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Posts with tag crafting

It's time for spring cleaning!

Image
Void storage was an amazing addition to WoW, as far as I'm concerned. I've gone from having absolutely no bag space to having about 20 slots free (give or take 10) at a time. As you can see from the screenshot above, however, I could use more space. It's not a major concern right now, mind you, but we're about to head into a new expansion, which means even more stuff to gather and squirrel away for a rainy day.

While you might be spending your days dawdling in Dragon Soul or messing around with dungeons, the subject of an upcoming expansion is actually one you might want to turn your attention to. A new expansion isn't just more levels to play -- it's more items to collect, a new market of trade goods to delve into, and a host of game changes you may want to prepare for. Prepare for? Yes, absolutely. After playing through three separate expansions myself, I can tell you with certainty that preparing for an expansion before it's released will save you a lot of headaches in the long run.

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Filed under: Analysis / Opinion, Mists of Pandaria

Trade skill crusader brings back customer service and sweat equity to crafting

Vial of the Sands
WoW players today tend to consider the deterioration of the in-game community in terms of relatively recent influences like the Dungeon Finder and then the Raid Finder. We sometimes forget that design tweaks and new systems have been chipping away at the paradigm of Azeroth as a place to forge ongoing personal relationships for years now. Take a gander at the beginning of this analysis I wrote on the death of the Azerothian salesman all the way back in the hyper-modern era of The Burning Crusade circa 2007:

Forget the endless debate over hardcore versus casual -- there's another moniker that we here at Insider Trader hold dear: salesman. What's that? You don't know any salesmen in WoW these days? You're not alone. Times have changed since craftspeople toiled to build reputations as the go-to traders on their servers ... when Ironforge was the hub of civilization, where a few elite enchanters held court over the entire server with coveted formulae from such exotic locales as Stratholme and Scholomance.

It's a brave new world in today's Outland. Most enchanters don't enchant for the general public at all, unless you provide mats and a tip. And in any profession, with so many other players on the servers who have the same patterns (even rare patterns are generally available from more than one player) and so many easy ways to make money (hello, daily quests!), there's little reason to hang around town to build a regular clientele. Components provided or created by other professions are readily available on the Auction House -- there's no need to seek out and nurture relationships with another player from a complementary profession.

Have the conveniences Blizzard has developed for today's crafters meant the death of the salesman?

Most WoW players would agree that convenience and self-service is the way of today's game. But for one stubborn tradesman on Sentinels (US), life as an Azerothian salesman is anything but obsolete. Daen, a dedicated craftsman and proprietor of Daen's Crafting Emporium, single-handedly maintains what may be one of World of Warcraft's last remaining bastions of personal craftsmanship and trade skill service -- with a twist. This proprietor not only aims to provide personal service, but he does it at no charge, with the insistence that customers devote sweat equity to their mutual creations as well.

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Filed under: Economy, Interviews, 15 Minutes of Fame

Patch 4.3 PTR: Chaos orbs no longer soulbound

An important crafting change has just been pushed live on the public test realms. Patch 4.3 will finally lift the soulbound restriction on Chaos Orbs, allowing players to freely trade them and roll on them at the end of heroic instances. No mention was made of whether or not orbs will be purchasble with valor or justice points, but only that they will be free-rolled for when they drop.

Back in Wrath of the Lich King, Frozen Orbs were not initially soulbound but lost their restrictions and need-roll exclusivity over the course of the expansion. It was assumed that the same thing would happen to Chaos Orbs as time went on, and lo and behold, it has. Crafters will have to adjust prices accordingly now that a rare component will become less rare.

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Filed under: Cataclysm

Breakfast Topic: How do you want WoW crafting to change?

professions
This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

Face it: WoW crafting is boring. Learn a recipe, put in the materials, click to create. Repeat again and again to skill up and get new recipes. The end. We have exciting-sounding skills such as engineering and alchemy, but we have no experimentation and little customization! While we've gotten crafting dailies to make the skill-ups a little more fun outside the usual materials grind, Blizzard should probably update how crafting skills work.

Personally, I'd love a system that favors some creativity. Imagine if materials for alchemists were in certain classification: increase or decrease, physical or mental, strength or speed, endurance or power, etc. If you mix an increase reagent with a physical, mental, or power one, you'll make a strength potion. Choose decrease, mental, speed, and endurance, and maybe you make a consumable potion that lowers mana/rage/energy/runic power/focus to targets within the blast radius. No premade recipes, just players experimenting with the game. I can see a similar situation for cooking (mm, spicy chocolate gator bacon!).

Gathering could be redone a bit, too. Imagine if you could break down items to get certain materials, sort of like enchanting. Skinners can break down leather for rare hides, miners can melt down armor to retrieve rare minerals, herbalists could ... pick mushrooms out of pies?

What would you like to see change in WoW crafting? Dyes added to change armor color results? Choosing blades and hilts when crafting a weapon? RP leather armor and whip options tied to custom emotes for those nights in Goldshire?

Filed under: Breakfast Topics, Guest Posts

Gold Capped: Selling PvP and leveling gear

banker in bank
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the Auction House. Email Basil with your questions, comments, or hate mail!

If you can make blue PVP and leveling gear, you can make a lot of gold. Blacksmithing is one of my most profitable businesses, and almost all of the money I've made is from that gear. Sure, belt buckles are great cash when there's no massive undercutting war, but every night a couple of people kit out their plate alts with my Hardened Obsidium gear or start a PVP set with my Bloodthirsty Pyrium gear.

There are three professions that you can use for this market: blacksmithing, leatherworking, and tailoring. All three of them have gear that is appealing for alts and new characters; however, be aware that some of this gear is made by people leveling the trade skill and isn't worth making.

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Filed under: Gold Capped

Gold Capped: How to make gold with enchanting

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

Enchanting is one of the biggest money-makers in the game. Most of that money is earned by selling scrolls, which are simply enchants saved on a vellum. I've written about selling these before, but it was a long time ago and the tools have changed considerably. Making gold with enchanting is surprisingly straightforward and involves three steps: getting mats, crafting scrolls, and posting them.

Let's start at the beginning

Which enchants do you sell? Assuming you're already 525, you'll definitely want to consider all the Cataclysm enchants. The ones used in leveling are almost always going to be cheaper than the mats, but the rest of them may be profitable, especially the ones that you have to buy off the vendor. It's probably worth investing in the new bracer enchants; however, bear in mind that these are somewhat rare BOE random drops that might cost you a fair bit.

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Filed under: Gold Capped

Firelands crafting recipe drop rate nerfed

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

The recipes that drop from trash in Firelands have had their drop rate nerfed in a recent hotfix:


Hot fixes notes
The rate at which crafting recipes drop has been greatly reduced.



This makes sense from a design perspective; these patterns take some pretty rare boss drops to be made and produce gear on par with normal mode Firelands boss gear drops. On most realms, everyone who is getting the recipes is trying to sell them -- at first, for a lot; however, I've been picking them up for a tenth of what they were being listed for yesterday.

One of the interesting artifacts of this system before the nerf was that the people most likely to get the recipe were people farming reputation by doing trash runs. The people most likely to be able to craft the items were the ones in the more organized and progression-minded raiding groups. Now that the drop rate has been reduced, in a few weeks when more guilds are making it farther into the instance, it's possible that more recipes will drop into the laps of raiding guilds than trash PUGs.

Click past the jump for a list of the recipes that are affected.

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Filed under: Economy

Breakfast Topic: Are you a confirmed craftaholic?

This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

In my non-WoW life, I am the complete opposite of mechanically inclined. This caused my dad many problems as I was growing up, as he is a natural handyman. My mind is artistic, while my hands are not. This is probably one of the reasons I like to play WoW: I can craft. My only limit is the materials needed to craft. Outside of WoW, I have plenty of materials -- just no skill.

Though I love to collect tabards, mounts, and pets, crafting is my passion. I have maxed out all of the professions except for leatherworking and tailoring. Hopefully within the next week, those will be maxed out, too.

My favorite crafting profession is by far inscription. I love to make glyphs. I love to make Darkmoon Faire cards. I love getting my shoulder enchant at level 70 despite no rep with Hodir. My favorite thing to craft are Netherweave Bags. Honestly, this was the only reason why I wanted to have a tailor. I love making the bags and giving them away free to new players.

My least favorite crafting profession is probably jewelcrafting. I enjoy all the perks, but the grind from 500 to 525 ... ugh. It is still hard for me to do the daily quest for my jewelcrafter.

Here are my rankings of crafting professions:
  1. Inscription
  2. Engineering
  3. Cooking
  4. Alchemy
  5. Tailoring
  6. Blacksmithing
  7. Enchanting
  8. Leatherworking
  9. First Aid
  10. Jewelcrafting

What are your favorite crafting professions and why?

Filed under: Breakfast Topics, Guest Posts

Gold Capped: Goodbye, level 84 crafting alts

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

When Cataclysm launched, it brought with it a new design for low-level crafting alts. In order to progress to the most desirable items, players had to get access to a "trader" NPC located in a phased area of the Twilight Highlands. This could not be done until level 84. A lot of auctioneers leveled a lot of alts they otherwise wouldn't have just so they could max out professions. I, however, was not one of them. And my laziness (or prescience?) seems to have paid off, because as of patch 4.1, all the previously locked profession content is now available from your friendly local profession trainers!

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Filed under: Economy, Cataclysm, Gold Capped

Gold Capped: Earning gold for absolute beginners

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

Aaron wrote in the other day to say:

Despite having played WoW for years I'm a complete gold-making newbie and my characters are all dirt-poor because of it. I decided it was time to start playing the gold-making meta game so I've been reading through issues of your Gold Capped column, and while I've really enjoyed what I've read I'm afraid I'm still at a loss as to where to get started. Obviously I don't have a lot of upfront capital to jump-start my endeavor, either. I was wondering if you've ever written or would consider writing an article for complete, absolute beginners such as myself.

Unless you started the game with rich friends, this is something that everyone has to go through. People getting into earning gold from scratch often don't have any clue where to start, and they often have a bunch of incorrect ideas about what they need to get going.

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Filed under: Gold Capped

Gold Capped: TradeSkillMaster, the last trade skill and finances addon you'll ever need


Every week (since Feb. 14, 2010), WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, hate mail, or guild applications!

edit: This post introduces the addon and concepts, but for a hands on setup guide, check out the basic and advanced posts.

I have been playing around with a new addon, TradeSkillMaster. I've talked about a whole slew of other tools players can use to make money before, but none of them are anywhere near as awesome as TSM. Before I jump in, though, you should all probably know that this addon is still in beta. There are a few little bugs I've encountered (and reported), but the addon works very well in its current state. Please note that when you download the addon, you will need to download each module separately, as the entirety of the addon's functionality is accessed through the modules. They are linked in the description section of the TSM main page, but if you have a Curse Premium account, you can get them all at once.

TSM is now my main tool for every single one of the markets I'm active in. That said, Sapu, the creator of the addon, needs help. He's done 95% of the code on the project so far, so if any of you are looking for an opportunity to work on an exciting and popular World of Warcraft addon project, I'd be just thrilled if it was this one. Down to business: what does TradeSkillMaster do, and why am I so excited that I wrote a post about it before it's done?

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Filed under: Economy, Add-Ons, Gold Capped

Arcane Brilliance: Professions for Cataclysm mages


Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Except last week, when the holidays aggroed us. But rest easy, we managed to sheep the holidays, so now we can all go ahead and nuke down the rest of the year. As long as nobody breaks it early, our sheep shouldn't expire on the holidays for about 12 more months, give or take.

So you're a mage. You have a job, and that job is taking something that was previously intact and converting it into much smaller, bloodier, often frozen chunks of that same thing. You manufacture shattered mobs, and you take pride in your work. But you may also have a side project or two. Maybe you thought to yourself, "Self, perhaps when we aren't making warlocks explode, maybe we should spend our time sewing trousers. Or baking cupcakes. Or making necklaces."

Well, your self is right. You should be using your downtime in between vicious warlock kills to learn a side trade. They offer bonuses in the form of cool gear, extra money, and bonus stats, plus a bit of catharsis to help you decompress form all that murder. But which professions should you choose? That's easy: anything but mining. What's that? You'd like a bit more detail? Oh, fine.

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Filed under: Mage, (Mage) Arcane Brilliance, Cataclysm

Insider Trader: Make a profit from Cataclysm blacksmithing

Insider Trader is a column about professions by Basil "Euripides" Berntsen, who also writes Gold Capped about how to make money using the auction house. Email Basil your questions.

Blacksmithing is a very profitable profession at level 85 if you have the time to manage it. There are a few different markets that you have to choose from, so as soon as you have access to the Twilight Highlands metal trader, you will be able to start buying the patterns you'll need.

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Filed under: Economy, Insider Trader (Professions), Cataclysm

Insider Trader: Beat the RNG making Darkmoon cards

Insider Trader is a column about professions by Basil "Euripides" Berntsen, who also writes Gold Capped about how to make money using the auction house. Email Basil your questions.

We've all heard someone say something to the effect of "I don't make Darkmoon cards because I don't have enough gold to beat the random number generator." What do they mean? Here's the situation: Darkmoon Cards of Destruction are craftable by maximum-skill scribes, and they award a completely random card. There are 32 possible cards they can give you in four different "suits" of eight, and if you match up a whole suit, you can create one of four Darkmoon decks. These decks start a quest that, when turned in at the Darkmoon Faire, provide one of the best trinkets in the game.

The Darkmoon greatness decks last expansion "outlived their iLvl" in the sense that since they were so perfectly itemized for quite a few classes that they would reward their owners with better performance than later-tier trinkets, especially token-bought trinkets. Looking at the new decks, they are almost as perfectly itemized, so I suspect that they will provide their owners many months of use before they get overshadowed by some new drop. What this means is that everyone wants one of these, and they're very expensive to make and thus very rare.

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Filed under: Economy, Insider Trader (Professions), Cataclysm

Gold Capped: The downside of hoarding


Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house, and Insider Trader, which is all about professions. For Gold Capped's inside line on making money in-game, check in here every Thursday, and email Basil with your comments, questions or hate mail!

In the beginning of an expansion, a lot of people tend to hoard goods for later. A herbalist friend of mine gathered his heart out for the first two days of Cataclysm and managed to produce something like 50 stacks of herbs. His plan for it was to use some of it on maxing out alchemy and then hold onto the rest so he could level inscription at some future point. We started talking, and it became apparent that he was aware that the price of herbs was high and would likely be much lower in a couple of weeks.

This is not unique. Most people who end up with enough gatherable materials that they have to decide what to do with apparently default to hoarding it for future use instead of using it immediately or selling it -- even if they know that the value of their mats will be lower by the time they use it.

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