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Posts with tag creativity

Breakfast Topic: Does WoW light your creative fires?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

On this fine snowy morning of -12 degrees, I find myself writing an article for WoW Insider. If you had asked me a year or two before, I would have told you that's preposterous: I didn't think I had much in common with other players, and I certainly didn't have the confidence to put anything in front of the masses. I was learning the ropes, leveling, asking questions, not sure what I was supposed to do when the game was "over." I didn't utilize sites such as this; back then, I didn't venture much further than Thottbot.

Yet here I am today, with a few high-level characters, raiding, and I am writing this article. I've dabbled in a few other games since first playing WoW, and each of them has sparked my imagination and opened various creative passage ways. I found myself wanting to start a fan-fiction, which then grew into something even bigger. I always loved writing but never thought I would go anywhere with it. I guess I just needed the right inspiration.

There is a whole feature on WoW Insider (World of WarCrafts) about people who have been inspired by WoW to do great things. How about you? Have you started writing a comic strip, fan-fiction, a novel, created videos, or furthered another hobby? Have you done something you never thought possible because you were inspired by WoW or another game?

Filed under: Breakfast Topics, Guest Posts

Death is in the air for gold sellers


What smells like dead Orcs and flies? Goldseller spam in Orgrimmar. In the last few weeks it has been dead Gnomes in Ironforge. The dead bodies spell out the name of a gold selling website. This tactic has returned from about a year or so ago, but this is the first time I've heard of it in Orgrimmar. The body advertisements look sharper than the old versions. All in all it seems like an awful lot of work to get around spam filters.

Gold sellers have used several means to get their message out to the public, and Blizzard has found ways to combat it. I remember back in the day when we used to get spammed with whispers. Blizzard introduced the report spam feature for users to flag this content, the whispers nearly completely ceased overnight. I have to hand it to them, the gold sellers come up with innovative ways to market their product. Sure it violates the terms of use, but gold-selling by its nature is a violation. What's one more script here and there for them?

Filed under: Cheats, Making money

All the World's a Stage: Pros and cons of total-immersion roleplay

When you decide to roleplay, a whole new world of imagination opens up to you -- soon you realize that all the World of Warcraft is a stage, and all the orcs and humans merely players.

There are degrees to roleplaying. Some people like it "light," so that it never gets too intense, you never have to actually "work" to make your character profound or lore-worthy, and it's generally just a fun way to pass some time. Others like it "heavy;" they view their characters as works of art, taking special care to make their characters believable and interesting, and sometimes planning special roleplaying events for their guild to enjoy. Some even try to do everything in-character, from repairing armor to marking out targets with raid symbols.

Recently I joined just such a full-immersion roleplaying guild, and have been trying out their particular style. To be fair, I still have a number of friends on my server that I usually speak out-of-character with, because that's what we're used to, but for everyone in this guild, I do my best to stay in character at all times, with everything my character says and does. To some this may seem like an unnecessary pain, but to others it's a fun experience. Here are a few of the advantages and disadvantages of this type of roleplaying.

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Filed under: WoW Social Conventions, Virtual selves, RP, All the World's a Stage (Roleplaying)

Breakfast Topic: Favorite Boss quotes

Many times we find ourselves too busy as rush through dungeons and raids to truly appreciate the creativity that goes into them. I get a kick out of the amusing, over dramatic, and downright egotistical things that bosses say when facing their demise. Balthazaar of Etrigg began a thread in the official forums on favorite boss quotes.

The original poster mentioned that simply the word, "Die," as articulated by Gruul [in Gruul's Lair] as being a chilling statement. Nobor of Kel'Thuzad added "Anything Prince Malchezaar [in Karazhan] says. Because he's got the smoothest, sexiest voice in the game." There were several other notables.

Ok, so the last one takes a little artistic license. My favorite is Keli'dan the Breaker of Blood Furnace when he says, "Closer! Come closer... and burn!" What's your favorite boss quote?

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Filed under: Fan stuff, Breakfast Topics, Instances, Bosses, Forums

All the World's a Stage: And your life is a mine rich in gems

All the World's a Stage is a weekly column by David Bowers, now published on Sundays, investigating the explorative performance art of roleplaying in the World of Warcraft.

For some, the whole process takes 5 minutes. They log in, click on "create new character," choose a race, a class, painstakingly compare each and every face and hairstyle, type in a name, click "accept," and they're done. Some take their time by paying a visit to the forums of each class, or asking their friends about which race is best -- but who sits down and makes up a story idea, a personality, and actual characteristics for characters these days?

Roleplayers do, of course. But how? What if you'd like to try out roleplaying but you just don't know where to begin creating an actual character, rather than just an avatar for yourself in the game? Each roleplayer tends to have his or her own way, but there are are a number of things they have in common. One of the first things to remember about designing your character concept, is to make your character essentially human, relatable, based on real experiences that you know about.

Mine your life. Think of what kinds of experiences you are familiar with, and which of them could be used as the foundation for another person's life, a new character with a story to tell, and a personality to engage other people's interest. Today, I'll give you a couple examples of how I tried to do this, and explain some of the pitfalls people often fall into when trying to make up an interesting character.

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Filed under: Virtual selves, Lore, RP, All the World's a Stage (Roleplaying)

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