much as any other book-learnin'.

At least, that's the basis of David Friedman's World of Warcraft economics course proposal. Friedman is an academic economist from San Jose, CA who's assembled this article as a think-tank for what a WoW economics course would entail if you had to fill it with a semester's worth of content. There's a lot of neat stuff in here, talking about relative prices of ore based on character level and rarity of ore and supply/demand, but he also asks for your input as to possible course material, which I'm sure you could gladly provide in the comments section of his page.

Good idea with sound academic basis, or another in the long list of high falootin' academia's attempts to justify playing WoW on the government's dime? WE REPORT. YOU DECIDE.

Filed under: Analysis / Opinion, Fan stuff, Economy, Making money

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